~DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameradius_random_exponentradius_maxradius_minlifetime_random_exponentlifetime_maxlifetime_minalpha_random_exponentalpha_maxalpha_minrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_mintint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1rotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialfade biasease in and outproportional 0/1fade out time exponentfade out time maxfade out time minmax constraint passesdraggravityscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeVisibility Camera Depth Biasuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minlock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_min+untitledfUD$C$CV,&render_animated_sprites$AGJ{Hnimbus_smokexA0:@"41.&emit_continuously]p^a K|}(M&Radius Randomx鋦IT5qgi&Lifetime Randomlݸ@BA &Alpha Randomlt$C@DKC&Position Within Sphere RandomKBp}&Color Random#6M4:`&Rotation Randomqn5MAٜ&Position Modify Offset Random4LL!&Alpha Fade Out Random>`HCٕY6&Lifespan DecayLmУG۠#/&Movement Basic8rD5:0t&Radius ScalecR7FNl&Movement Lock to Control Pointe2bWŠJBE&render_animated_sprites+[@H;"% $ #"! dparticles\smokey.vmt  CCC@ =    PGA 1emit_continuously0/.-,+*@)@(' 1Radius Random0/.-,4HB3B2? 1Lifetime Random0/.-,7@6 A5? 1Alpha Random0/.-,:d98?1Position Within Sphere Random0/.-,HG AF ???E DCB?A A@?? > =<; 1Color Random0/.-,ONKKKMLKJIB 1Rotation Random0/.-,SR Q BP? 1Alpha Fade Out Random0/.-,Y?X?W?VUT?1Lifespan Decay0/.-, 1Movement Basic0/.-,\ A[Z 1Radius Scale0/.-,ba?`=_?^]?1render_animated_sprites0/.-,qpon?mlBkjBihgfedc"%$#"! particles\nimbus\cloud.vmt  CCC@ =    PGA 1emit_continuously'()*B+,-./0 1Radius Random2?3HB4HB,-./0 1Lifetime Random5?6 A7@,-./0 1Alpha Random8?9:d,-./01Position Within Sphere Random;<=> ? @?A AB?CDE F @@@GpAH,-./0 1Color RandomIBJKLMNKKKO,-./0 1Rotation RandomP?Q BR S,-./0 1Position Modify Offset Random0/.-,Cu t sr 1Alpha Fade Out RandomT?UVW?X?Y?,-./01Lifespan Decay,-./0 1Movement BasicZ[\ ,-./0 1Radius Scale]?^_?`=a?b,-./01render_animated_spritescdefghijBklBmn?opq,-./0"%*$%&'()# !"#$"! particles\nimbus\cloud.vmt  CCC@ =    PGA 1emit_continuously0/.-,+*A)(' 1Radius Random0/.-,4A3A2? 1Lifetime Random0/.-,7=6>5? 1Alpha Random0/.-,:d98?1Position Within Sphere Random0/.-,HG AF @@?E DCB?A A@?? > =<; 1Color Random0/.-,ONFFFMLKJIB 1Rotation Random0/.-,SR Q BP? 1Position Modify Offset Random0/.-,Cu t sr 1Alpha Fade Out Random0/.-,Y?X?W?VUT?1Lifespan Decay0/.-, 1Movement Basic0/.-,\ [Z 1Radius Scale0/.-,ba?`=_?^]?1Movement Lock to Control Point0/.-,C}?|?{?z?y?x?wv1render_animated_sprites0/.-,qpon?mlBkjBihgfedc