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	SprayMesh Extended: Fix layout breaking if adding an existing spray
It used old code where the spray was inside a container panel. The container panel isn't used anymore, calling GetParent would mistakenly remove the DIconLayout
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -362,8 +362,8 @@ local MAT_FAKE_TRANSPARENT = Material("spraymesh/fake_transparent.png", "noclamp | ||||||
| function PANEL:AddSpray(url, name) | function PANEL:AddSpray(url, name) | ||||||
|     -- If the spray already exists |     -- If the spray already exists | ||||||
|     local existingSpray = self.Sprays[url] |     local existingSpray = self.Sprays[url] | ||||||
|     if existingSpray and IsValid(existingSpray) and IsValid(existingSpray:GetParent()) then |     if existingSpray and IsValid(existingSpray) then | ||||||
|         existingSpray:GetParent():Remove() |         existingSpray:Remove() | ||||||
|         self.Sprays[url] = nil |         self.Sprays[url] = nil | ||||||
|     end |     end | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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