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	Small optimizations to gm_krustykrab_night flower rendering code
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					 1 changed files with 64 additions and 16 deletions
				
			
		|  | @ -1,25 +1,73 @@ | ||||||
| if !string.StartWith(game.GetMap(), "gm_krustykrab_night") then return end | if not string.StartWith(game.GetMap(), "gm_krustykrab_night") then return end | ||||||
| 
 | 
 | ||||||
| local skyflower = Material("spongebob/meltyflower.png", "mips smooth") | local skyFlowerMat = Material("spongebob/meltyflower.png", "mips smooth") | ||||||
| skyflower:SetString("$alpha", "0.5") | skyFlowerMat:SetString("$alpha", "0.5") | ||||||
| 
 | 
 | ||||||
| local skyflowercol = Color(28, 101, 47) | local skyFlowerColor = Color(28, 101, 47) | ||||||
|  | 
 | ||||||
|  | local skyFlowerPosData = { | ||||||
|  | 	{ | ||||||
|  | 		Pos = Vector(16, -12, 5), | ||||||
|  | 		Dir = Vector(-1, 1, 0), | ||||||
|  | 		Width = 4, | ||||||
|  | 		Height = 4, | ||||||
|  | 		Rot = 170 | ||||||
|  | 	}, | ||||||
|  | 	{ | ||||||
|  | 		Pos = Vector(0, -12, 5), | ||||||
|  | 		Dir = Vector(0, 1, 0), | ||||||
|  | 		Width = 5, | ||||||
|  | 		Height = 5, | ||||||
|  | 		Rot = 180 | ||||||
|  | 	}, | ||||||
|  | 	{ | ||||||
|  | 		Pos = Vector(-14, -13.5, 4.3), | ||||||
|  | 		Dir = Vector(0.7, 0.67, -0.22), | ||||||
|  | 		Width = 6, | ||||||
|  | 		Height = 6, | ||||||
|  | 		Rot = 185 | ||||||
|  | 	}, | ||||||
|  | 	{ | ||||||
|  | 		Pos = Vector(-12.2, 15.4, 3.5), | ||||||
|  | 		Dir = Vector(0.61, -0.77, -0.18), | ||||||
|  | 		Width = 4, | ||||||
|  | 		Height = 3.5, | ||||||
|  | 		Rot = 180 | ||||||
|  | 	}, | ||||||
|  | 	{ | ||||||
|  | 		Pos = Vector(7.7, 17.8, 4.8), | ||||||
|  | 		Dir = Vector(-0.39, -0.89, -0.24), | ||||||
|  | 		Width = 8, | ||||||
|  | 		Height = 8, | ||||||
|  | 		Rot = 185 | ||||||
|  | 	}, | ||||||
|  | 	{ | ||||||
|  | 		Pos = Vector(17.89, 6.52, 6.09), | ||||||
|  | 		Dir = Vector(-0.89, -0.33, -0.3), | ||||||
|  | 		Width = 3, | ||||||
|  | 		Height = 3, | ||||||
|  | 		Rot = 200 | ||||||
|  | 	}, | ||||||
|  | 	{ | ||||||
|  | 		Pos = Vector(17.93, 3.88, 7.96), | ||||||
|  | 		Dir = Vector(-0.89, -0.19, -0.39), | ||||||
|  | 		Width = 3, | ||||||
|  | 		Height = 3, | ||||||
|  | 		Rot = 180 | ||||||
|  | 	}, | ||||||
|  | } | ||||||
| 
 | 
 | ||||||
| hook.Add("PostDrawSkyBox", "KrustyKrabNight_RenderSkyFlowers", function() | hook.Add("PostDrawSkyBox", "KrustyKrabNight_RenderSkyFlowers", function() | ||||||
| 	if !IsValid(LocalPlayer()) then return end |  | ||||||
| 
 |  | ||||||
| 	render.OverrideDepthEnable(true, false) | 	render.OverrideDepthEnable(true, false) | ||||||
| 
 | 
 | ||||||
| 	cam.Start3D(Vector(0, 0, 0)) | 	cam.Start3D(vector_origin) | ||||||
| 		render.SetMaterial(skyflower) | 		render.SetMaterial(skyFlowerMat) | ||||||
| 		render.DrawQuadEasy(Vector(16, -12, 5), Vector(-1, 1, 0), 4, 4, skyflowercol, 170) | 
 | ||||||
| 		render.DrawQuadEasy(Vector(0, -12, 5), Vector(0, 1, 0), 5, 5, skyflowercol, 180) | 		for _, tabData in ipairs(skyFlowerPosData) do | ||||||
| 		render.DrawQuadEasy(Vector(-14, -13.5, 4.3), Vector(0.7, 0.67, -0.22), 6, 6, skyflowercol, 185) | 			render.DrawQuadEasy(tabData.Pos, tabData.Dir, tabData.Width, tabData.Height, skyFlowerColor, tabData.Rot) | ||||||
| 		render.DrawQuadEasy(Vector(-12.2, 15.4, 3.5), Vector(0.61, -0.77, -0.18), 4, 3.5, skyflowercol, 180) | 		end | ||||||
| 		render.DrawQuadEasy(Vector(7.7, 17.8, 4.8), Vector(-0.39, -0.89, -0.24), 8, 8, skyflowercol, 185) | 
 | ||||||
| 		render.DrawQuadEasy(Vector(17.89, 6.52, 6.09), Vector(-0.89, -0.33, -0.3), 3, 3, skyflowercol, 200) | 		--render.DrawQuadEasy(LocalPlayer():GetAimVector()*20, -LocalPlayer():GetAimVector(), 3, 3, skyFlowerColor, 170) | ||||||
| 		render.DrawQuadEasy(Vector(17.93, 3.88, 7.96), Vector(-0.89, -0.19, -0.39), 3, 3, skyflowercol, 170) |  | ||||||
| 		//render.DrawQuadEasy(LocalPlayer():GetAimVector()*20, -LocalPlayer():GetAimVector(), 3, 3, skyflowercol, 170) |  | ||||||
| 	cam.End3D() | 	cam.End3D() | ||||||
| 	 | 	 | ||||||
| 	render.OverrideDepthEnable(false, false) | 	render.OverrideDepthEnable(false, false) | ||||||
|  |  | ||||||
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