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RoR2-UncappedConvergence Initial Commit
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RoR2-UncappedConvergence/RoR2-UncappedConvergence.sln
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25
RoR2-UncappedConvergence/RoR2-UncappedConvergence.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30204.135
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RoR2-UncappedConvergence", "RoR2-UncappedConvergence\RoR2-UncappedConvergence.csproj", "{36053921-F3F1-4CE0-B8DF-A3EC05BB49A0}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{36053921-F3F1-4CE0-B8DF-A3EC05BB49A0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{36053921-F3F1-4CE0-B8DF-A3EC05BB49A0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{36053921-F3F1-4CE0-B8DF-A3EC05BB49A0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{36053921-F3F1-4CE0-B8DF-A3EC05BB49A0}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {F654F7C7-5B18-4361-8C08-C439360718C9}
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EndGlobalSection
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EndGlobal
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<RootNamespace>RoR2_UncappedConvergence</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp.R2API.mm">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\monomod\Assembly-CSharp.R2API.mm.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx.Harmony">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\BepInEx.Harmony.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx.MonoMod.Loader">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\patchers\BepInEx.MonoMod.Loader\BepInEx.MonoMod.Loader.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx.Preloader">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\BepInEx.Preloader.dll</HintPath>
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</Reference>
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<Reference Include="MMHOOK_Assembly-CSharp">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\plugins\R2API\MMHOOK_Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Cecil">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\Mono.Cecil.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Cecil.Mdb">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\Mono.Cecil.Mdb.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Cecil.Pdb">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\Mono.Cecil.Pdb.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Cecil.Rocks">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\Mono.Cecil.Rocks.dll</HintPath>
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</Reference>
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<Reference Include="MonoMod.RuntimeDetour">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\MonoMod.RuntimeDetour.dll</HintPath>
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</Reference>
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<Reference Include="MonoMod.Utils">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\MonoMod.Utils.dll</HintPath>
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</Reference>
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<Reference Include="R2API">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\plugins\R2API\R2API.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\UnityEngine.Networking.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@ -0,0 +1,31 @@
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using BepInEx;
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using BepInEx.Configuration;
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using RoR2;
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using UnityEngine;
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using Mono.Cecil.Cil;
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using MonoMod.Cil;
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using System.Runtime.CompilerServices;
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using R2API.Utils;
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namespace ChevRoR
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{
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[BepInDependency("com.bepis.r2api")]
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[BepInPlugin("com.ChevRoR.UncappedConvergence", "Uncapped Convergence", "1.0.0")]
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public class UncappedConvergence : BaseUnityPlugin
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{
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public void Awake()
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{
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IL.RoR2.HoldoutZoneController.FocusConvergenceController.FixedUpdate += (il) =>
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{
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ILCursor c = new ILCursor(il);
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c.GotoNext(
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x => x.MatchCall<UnityEngine.Mathf>("Min")
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);
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c.Index -= 3;
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c.RemoveRange(6); // remove Mathf.min code
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};
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Console.print("\'Uncapped Convergence\' mod loaded");
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}
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}
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}
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