Remove unused variable, simplify code

This commit is contained in:
Chev 2020-08-14 19:32:16 -07:00
parent 7472dc79a8
commit 6fda65e88c

View file

@ -10,14 +10,13 @@ namespace ChevRoR
[BepInPlugin("com.ChevRoR.AlteredSacrificeArtifactRate", "Sacrifice Artifact Drop Rate Changer", "1.0.0")]
public class AlteredSacrificeArtifactRate : BaseUnityPlugin
{
private static ConfigFile ASARConfig = new ConfigFile(Paths.ConfigPath + "\\SacrificeArtifactRate.cfg", true);
public static ConfigEntry<bool> ModEnabled { get; set; }
public static ConfigEntry<float> DropRateModifier { get; set; }
public void Awake()
{
ModEnabled = Config.Bind<bool>("Main", "ModEnabled", true, "Changes whether or not the mod is enabled.");
DropRateModifier = Config.Bind<float>("Main", "SacrificeArtifactDropRate", 5f, "The modifier used for drop rate. 1 is 1% drop rate, 100 is 100%, etc.");
ModEnabled = Config.Bind("Main", "ModEnabled", true, "Changes whether or not the mod is enabled.");
DropRateModifier = Config.Bind("Main", "SacrificeArtifactDropRate", 5f, "The modifier used for drop rate. 1 is 1% drop rate, 100 is 100%, etc.");
if (!ModEnabled.Value)
return;