diff --git a/BOTWToolset.sln b/BOTWToolset.sln
new file mode 100644
index 0000000..c97e485
--- /dev/null
+++ b/BOTWToolset.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.30804.86
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BOTWToolset", "botw-toolset\BOTWToolset.csproj", "{9FE4680A-CD27-4835-844D-50543BEFF2D9}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {9FE4680A-CD27-4835-844D-50543BEFF2D9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {9FE4680A-CD27-4835-844D-50543BEFF2D9}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {9FE4680A-CD27-4835-844D-50543BEFF2D9}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {9FE4680A-CD27-4835-844D-50543BEFF2D9}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {6F11E363-7B2E-44BA-94A6-ABEF9C9C1837}
+ EndGlobalSection
+EndGlobal
diff --git a/botw-toolset/App.config b/botw-toolset/App.config
new file mode 100644
index 0000000..193aecc
--- /dev/null
+++ b/botw-toolset/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/botw-toolset/App.xaml b/botw-toolset/App.xaml
new file mode 100644
index 0000000..5e00950
--- /dev/null
+++ b/botw-toolset/App.xaml
@@ -0,0 +1,88 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/botw-toolset/App.xaml.cs b/botw-toolset/App.xaml.cs
new file mode 100644
index 0000000..acda60e
--- /dev/null
+++ b/botw-toolset/App.xaml.cs
@@ -0,0 +1,11 @@
+using System.Windows;
+
+namespace BOTWToolset
+{
+ ///
+ /// Interaction logic for App.xaml
+ ///
+ public partial class App : Application
+ {
+ }
+}
diff --git a/botw-toolset/BOTWToolset.csproj b/botw-toolset/BOTWToolset.csproj
new file mode 100644
index 0000000..9f93475
--- /dev/null
+++ b/botw-toolset/BOTWToolset.csproj
@@ -0,0 +1,119 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {9FE4680A-CD27-4835-844D-50543BEFF2D9}
+ WinExe
+ BOTWToolset
+ botw-toolset
+ v4.8
+ 512
+ {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ 4
+ true
+ true
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+
+
+
+
+
+ 4.0
+
+
+
+
+
+
+
+ MSBuild:Compile
+ Designer
+
+
+ TabTSCB.xaml
+
+
+ MSBuild:Compile
+ Designer
+
+
+ App.xaml
+ Code
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Dashboard.xaml
+ Code
+
+
+ Designer
+ MSBuild:Compile
+
+
+
+
+ Code
+
+
+ True
+ True
+ Resources.resx
+
+
+ True
+ Settings.settings
+ True
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+ SettingsSingleFileGenerator
+ Settings.Designer.cs
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/botw-toolset/Color.cs b/botw-toolset/Color.cs
new file mode 100644
index 0000000..eede5ec
--- /dev/null
+++ b/botw-toolset/Color.cs
@@ -0,0 +1,22 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace BOTWToolset
+{
+ struct Color
+ {
+ public byte R;
+ public byte G;
+ public byte B;
+
+ public Color(byte r, byte g, byte b)
+ {
+ R = r;
+ G = g;
+ B = b;
+ }
+ }
+}
diff --git a/botw-toolset/Control/TabTSCB.xaml b/botw-toolset/Control/TabTSCB.xaml
