RoR2-UncappedConvergence Initial Commit

This commit is contained in:
Chev 2020-08-14 19:11:15 -07:00
parent 5cb7ba41ea
commit 1d7e7b6621
3 changed files with 121 additions and 0 deletions

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>RoR2_UncappedConvergence</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp.R2API.mm">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\monomod\Assembly-CSharp.R2API.mm.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx.MonoMod.Loader">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\patchers\BepInEx.MonoMod.Loader\BepInEx.MonoMod.Loader.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Preloader">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\BepInEx.Preloader.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_Assembly-CSharp">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\plugins\R2API\MMHOOK_Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Mdb">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\Mono.Cecil.Mdb.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Pdb">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\Mono.Cecil.Pdb.dll</HintPath>
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<Reference Include="Mono.Cecil.Rocks">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\Mono.Cecil.Rocks.dll</HintPath>
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<Reference Include="MonoMod.RuntimeDetour">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\MonoMod.RuntimeDetour.dll</HintPath>
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<Reference Include="MonoMod.Utils">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="R2API">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\plugins\R2API\R2API.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\UnityEngine.dll</HintPath>
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<Reference Include="UnityEngine.CoreModule">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Reference Include="UnityEngine.Networking">
<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\UnityEngine.Networking.dll</HintPath>
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</ItemGroup>
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using BepInEx;
using BepInEx.Configuration;
using RoR2;
using UnityEngine;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using System.Runtime.CompilerServices;
using R2API.Utils;
namespace ChevRoR
{
[BepInDependency("com.bepis.r2api")]
[BepInPlugin("com.ChevRoR.UncappedConvergence", "Uncapped Convergence", "1.0.0")]
public class UncappedConvergence : BaseUnityPlugin
{
public void Awake()
{
IL.RoR2.HoldoutZoneController.FocusConvergenceController.FixedUpdate += (il) =>
{
ILCursor c = new ILCursor(il);
c.GotoNext(
x => x.MatchCall<UnityEngine.Mathf>("Min")
);
c.Index -= 3;
c.RemoveRange(6); // remove Mathf.min code
};
Console.print("\'Uncapped Convergence\' mod loaded");
}
}
}