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Fix Screenshot Editor initialization hook being run twice
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1 changed files with 1 additions and 1 deletions
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@ -160,4 +160,4 @@ hook.Add("Initialize", "RunScreenshotEditorInitialize", function()
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hook.Run("ScreenshotEditorInitialize")
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hook.Run("ScreenshotEditorInitialize")
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end)
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end)
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hook.Run("ScreenshotEditorInitialize")
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--if game.GetWorld() ~= NULL then hook.Run("ScreenshotEditorInitialize") end
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