Update GridColors.MaterialColors

Uses basic colors for now
This commit is contained in:
Chev 2021-01-16 21:15:30 -08:00
parent 082c5f0d28
commit f392234914

View file

@ -35,96 +35,89 @@ namespace BOTWToolset.IO
public static readonly IList<Color> MaterialColors = new Color[]
{
Color.FromArgb(255, 45, 153, 0), // 00 - Grass (basic)
Color.FromArgb(255, 183, 183, 183), // 01 - Light stone - Rough rock A
Color.FromArgb(255, 170, 68, 66), // 02 - Red cube rock
Color.FromArgb(255, 163, 163, 163), // 03 - Rough rock
Color.FromArgb(255, 183, 183, 183), // 04 - White rock
Color.FromArgb(255, 32, 86, 32), // 05 - Brown Soil and Grass (consolidated green)
Color.FromArgb(255, 253, 251, 163), // 06 - sand beige
Color.FromArgb(255, 252, 255, 112), // 07 - sandy beach (for coast)
Color.FromArgb(255, 250, 250, 250), // 08 - snow (flat)
Color.FromArgb(255, 255, 255, 255), // 09 - rock gravel
Color.FromArgb(255, 255, 255, 255), // 10 - earth and rock - hard soil
Color.FromArgb(255, 255, 255, 255), // 11 - lawn & earth
Color.FromArgb(255, 255, 255, 255), // 12 - futago rock
Color.FromArgb(255, 255, 255, 255), // 13 - cobblestones & lawn
Color.FromArgb(255, 255, 255, 255), // 14 - fallen leaves A
Color.FromArgb(255, 255, 255, 255), // 15 - thin rock and grass
Color.FromArgb(255, 255, 255, 255), // 16 - cliff (white) A & grass
Color.FromArgb(255, 255, 255, 255), // 17 - cliff (white) A
Color.FromArgb(255, 255, 255, 255), // 18 - cliff (white) B
Color.FromArgb(255, 255, 255, 255), // 19 - rock (red) A
Color.FromArgb(255, 255, 255, 255), // 20 - maruwa & sand
Color.FromArgb(255, 255, 255, 255), // 21 - rectangular rock - orange
Color.FromArgb(255, 255, 255, 255), // 22 - rough rock B
Color.FromArgb(255, 255, 255, 255), // 23 - soil (hardened red
Color.FromArgb(255, 255, 255, 255), // 24 - sat - farm (for fields)
Color.FromArgb(255, 255, 255, 255), // 25 - soil (compacted pebble)
Color.FromArgb(255, 255, 255, 255), // 26 - green grass and stone
Color.FromArgb(255, 255, 255, 255), // 27 - stormy rocks
Color.FromArgb(255, 255, 255, 255), // 28 - earth and sand A
Color.FromArgb(255, 255, 255, 255), // 29 - grass (dead) dried grass field
Color.FromArgb(255, 255, 255, 255), // 30 - world end - the end of the world
Color.FromArgb(255, 255, 255, 255), // 31 - death mountain rock (volcano) B
Color.FromArgb(255, 255, 255, 255), // 32 - sat (mass / volcano)
Color.FromArgb(255, 255, 255, 255), // 33 - snow bumpy
Color.FromArgb(255, 255, 255, 255), // 34 - sat (brown)
Color.FromArgb(255, 255, 255, 255), // 35 - earth (mass)
Color.FromArgb(255, 255, 255, 255), // 36 - fallen leaves B
Color.FromArgb(255, 255, 255, 255), // 37 - fallen leaves C
Color.FromArgb(255, 255, 255, 255), // 38 - moss field A
Color.FromArgb(255, 255, 255, 255), // 39 - moss field B