new file mode 100644
index 0000000..e19b97a
--- /dev/null
+++ b/botw-toolset/Control/TabTSCB.xaml
@@ -0,0 +1,45 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/botw-toolset/Control/TabTSCB.xaml.cs b/botw-toolset/Control/TabTSCB.xaml.cs
new file mode 100644
index 0000000..9c4213f
--- /dev/null
+++ b/botw-toolset/Control/TabTSCB.xaml.cs
@@ -0,0 +1,102 @@
+using BOTWToolset.IO.TSCB;
+using Microsoft.Win32;
+using System.Windows.Controls;
+using BOTWToolset.Debugging;
+
+namespace BOTWToolset
+{
+ ///
+ /// Control tab for TSCB management
+ ///
+ public partial class TabTSCB : UserControl
+ {
+ public static string fileLocation;
+ public static TSCBInfo currentTSCBInfo;
+
+ public TabTSCB()
+ {
+ InitializeComponent();
+ }
+
+ public void SetSidebarHeaderInfo(TSCBInfo t)
+ {
+ Signature.Text = t.Signature;
+ Version.Text = t.Version.ToString() + ".0.0.0"; // TODO: An actual version based off bytes should be done later
+ FileBaseOffset.Text = t.FileBaseOffset.ToString();
+ WorldScale.Text = t.WorldScale.ToString();
+ TerrainMaxHeight.Text = t.TerrainMaxHeight.ToString();
+ MaterialInfoLength.Text = t.MaterialInfoLength.ToString();
+ AreaArrayLength.Text = t.AreaArrayLength.ToString();
+ TileSize.Text = t.TileSize.ToString();
+ }
+
+ public void ClearAllTabInfo()
+ {
+ // Clear sidebar header info
+ Signature.Clear();
+ Version.Clear();
+ FileBaseOffset.Clear();
+ WorldScale.Clear();
+ TerrainMaxHeight.Clear();
+ MaterialInfoLength.Clear();
+ AreaArrayLength.Clear();
+ TileSize.Clear();
+
+ // Clear area display stack panel
+ TSCBAreaViewer.Children.Clear();
+ }
+
+ private void Menu_OpenFile(object sender, System.Windows.RoutedEventArgs e)
+ {
+ BOTWConsole.Log("Clicked File -> Open button");
+
+ var openFileDialog = new OpenFileDialog
+ {
+ InitialDirectory = @"C:\",
+ RestoreDirectory = true,
+ Title = "Select TSCB file",
+ DefaultExt = "tscb",
+ Filter = "TSCB files (*.tscb)|*.tscb",
+ CheckFileExists = true
+ };
+
+ if ((bool)openFileDialog.ShowDialog())
+ {
+ BOTWConsole.Log("Opening file");
+
+ TSCBInfo t = TSCB.ReadFile(openFileDialog.FileName);
+
+ // Set the current file location to the chosen file's location
+ fileLocation = openFileDialog.FileName;
+
+ // Set the current TCSBInfo to the new TSCBInfo
+ currentTSCBInfo = t;
+
+ // Set UI sidebar to have header info
+ SetSidebarHeaderInfo(t);
+
+ // Allow the file to be saved
+ MenuFileSave.IsEnabled = true;
+ }
+ }
+
+ private void Menu_CloseFile(object sender, System.Windows.RoutedEventArgs e)
+ {
+ BOTWConsole.Log("Clicked File -> Close button");
+
+ // Set the current TSCB info to nothing
+ currentTSCBInfo = null;
+
+ // Clear sidebar header info
+ ClearAllTabInfo();
+
+ // Since there's no file open, don't allow saving
+ MenuFileSave.IsEnabled = false;
+ }
+
+ private void Menu_SaveFile(object sender, System.Windows.RoutedEventArgs e)
+ {
+ BOTWConsole.Log("Clicked File -> Save button");
