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SprayMesh Extended: Change disabled spray placeholder text
"sprays are disabled" is a little bit clearer than "spray disabled"--though it might need some work
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@ -873,7 +873,7 @@ hook.Add("PostDrawHUD", "SprayMesh.GenerateSprayPlaceholderTextures", function()
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surface.SetDrawColor(255, 255, 0, 255)
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surface.DrawOutlinedRect(0, 0, ScrW(), ScrH(), 3)
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draw.SimpleText("[spray disabled]", "DermaLarge", ScrW() / 2, ScrH() / 2, color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
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draw.SimpleText("[sprays are disabled]", "DermaLarge", ScrW() / 2, ScrH() / 2, color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
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cam.End2D()
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render.PopRenderTarget()
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