AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") util.AddNetworkString("SendBhopZonesToClient") function GM:PlayerCanPickupWeapon() return true end function GM:PlayerCanPickupItem() return true end function GM:PlayerSetModel(ply) //Sets a playermodel ply:SetModel("models/player/kleiner.mdl") end function GM:CanPlayerSuicide() //disable suicide return false end function GM:PlayerShouldTakeDamage() //Disables most forms of damage return false end function GM:GetFallDamage() //Disables fall damage return 0 end function GM:InitPostEntity() //Commands to make bunnyhopping smoother, feel free to change them RunConsoleCommand("sv_airaccelerate", "400") //10 is the default, used to allow for sharper turns to gain speed RunConsoleCommand("sv_gravity", "600") //600 is the default, alows for gravity adjustment RunConsoleCommand("sv_maxvelocity", "10000") //3500 is the default, allows to change max player velocity RunConsoleCommand("sv_sticktoground", "0") //1 is the default, allows the bhop mechanic to go up slopes end