+ }
+ }
+}
diff --git a/botw-toolset/Dashboard.xaml b/botw-toolset/Dashboard.xaml
new file mode 100644
index 0000000..9f3624f
--- /dev/null
+++ b/botw-toolset/Dashboard.xaml
@@ -0,0 +1,55 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/botw-toolset/Dashboard.xaml.cs b/botw-toolset/Dashboard.xaml.cs
new file mode 100644
index 0000000..a166d7e
--- /dev/null
+++ b/botw-toolset/Dashboard.xaml.cs
@@ -0,0 +1,23 @@
+using BOTWToolset.IO.TSCB;
+using System.Windows;
+using BOTWToolset.Debugging;
+
+namespace BOTWToolset
+{
+ ///
+ /// Interaction logic for Dashboard.xaml
+ ///
+ public partial class Dashboard : Window
+ {
+ public const string VERSION = "1.0.0-pre-alpha";
+
+ public Dashboard()
+ {
+ InitializeComponent();
+
+ BOTWConsole.Log($"Breath of the Wild Toolkit - Version {VERSION}");
+
+ LabelVersion.Content = $"Version v{VERSION}";
+ }
+ }
+}
diff --git a/botw-toolset/Debugging/BOTWConsole.cs b/botw-toolset/Debugging/BOTWConsole.cs
new file mode 100644
index 0000000..425327e
--- /dev/null
+++ b/botw-toolset/Debugging/BOTWConsole.cs
@@ -0,0 +1,33 @@
+using System.Linq;
+using System.Windows;
+using System.Windows.Controls;
+
+namespace BOTWToolset.Debugging
+{
+ static class BOTWConsole
+ {
+ private readonly static TextBox _console;
+ static BOTWConsole()
+ {
+ var dashboard = Application.Current.Windows.OfType().ToArray()[0];
+ var tabControl = dashboard.tabTSCB;
+ _console = tabControl.TSCBConsole;
+ }
+
+ public static void Log(object text)
+ {
+ _console.Text += text.ToString() + "\n";
+ _console.ScrollToEnd(); // After adding the new text, scroll to the end
+ }
+
+ public static void LogWarning(object text)
+ {
+ Log("[Warning]" + text);
+ }
+
+ public static void LogError(object text)
+ {
+ Log("[ERROR]" + text);
+ }
+ }
+}
diff --git a/botw-toolset/IO/EXTM/Grass.cs b/botw-toolset/IO/EXTM/Grass.cs
new file mode 100644
index 0000000..6ac80eb
--- /dev/null
+++ b/botw-toolset/IO/EXTM/Grass.cs
@@ -0,0 +1,26 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace BOTWToolset.IO.EXTM
+{
+ ///
+ /// Stores info on grass data in an .extm file
+ ///
+ class Grass
+ {
+ public byte Height { get => _height; set => _height = value; }
+ private byte _height;
+
+ public byte R { get => _r; set => _r = value; }
+ private byte _r;
+
+ public byte G { get => _g; set => _g = value; }
+ private byte _g;
+
+ public byte B { get => _b; set => _b = value; }
+ private byte _b;
+ }
+}
diff --git a/botw-toolset/IO/EXTM/GrassColor.cs b/botw-toolset/IO/EXTM/GrassColor.cs
new file mode 100644
index 0000000..2546e35
--- /dev/null
+++ b/botw-toolset/IO/EXTM/GrassColor.cs
@@ -0,0 +1,23 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace BOTWToolset.IO.EXTM
+{
+ class GrassColor
+ {
+ public static readonly Color[] Colors = new Color[]
+ {
+ new Color(95, 142, 74), // Green grass
+ new Color(170, 193, 75), // Yellow grass
+ new Color(206, 122, 66), // Wood chips 00
