From 60ce9a445df85eb8882320af011f4d4342f0eb4f Mon Sep 17 00:00:00 2001 From: Bonyoze <59924045+Bonyoze@users.noreply.github.com> Date: Fri, 12 Jul 2024 22:26:51 -0400 Subject: [PATCH] fix sprays drawing for skybox + use PreDrawTranslucentRenderables instead --- addons/spraymesh_extended/lua/spraymesh/client/cl_init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/spraymesh_extended/lua/spraymesh/client/cl_init.lua b/addons/spraymesh_extended/lua/spraymesh/client/cl_init.lua index 4921052..8e5e13e 100644 --- a/addons/spraymesh_extended/lua/spraymesh/client/cl_init.lua +++ b/addons/spraymesh_extended/lua/spraymesh/client/cl_init.lua @@ -881,8 +881,8 @@ hook.Add("PostDrawHUD", "SprayMesh.GenerateSprayPlaceholderTextures", function() end) -- Draw meshes for all player sprays -hook.Add("PostDrawTranslucentRenderables", "SprayMesh.DrawSprays", function(isDrawingDepth, isDrawingSkybox, isDrawing3DSkybox) - if isDrawingDepth then return end +hook.Add("PreDrawTranslucentRenderables", "SprayMesh.DrawSprays", function(isDrawingDepth, isDrawingSkybox, isDrawing3DSkybox) + if isDrawingDepth or isDrawingSkybox then return end -- If render order doesn't exist yet, rebuild it if not spraymesh.RENDER_ITER_CLIENT then