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Fix nokia phone IED infinite explosion bug
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parent
c5dfdbc9fd
commit
b2da8bd22e
1 changed files with 12 additions and 9 deletions
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@ -17,13 +17,16 @@ AddCSLuaFile("shared.lua")
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function ENT:Initialize()
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local soundtables = {["song02"] = 23.61, ["song03"] = 37.26, ["song04"] = 13.5, ["song05"] = 14.91, ["song06"] = 19.88}
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local rlength, rsound = table.Random(soundtables)
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self.nsound = CreateSound(self, "chev/arabicnokiaphone/"..rsound..".ogg")
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if self.nsound then
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self.nsound:PlayEx(0.4, 100)
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self.MUSIC_VOLUME = 0.6
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self.NokiaMusic = CreateSound(self, "chev/arabicnokiaphone/"..rsound..".ogg")
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if self.NokiaMusic then
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self.NokiaMusic:PlayEx(self.MUSIC_VOLUME, 100)
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timer.Create("LoopNokiaSound", rlength, 0, function()
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if self.nsound then
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self.nsound:Stop()
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self.nsound:PlayEx(0.4, 100)
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if self.NokiaMusic then
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self.NokiaMusic:Stop()
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self.NokiaMusic:PlayEx(self.MUSIC_VOLUME, 100)
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end
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end)
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end
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@ -65,7 +68,7 @@ function ENT:Explosion()
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if not IsValid(self) then return end
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if not IsValid(self.Owner) then
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timer.Remove("LoopNokiaSound")
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self.nsound:Stop()
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self.NokiaMusic:Stop()
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self.Entity:Remove()
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return
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end
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@ -84,11 +87,11 @@ function ENT:Explosion()
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util.BlastDamage(self.Entity, self.Owner, self.Entity:GetPos(), 500, 170)
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util.ScreenShake(self.Entity:GetPos(), 3000, 255, 2.25, 2000)
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self.Entity:EmitSound("ambient/explosions/explode_" .. math.random(1, 4) .. ".wav", self.Entity:GetPos(), 100, 100 )
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self.Entity:EmitSound("ambient/explosions/explode_" .. math.random(1, 4) .. ".wav", 100, 100, 1, CHAN_AUTO)
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local scorchstart = self.Entity:GetPos() + ((Vector(0,0,1)) * 5)
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local scorchend = self.Entity:GetPos() + ((Vector(0,0,-1)) * 5)
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timer.Remove("LoopNokiaSound")
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self.nsound:Stop()
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self.NokiaMusic:Stop()
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self.Entity:Remove()
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util.Decal("Scorch", scorchstart, scorchend)
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