+ new Color(181, 107, 57), // Wood chips 01
+ new Color(160, 95, 51), // Wood chips 02
+ new Color(137, 81, 44), // Wood chips 03
+ new Color(137, 106, 72), // Wood chips 04 reeds
+ new Color(79, 112, 68) // Wood chips 05 leaves
+ };
+ }
+}
diff --git a/botw-toolset/IO/EXTM/Water.cs b/botw-toolset/IO/EXTM/Water.cs
new file mode 100644
index 0000000..1fcef08
--- /dev/null
+++ b/botw-toolset/IO/EXTM/Water.cs
@@ -0,0 +1,34 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace BOTWToolset.IO.EXTM
+{
+ ///
+ /// Stores info on water data in an .extm file
+ ///
+ class Water
+ {
+ public ushort Height { get => _height; set => _height = value; }
+ private ushort _height;
+
+ public ushort XAxisFlowRate { get => _xAxisFlowRate; set => _xAxisFlowRate = value; }
+ private ushort _xAxisFlowRate;
+
+ public ushort ZAxisFlowRate { get => _zAxisFlowRate; set => _zAxisFlowRate = value; }
+ private ushort _zAxisFlowRate;
+
+ public byte MaterialIndex { get => _matIndex; set => _matIndex = value; }
+ private byte _matIndex;
+
+ public byte MaterialIndexChecksum {
+ get {
+ if (_matIndex != 0)
+ return (byte)(_matIndex + 3);
+ return _matIndex;
+ }
+ }
+ }
+}
diff --git a/botw-toolset/IO/EXTM/WaterColor.cs b/botw-toolset/IO/EXTM/WaterColor.cs
new file mode 100644
index 0000000..533472d
--- /dev/null
+++ b/botw-toolset/IO/EXTM/WaterColor.cs
@@ -0,0 +1,23 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace BOTWToolset.IO.EXTM
+{
+ class WaterColor
+ {
+ public static readonly Color[] Colors = new Color[]
+ {
+ new Color(73, 137, 255), // Water
+ new Color(114, 255, 210), // Hot water
+ new Color(173, 73, 255), // Poison water
+ new Color(255, 97, 0), // Lava
+ new Color(142, 211, 255), // Cold water
+ new Color(86, 44, 0), // Bog (mud)
+ new Color(102, 158, 255), // Clear water 01
+ new Color(52, 99, 181) // Ocean
+ };
+ }
+}
diff --git a/botw-toolset/IO/TSCB/AreaInfo.cs b/botw-toolset/IO/TSCB/AreaInfo.cs
new file mode 100644
index 0000000..6c1e0db
--- /dev/null
+++ b/botw-toolset/IO/TSCB/AreaInfo.cs
@@ -0,0 +1,69 @@
+namespace BOTWToolset.IO.TSCB
+{
+ ///
+ /// Stores area info for area data declared in a .tscb file.
+ ///
+ public class AreaInfo
+ {
+ public float PositionX { get => _positionX; set => _positionX = value; }
+ private float _positionX;
+
+ public float PositionZ { get => _positionZ; set => _positionZ = value; }
+ private float _positionZ;
+
+ public float AreaSize { get => _areaSize; set => _areaSize = value; }
+ private float _areaSize;
+
+ public float MinTerrainHeight { get => _minTerrainHeight; set => _minTerrainHeight = value; }
+ private float _minTerrainHeight;
+
+ public float MaxTerrainHeight { get => _maxTerrainHeight; set => _maxTerrainHeight = value; }
+ private float _maxTerrainHeight;
+
+ public float MinWaterHeight { get => _minWaterHeight; set => _minWaterHeight = value; }
+ private float _minWaterHeight;
+