Color.FromArgb(255, 255, 255, 255), // 40 - cracked soil
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255),
Color.FromArgb(255, 255, 255, 255)
Color.FromArgb(255, 76, 100, 55), // 00 - Plant_GreenGrassField_A
Color.FromArgb(255, 183, 183, 183), // 01 - Rock_NoisyRock_A
Color.FromArgb(255, 170, 68, 66), // 02 - Rock_RedCubeRock_A
Color.FromArgb(255, 163, 163, 163), // 03 - Rock_RoughRock_A
Color.FromArgb(255, 183, 183, 183), // 04 - Rock_WhiteRock_A
Color.FromArgb(255, 32, 86, 32), // 05 - Sand_BrownSoilAndGrass_A
Color.FromArgb(255, 253, 251, 163), // 06 - Sand_SandBeige_A
Color.FromArgb(255, 252, 255, 112), // 07 - Sand_SandBeach_A
Color.FromArgb(255, 250, 250, 250), // 08 - Snow_SnowPowder_A
Color.FromArgb(255, 192, 192, 192), // 09 - Rock_GravelStone_A
Color.FromArgb(255, 252, 255, 112), // 10 - Sand_HardMad_A
Color.FromArgb(255, 76, 100, 55), // 11 - Plant_GreenGrassAndMad_A
Color.FromArgb(255, 183, 183, 183), // 12 - Rock_FutagoRock_A
Color.FromArgb(255, 150, 150, 150), // 13 - Floor_StoneTilesAndMoss_A
Color.FromArgb(255, 82, 137, 30), // 14 - Plant_FallenLeafAndGrass_A
Color.FromArgb(255, 112, 137, 89), // 15 - Rock_RockAndGrass_A
Color.FromArgb(255, 183, 183, 183), // 16 - Rock_LargeCliffAndGrass_A
Color.FromArgb(255, 183, 183, 183), // 17 - Rock_LargeCliff_A
Color.FromArgb(255, 183, 183, 183), // 18 - Rock_LargeCliff_B
Color.FromArgb(255, 184, 104, 104), // 19 - Rock_RedRockSoft_A
Color.FromArgb(255, 183, 183, 183), // 20 - Rock_RoundRockAndSand_A
Color.FromArgb(255, 184, 122, 104), // 21 - Rock_OrangeCubeCliff_A
Color.FromArgb(255, 183, 183, 183), // 22 - Rock_NoisyRock_B
Color.FromArgb(255, 255, 224, 112), // 23 - Sand_HardSoilRed_A
Color.FromArgb(255, 56, 39, 26), // 24 - Sand_FarmMad_A
Color.FromArgb(255, 56, 39, 26), // 25 - Sand_HardMadAndStone_A
Color.FromArgb(255, 76, 100, 55), // 26 - Plant_GreenGrassAndStone_A
Color.FromArgb(255, 183, 183, 183), // 27 - Rock_RoughRock_B
Color.FromArgb(255, 56, 39, 26), // 28 - Sand_LandSlide_A
Color.FromArgb(255, 146, 155, 85), // 29 - Plant_DriedGrassField_A
Color.FromArgb(255, 36, 25, 17), // 30 - Rock_WorldEnd_A
Color.FromArgb(255, 93, 67, 59), // 31 - Rock_DeathMountain_B
Color.FromArgb(255, 93, 67, 59), // 32 - Rock_DeathMountain_C
Color.FromArgb(255, 250, 250, 250), // 33 - Snow_SnowBumpy_A
Color.FromArgb(255, 56, 39, 26), // 34 - Sand_BrownSoil_A
Color.FromArgb(255, 56, 39, 26), // 35 - Sand_SolidSoil_A
Color.FromArgb(255, 76, 100, 55), // 36 - Plant_FallenLeafAndGrass_B
Color.FromArgb(255, 76, 100, 55), // 37 - Plant_FallenLeafAndGrass_C
Color.FromArgb(255, 81, 104, 65), // 38 - Plant_MossField_A
Color.FromArgb(255, 81, 104, 65), // 39 - Plant_MossField_B
Color.FromArgb(255, 107, 81, 73), // 40 - Sand_CrackSoil_A
Color.FromArgb(255, 82, 149, 159), // 41 - Wall_TerraZoraBridge_A
