VertexLitGeneric { $basetexture "models/llb/baseball/baseball" $surfaceprop Rubber $selfillumtint "[1 0 0]" $selfillum 1 $selfillummask "models/llb/baseball/baseball_i" $phong 1 $phongboost 0.2 $phongexponent 5 $phongfresnelranges "[0.2 0.8 0.1]" $lightwarptexture "models/llb/baseball/lightwarp" $nocull 1 $rimlight 1 $rimlightexponent 5 $rimlightboost 3 $blendtintbybasealpha "0" $blendtintcoloroverbase "0" $model 1 }