+ public float MaxWaterHeight { get => _maxWaterHeight; set => _maxWaterHeight = value; }
+ private float _maxWaterHeight;
+
+ public uint Unknown1 { get => _unknown1; set => _unknown1 = value; }
+ private uint _unknown1;
+
+ public uint FileBase { get => _fileBase; set => _fileBase = value; }
+ private uint _fileBase;
+
+ public uint Unknown2 { get => _unknown2; set => _unknown2 = value; }
+ private uint _unknown2;
+
+ public uint Unknown3 { get => _unknown3; set => _unknown3 = value; }
+ private uint _unknown3;
+
+ public uint ReferenceExtra { get => _refExtra; set => _refExtra = value; }
+ private uint _refExtra;
+
+ public bool HasWater { get => _hasWater; set => _hasWater = value; }
+ private bool _hasWater = false;
+
+ public bool HasGrass { get => _hasGrass; set => _hasGrass = value; }
+ private bool _hasGrass = false;
+
+ public uint Offset;
+
+ public AreaInfo(float x_pos, float z_pos, float area_size, float min_terrain_height, float max_terrain_height,
+ float min_water_height, float max_water_height, uint unknown_1, uint file_base, uint unknown_2, uint unknown_3, uint ref_extra)
+ {
+ PositionX = x_pos;
+ PositionZ = z_pos;
+ AreaSize = area_size;
+ MinTerrainHeight = min_terrain_height;
+ MaxTerrainHeight = max_terrain_height;
+ MinWaterHeight = min_water_height;
+ MaxWaterHeight = max_water_height;
+ Unknown1 = unknown_1;
+ FileBase = file_base;
+ Unknown2 = unknown_2;
+ Unknown3 = unknown_3;
+ ReferenceExtra = ref_extra;
+ }
+ }
+}
diff --git a/botw-toolset/IO/TSCB/MaterialInfo.cs b/botw-toolset/IO/TSCB/MaterialInfo.cs
new file mode 100644
index 0000000..e0cfa1d
--- /dev/null
+++ b/botw-toolset/IO/TSCB/MaterialInfo.cs
@@ -0,0 +1,32 @@
+namespace BOTWToolset.IO.TSCB
+{
+ ///
+ /// Stores material info for a material declared in a .tscb file.
+ ///
+ public class MaterialInfo
+ {
+ public uint MaterialIndex { get => _materialIndex; set => _materialIndex = value; }
+ private uint _materialIndex;
+
+ public float TextureU { get => _textureU; set => _textureU = value; }
+ private float _textureU;
+
+ public float TextureV { get => _textureV; set => _textureV = value; }
+ private float _textureV;
+
+ public float Unknown1 { get => _unknown1; set => _unknown1 = value; }
+ private float _unknown1;
+
+ public float Unknown2 { get => _unknown2; set => _unknown2 = value; }
+ private float _unknown2;
+
+ public MaterialInfo(uint mat_index, float tex_u, float tex_v, float unk_1, float unk_2)
+ {
+ MaterialIndex = mat_index;
+ TextureU = tex_u;
+ TextureV = tex_v;
+ Unknown1 = unk_1;
+ Unknown2 = unk_2;
+ }
+ }
+}
diff --git a/botw-toolset/IO/TSCB/TSCB.cs b/botw-toolset/IO/TSCB/TSCB.cs
new file mode 100644
index 0000000..f485d12
--- /dev/null
+++ b/botw-toolset/IO/TSCB/TSCB.cs
@@ -0,0 +1,144 @@
+using BOTWToolset.Debugging;
+using System;
+using System.IO;
+using System.Linq;
+using System.Windows;
+
+namespace BOTWToolset.IO.TSCB
+{
+ ///
+ /// Interacts with .tcsb files.
