SWEP.PrintName = "Arabic Nokia Phone" SWEP.Category = "Chev's Weapons" SWEP.Author = "Chev / M9K" SWEP.Purpose = "An improvised remote explosive/detonator that plays funny ringtones." SWEP.Instructions = "Primary: Drop IED.".."\n" .."Secondary: Detonate" SWEP.Slot = 4 SWEP.SlotPos = 26 SWEP.DrawAmmo = true SWEP.DrawWeaponInfoBox = true SWEP.BounceWeaponIcon = false SWEP.DrawCrosshair = false SWEP.Weight = 2 SWEP.HoldType = "fist" SWEP.ViewModelFOV = 75 SWEP.ViewModel = "models/weapons/weapon_ied_arabic.mdl" SWEP.WorldModel = "models/weapons/weapon_ied_arabic.mdl" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.FiresUnderwater = true game.AddAmmoType({ name = "arabicfunnyammo", dmgtype = DMG_BULLET }) SWEP.Primary.Sound = Sound("Weapon_SLAM.SatchelThrow") SWEP.Primary.ClipSize = 1 SWEP.Primary.DefaultClip = 4 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "arabicfunnyammo" SWEP.Secondary.ClipSize = 1 SWEP.Secondary.DefaultClip = 1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "" function SWEP:PrimaryAttack() if self:CanPrimaryAttack() then self:TakePrimaryAmmo(1) self:SetNextPrimaryFire(CurTime() + 1) self.Weapon:EmitSound(self.Primary.Sound) local aim = self.Owner:GetAimVector() local side = aim:Cross(Vector(0,0,1)) local up = side:Cross(aim) local pos = self.Owner:GetShootPos() + side * -5 + up * -10 if SERVER then local ied = ents.Create("chev_ied") if !ied:IsValid() then return false end ied:SetNWEntity("Owner", self.Owner) ied:SetAngles(aim:Angle()+Angle(90,0,0)) ied:SetPos(pos) ied:SetOwner(self.Owner) /*ied.Owner = self.Owner -- redundancy department of redundancy checking in ied:SetNWEntity("Owner", self.Owner)*/ ied:Spawn() local phys = ied:GetPhysicsObject() phys:ApplyForceCenter(self.Owner:GetAimVector() * 1500) end timer.Simple(0.25, function() if not IsValid(self) then return end if IsValid(self.Owner) and IsValid(self.Weapon) then if self.Owner:Alive() and self.Owner:GetActiveWeapon():GetClass() == "weapon_ied_arabic" then self:Reload() end end end) else return end end function SWEP:SecondaryAttack() for k, v in pairs (ents.FindByClass("chev_ied")) do if v:GetNWEntity("Owner") == self.Owner then v.Boom=true self.Weapon:SendWeaponAnim(ACT_VM_DRAW) end end end function SWEP:GetViewModelPosition( pos, ang ) pos = pos + ang:Right()*6 pos = pos + ang:Up()*-3.5 pos = pos + ang:Forward()*7 ang:RotateAroundAxis(ang:Up(),0) ang:RotateAroundAxis(ang:Forward(), -10) ang:RotateAroundAxis(ang:Right(),00) return pos, ang end