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	SprayMesh Extended: Change disabled spray placeholder text
"sprays are disabled" is a little bit clearer than "spray disabled"--though it might need some work
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					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -873,7 +873,7 @@ hook.Add("PostDrawHUD", "SprayMesh.GenerateSprayPlaceholderTextures", function() | ||||||
|             surface.SetDrawColor(255, 255, 0, 255) |             surface.SetDrawColor(255, 255, 0, 255) | ||||||
|             surface.DrawOutlinedRect(0, 0, ScrW(), ScrH(), 3) |             surface.DrawOutlinedRect(0, 0, ScrW(), ScrH(), 3) | ||||||
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 | ||||||
|             draw.SimpleText("[spray disabled]", "DermaLarge", ScrW() / 2, ScrH() / 2, color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) |             draw.SimpleText("[sprays are disabled]", "DermaLarge", ScrW() / 2, ScrH() / 2, color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) | ||||||
|         cam.End2D() |         cam.End2D() | ||||||
|     render.PopRenderTarget() |     render.PopRenderTarget() | ||||||
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