+ ///
+ static class TSCB
+ {
+ public static TSCBInfo ReadFile(string file)
+ {
+ if (File.Exists(file))
+ {
+ TSCBInfo t = new TSCBInfo();
+
+ using (var r = new BinaryReader(File.Open(file, FileMode.Open)))
+ {
+ // Set header info from file on the new TSCBInfo
+ t.SetHeaderInfo(r);
+
+ // Skip over mat info offsets
+ r.BaseStream.Seek((t.MaterialInfoLength * 4) + 4, SeekOrigin.Current);
+
+ BOTWConsole.Log($"Offset before material iteration: {r.BaseStream.Position}");
+
+ // Initialize mat info array with provided length
+ t.MaterialInfo = new MaterialInfo[t.MaterialInfoLength];
+
+ // Initialize every mat info, then add to the array
+ for (int i = 0; i < t.MaterialInfoLength; i++)
+ {
+ uint index = BitConverter.ToUInt32(r.ReadBytes(4).Reverse().ToArray(), 0); // Reverse byte order - use big endian
+ float tex_u = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+ float tex_v = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+ float unk_1 = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+ float unk_2 = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+
+ MaterialInfo matInfo = new MaterialInfo(index, tex_u, tex_v, unk_1, unk_2);
+
+ t.MaterialInfo[i] = matInfo;
+ }
+
+ BOTWConsole.Log($"Offset before area offset iteration: {r.BaseStream.Position}");
+
+ // Skip over area offsets (current position plus area array bytes)
+ r.BaseStream.Seek(t.AreaArrayLength * 4, SeekOrigin.Current);
+
+ BOTWConsole.Log($"Offset before area iteration: {r.BaseStream.Position}");
+
+ t.AreaInfo = new AreaInfo[t.AreaArrayLength];
+
+ for (int i = 0; i < t.AreaArrayLength; i++)
+ {
+ uint offset = (uint)r.BaseStream.Position;
+
+ float xpos = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0); // Reverse byte order - use big endian
+ float zpos = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+ float area_size = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+ float min_terrain_height = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+ float max_terrain_height = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+ float min_water_height = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+ float max_water_height = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+ uint unk_1 = BitConverter.ToUInt32(r.ReadBytes(4).Reverse().ToArray(), 0);
+
+ if (unk_1 == 0)
+ { // If this unknown isn't equal to 2, skip the extra byte coming after it
+ uint next_val = BitConverter.ToUInt32(r.ReadBytes(4).Reverse().ToArray(), 0);
+
+ if (next_val == 1) //if the next value is extra unneeded info
+ {
+
+ } else //else, if the value is valid
+ {
+ r.BaseStream.Seek(-4, SeekOrigin.Current);
+ }
+ }
+
+ uint file_base = BitConverter.ToUInt32(r.ReadBytes(4).Reverse().ToArray(), 0);
+ uint unk_2 = BitConverter.ToUInt32(r.ReadBytes(4).Reverse().ToArray(), 0);
+ uint unk_3 = BitConverter.ToUInt32(r.ReadBytes(4).Reverse().ToArray(), 0);
+ uint ref_extra = BitConverter.ToUInt32(r.ReadBytes(4).Reverse().ToArray(), 0);
+
+ AreaInfo areaInfo = new AreaInfo(xpos, zpos, area_size, min_terrain_height, max_terrain_height, min_water_height,
+ max_water_height, unk_1, file_base, unk_2, unk_3, ref_extra);
+
+ areaInfo.Offset = offset;
+
+ uint extra_info_len = BitConverter.ToUInt32(r.ReadBytes(4).Reverse().ToArray(), 0); //Usually 0, 4, or 8
+
+ if (ref_extra == 4) {
+ if (extra_info_len == 8)
+ { //Skip the extra "20" after the 8, as well as the extra info
+ areaInfo.HasGrass = true;
+ areaInfo.HasWater = true;
+ r.BaseStream.Seek(36, SeekOrigin.Current);
+ }
+ else //If the length is 4
+ {
+ var bytes = r.ReadBytes(16).Reverse().ToArray();
+ if (bytes[1] == 0) //If the 2nd byte is 0
+ areaInfo.HasGrass = true;
+ else //Else if the 2nd byte should be anything else (should always be 1)
+ areaInfo.HasWater = true;
+ }
+ } else //If the extra info flags aren't set, go back 4
+ {
+ r.BaseStream.Seek(-4, SeekOrigin.Current);
+ }
+
+ t.AreaInfo[i] = areaInfo;
+ }
+
+ BOTWConsole.Log($"Offset after area iteration: {r.BaseStream.Position} (should be {t.FileBaseOffset + 16})");
+
+ //Get the number of filenames by getting how many bytes they take up out of the entire file size
+ var filenames_count = (r.BaseStream.Length - (t.FileBaseOffset + 16)) / 12;
+
+ BOTWConsole.Log($"Filename count: {filenames_count} (should be {t.AreaArrayLength})");
+
+ t.FileNames = new string[filenames_count];
+
+ r.BaseStream.Seek(t.FileBaseOffset + 16, SeekOrigin.Begin); // TODO: change this to 'current' later, or maybe even remove
+
+ for (int i = 0; i < filenames_count; i++)
+ {
+ string filename = new string(r.ReadChars(12));
+
+ t.FileNames[i] = filename;
+ }
+ }
+
+ return t;
+ }
+ else
+ {
+ throw new FileNotFoundException("Cannot find .tscb file to read.");
+ }
+ }
+ }
+}
diff --git a/botw-toolset/IO/TSCB/TSCBInfo.cs b/botw-toolset/IO/TSCB/TSCBInfo.cs
new file mode 100644
index 0000000..ce38364
--- /dev/null
+++ b/botw-toolset/IO/TSCB/TSCBInfo.cs
@@ -0,0 +1,63 @@
+using System;
+using System.IO;
+using System.Linq;
+
+namespace BOTWToolset.IO.TSCB
+{
+ ///
+ /// Contains data for a TCSB file.