Color.FromArgb(255, 56, 39, 26), // 42 - Sand_BrownSoilAndStone_A - Soil - Pebbles mixed with pebbles
Color.FromArgb(255, 183, 183, 183), // 43 - Rock_GravelStone_B - Stone_Light - Gravel B
Color.FromArgb(255, 68, 104, 44), // 44 - Sand_GraySoilAndGrass_A - Gravel mixed with weeds
Color.FromArgb(255, 183, 183, 183), // 45 - Rock_HorizontallyCliff_A
Color.FromArgb(255, 183, 183, 183), // 46 - Rock_LargeCliffSnow_A
Color.FromArgb(255, 134, 75, 75), // 47 - Rock_RedRockDark_A
Color.FromArgb(255, 82, 149, 159), // 48 - Rock_RockZora_A
Color.FromArgb(255, 252, 255, 112), // 49 - Sand_PebblySoil_A
Color.FromArgb(255, 250, 250, 250), // 50 - Rock_RockSnow_A
Color.FromArgb(255, 250, 250, 250), // 51 - Rock_RockSnow_B
Color.FromArgb(255, 183, 183, 183), // 52 - Rock_LargeCliff_C
Color.FromArgb(255, 183, 183, 183), // 53 - Rock_BeigeRock_A
Color.FromArgb(255, 255, 159, 127), // 54 - Sand_RedPebbly_A
Color.FromArgb(255, 76, 100, 55), // 55 - Plant_GreenGrassField_B
Color.FromArgb(255, 252, 255, 112), // 56 - Sand_SandWindPattern_A
Color.FromArgb(255, 182, 170, 135), // 57 - Rock_CliffCheese_A
Color.FromArgb(255, 183, 183, 183), // 58 - Rock_ColorfulRock_A
Color.FromArgb(255, 118, 93, 73), // 59 - Rock_HardBrownStone_A
Color.FromArgb(255, 82, 149, 159), // 60 - Wall_TerraZoraWall_A
Color.FromArgb(255, 250, 250, 250), // 61 - Snow_SnowAndStone_A
Color.FromArgb(255, 183, 183, 183), // 62 - Rock_MountainSheiker_A
Color.FromArgb(255, 99, 131, 72), // 63 - Plant_MountainSheiker_A
Color.FromArgb(255, 159, 135, 93), // 64 - Rock_TropicalCliff_A
Color.FromArgb(255, 76, 100, 55), // 65 - Plant_TropicalGrass_A
Color.FromArgb(255, 184, 104, 104), // 66 - Rock_RedCubeCliff_A
Color.FromArgb(255, 252, 255, 112), // 67 - Sand_PebblySoil_B
Color.FromArgb(255, 183, 183, 183), // 68 - Rock_SeasideRock_A
Color.FromArgb(255, 183, 183, 183), // 69 - Rock_GravelStone_C
Color.FromArgb(255, 183, 183, 183), // 70 - Rock_TropicalLumpRock_A
Color.FromArgb(255, 120, 120, 120), // 71 - Wall_HyliaStoneRoad_A
Color.FromArgb(255, 99, 131, 72), // 72 - Plant_LakeHylia_A
Color.FromArgb(255, 107, 81, 73), // 73 - Sand_CrackSoil_B
Color.FromArgb(255, 252, 255, 112), // 74 - Sand_SandBeachAndGrass_A
Color.FromArgb(255, 99, 131, 72), // 75 - Plant_BlackGrassField_A
Color.FromArgb(255, 221, 221, 221), // 76 - Sand_WhiteSoilAndStone_A
Color.FromArgb(255, 126, 98, 51), // 77 - Sand_DebriWood_A
Color.FromArgb(255, 141, 141, 141), // 78 - Sand_DebriStone_A
Color.FromArgb(255, 150, 150, 150), // 79 - Rock_RoughRockMoss_A
Color.FromArgb(255, 99, 131, 72), // 80 - Plant_FallenLeafAndGrass_D
Color.FromArgb(255, 99, 131, 72), // 81 - Plant_FallenLeafCherry_A
Color.FromArgb(255, 183, 183, 183) // 82 - Rock_RockBeachCoral_A
};
public static readonly BitmapPalette GrassPalette;