using System.IO; namespace BOTWToolset.IO { /// /// Contains data for .mate files. /// public class MATE { public byte Material0 { get => _material0; set => _material0 = value; } private byte _material0; public byte Material1 { get => _material1; set => _material1 = value; } private byte _material1; public byte BlendWeight { get => _blendWeight; set => _blendWeight = value; } private byte _blendWeight; /// /// Retrieves a array from a set of bytes. /// /// The array of bytes to read. /// array. public static MATE[] FromBytes(byte[] bytes) { using (var r = new BinaryReader(new MemoryStream(bytes))) { MATE[] mats = new MATE[r.BaseStream.Length / 4]; for (int i = 0; i < mats.Length; i++) { MATE m = new MATE { Material0 = r.ReadByte(), Material1 = r.ReadByte(), BlendWeight = r.ReadByte() }; // Skip unknown byte r.BaseStream.Seek(1, SeekOrigin.Current); mats[i] = m; } return mats; } } } }