+ ///
+ public class TSCBInfo
+ {
+ public const byte HeaderLength = 48; // Length of the header, in bytes
+
+ public string Signature { get => _signature; set => _signature = value; }
+ private string _signature;
+
+ public uint Version { get => _version; set => _version = value; }
+ private uint _version;
+
+ public uint FileBaseOffset { get => _fileBaseOffset; set => _fileBaseOffset = value; }
+ private uint _fileBaseOffset;
+
+ public float WorldScale { get => _worldScale; set => _worldScale = value.Clamp(0f, 800.0f); }
+ private float _worldScale;
+
+ public float TerrainMaxHeight { get => _terrainMaxHeight; set => _terrainMaxHeight = value.Clamp(0f, 800.0f); }
+ private float _terrainMaxHeight;
+
+ public uint MaterialInfoLength { get => _materialInfoLength; set => _materialInfoLength = value; }
+ private uint _materialInfoLength;
+
+ public MaterialInfo[] MaterialInfo;
+
+ public uint AreaArrayLength { get => _areaArrayLength; set => _areaArrayLength = value; }
+ private uint _areaArrayLength;
+
+ public AreaInfo[] AreaInfo;
+
+ public float TileSize;
+
+ public string[] FileNames;
+
+ public void SetHeaderInfo(BinaryReader r)
+ {
+ Signature = new string(r.ReadChars(4));
+ Version = r.ReadUInt32();
+
+ r.BaseStream.Seek(4, SeekOrigin.Current); // Skip 4 bytes of "00 00 00 01"
+
+ FileBaseOffset = BitConverter.ToUInt32(r.ReadBytes(4).Reverse().ToArray(), 0); // Reverse byte order - use big endian
+ WorldScale = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+ TerrainMaxHeight = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+ MaterialInfoLength = BitConverter.ToUInt32(r.ReadBytes(4).Reverse().ToArray(), 0);
+ AreaArrayLength = BitConverter.ToUInt32(r.ReadBytes(4).Reverse().ToArray(), 0);
+
+ r.BaseStream.Seek(8, SeekOrigin.Current);// Skip 8 bytes of padding
+
+ TileSize = BitConverter.ToSingle(r.ReadBytes(4).Reverse().ToArray(), 0);
+
+ r.BaseStream.Seek(4, SeekOrigin.Current); // Skip 4 bytes of "00 00 00 08"
+ }
+ }
+}
diff --git a/botw-toolset/MathExt.cs b/botw-toolset/MathExt.cs
new file mode 100644
index 0000000..d06d20e
--- /dev/null
+++ b/botw-toolset/MathExt.cs
@@ -0,0 +1,25 @@
+using System;
+
+namespace BOTWToolset
+{
+ ///
+ /// Extensions for Math.
+ ///
+ static class MathExt
+ {
+ ///
+ /// Clamps a value into a minimum and maximum range.
+ ///
+ ///
+ /// Value to clamp.
+ /// The minimum value to use.
+ /// The maximum value to use.
+ ///
+ public static T Clamp(this T val, T min, T max) where T : IComparable
+ {
+ if (val.CompareTo(min) < 0) return min;
+ else if (val.CompareTo(max) > 0) return max;
+ else return val;
+ }
+ }
+}
diff --git a/botw-toolset/Properties/AssemblyInfo.cs b/botw-toolset/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..7754527
--- /dev/null
+++ b/botw-toolset/Properties/AssemblyInfo.cs
@@ -0,0 +1,53 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("botw-toolset")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("botw-toolset")]
+[assembly: AssemblyCopyright("Copyright © 2021")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//CultureYouAreCodingWith in your .csproj file
+//inside a . For example, if you are using US english
+//in your source files, set the to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+ ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
+ //(used if a resource is not found in the page,
+ // or application resource dictionaries)
+ ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
+ //(used if a resource is not found in the page,
+ // app, or any theme specific resource dictionaries)
+)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/botw-toolset/Properties/Resources.Designer.cs b/botw-toolset/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..ec5e6fe
--- /dev/null
+++ b/botw-toolset/Properties/Resources.Designer.cs
@@ -0,0 +1,63 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace BOTWToolset.Properties {
+ using System;
+
+
+ ///
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ ///
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ ///
+ /// Returns the cached ResourceManager instance used by this class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BOTWToolset.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+ }
+}
diff --git a/botw-toolset/Properties/Resources.resx b/botw-toolset/Properties/Resources.resx
new file mode 100644
index 0000000..af7dbeb
--- /dev/null
+++ b/botw-toolset/Properties/Resources.resx
@@ -0,0 +1,117 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/botw-toolset/Properties/Settings.Designer.cs b/botw-toolset/Properties/Settings.Designer.cs
new file mode 100644
index 0000000..39c6fd7
--- /dev/null
+++ b/botw-toolset/Properties/Settings.Designer.cs
@@ -0,0 +1,26 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace BOTWToolset.Properties {
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.8.1.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default {
+ get {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/botw-toolset/Properties/Settings.settings b/botw-toolset/Properties/Settings.settings
new file mode 100644
index 0000000..033d7a5
--- /dev/null
+++ b/botw-toolset/Properties/Settings.settings
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/botw-toolset/Resources/Icons/document.png b/botw-toolset/Resources/Icons/document.png
new file mode 100644
index 0000000..a08add6
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diff --git a/botw-toolset/Resources/Icons/letter-z.png b/botw-toolset/Resources/Icons/letter-z.png
new file mode 100644
index 0000000..ce77bc0
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diff --git a/botw-toolset/Resources/Icons/mountain.png b/botw-toolset/Resources/Icons/mountain.png
new file mode 100644
index 0000000..221b31e
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diff --git a/botw-toolset/Resources/Icons/package.png b/botw-toolset/Resources/Icons/package.png
new file mode 100644
index 0000000..1747193
Binary files /dev/null and b/botw-toolset/Resources/Icons/package.png differ
diff --git a/botw-toolset/Resources/Icons/speaker.png b/botw-toolset/Resources/Icons/speaker.png
new file mode 100644
index 0000000..3ef877e
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diff --git a/botw-toolset/Resources/Icons/text-file-2.png b/botw-toolset/Resources/Icons/text-file-2.png
new file mode 100644
index 0000000..f318ab4
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diff --git a/botw-toolset/Resources/Icons/text-file.png b/botw-toolset/Resources/Icons/text-file.png
new file mode 100644
index 0000000..a32565c
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diff --git a/botw-toolset/Resources/Icons/triforce.png b/botw-toolset/Resources/Icons/triforce.png
new file mode 100644
index 0000000..0418c49
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