Latest MoviePy version compatibility & fixes

Pillow workaround is no longer needed.
This commit is contained in:
Chev 2026-01-24 14:49:27 -08:00
parent e0916a91b7
commit 326b05e849
Signed by: chev2
GPG key ID: 0B212D6AED495EC9

182
main.py
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@ -4,12 +4,11 @@ from sys import maxsize
from os import listdir, mkdir, path
# MoviePy modules
import moviepy.audio
from moviepy import editor
from moviepy.video import fx
from moviepy.video.fx import resize
from moviepy import VideoFileClip, AudioFileClip, CompositeAudioClip, concatenate_videoclips, Effect, vfx
from moviepy.Clip import Clip
"""
TODO:
flash random images in short bursts at long intervals
try to overlap videos more and distort them
@ -77,86 +76,109 @@ def get_progress_bar_str(current_index, max_index, progress_bar_len:int = 20, in
return symbol_begin + (symbol_middle * percent_done + " " * (progress_bar_len - percent_done)) + symbol_end + percentage
def ContinuousFlipVideo(clip): #flip a video multiple times over its duration
#how many times the clip will be flipped
flip_amt = rng.randint(*continuous_flip_amount)
#random periods at which to shuffle
flip_periods = [rng.uniform(0, clip.duration) for _ in range(flip_amt)]
class ContinuousFlipVideo(Effect):
def apply(self, clip: Clip): #flip a video multiple times over its duration
#how many times the clip will be flipped
flip_amt = rng.randint(*continuous_flip_amount)
#random periods at which to shuffle
flip_periods = [rng.uniform(0, clip.duration) for _ in range(flip_amt)]
flip_periods.sort() #in ascending order
all_clips = []
last_period = 0
flip_periods.sort() #in ascending order
all_clips = []
last_period = 0
for period in flip_periods:
new_clip = clip.subclip(last_period, period)
for period in flip_periods:
new_clip = clip.subclipped(last_period, period)
all_clips.append(new_clip)
last_period = period
new_clip = clip.subclipped(last_period, clip.duration)
all_clips.append(new_clip)
last_period = period
new_clip = clip.subclip(last_period, clip.duration)
all_clips.append(new_clip)
for i in range(len(all_clips)):
# Either flip on the X, or Y, or don't flip at all
effect_to_use = rng.choice((vfx.MirrorX(), vfx.MirrorY(), None))
for i in range(len(all_clips)):
clip = all_clips[i]
all_clips[i] = rng.choice([fx.mirror_x.mirror_x, fx.mirror_y.mirror_y, lambda v: v])(all_clips[i]) #flip on the x, or y, or don't flip
if effect_to_use is not None:
all_clips[i] = all_clips[i].with_effects((effect_to_use,))
final_clip = editor.concatenate_videoclips(all_clips)
final_clip = concatenate_videoclips(all_clips)
return final_clip
return final_clip
def RepeatVideo(clip): #repeat a video multiple times
random_dur = rng.uniform(*repeat_video_amount)
repeat_amt = int((clip.duration/random_dur)*0.5)
class RepeatMultiple(Effect):
def apply(self, clip: Clip) -> Clip: #repeat a video multiple times
random_dur = rng.uniform(*repeat_video_amount)
repeat_amt = int((clip.duration / random_dur) * 0.5)
start_offset = rng.uniform(0, clip.duration - random_dur)
new_clip = clip.subclip(start_offset, start_offset+random_dur)
start_offset = rng.uniform(0, clip.duration - random_dur)
new_clip = clip.subclipped(start_offset, start_offset + random_dur)
final_clip = editor.concatenate_videoclips([new_clip]*repeat_amt)
return final_clip
final_clip = concatenate_videoclips([new_clip]*repeat_amt)
return final_clip
def ShuffleVideo(clip): #take a clip, split it into multiple parts, shuffle those parts
#how many times the clip will be split and shuffled
shuffle_amt = rng.randint(*shuffle_video_amount)
#random periods at which to shuffle
shuffle_periods = [rng.uniform(0, clip.duration) for _ in range(shuffle_amt)]
# take a clip, split it into multiple parts, shuffle those parts
class ShuffleVideo(Effect):
def apply(self, clip: Clip):
#how many times the clip will be split and shuffled
shuffle_amt = rng.randint(*shuffle_video_amount)
#random periods at which to shuffle
shuffle_periods = [rng.uniform(0, clip.duration) for _ in range(shuffle_amt)]
shuffle_periods.sort() #in ascending order
all_clips = []
last_period = 0
shuffle_periods.sort() #in ascending order
all_clips = []
last_period = 0
for period in shuffle_periods:
new_clip = clip.subclip(last_period, period)
for period in shuffle_periods:
new_clip = clip.subclipped(last_period, period)
all_clips.append(new_clip)
last_period = period
new_clip = clip.subclipped(last_period, clip.duration)
all_clips.append(new_clip)
last_period = period
rng.shuffle(all_clips) #shuffle around the clips to get the final result
final_clip = concatenate_videoclips(all_clips)
new_clip = clip.subclip(last_period, clip.duration)
all_clips.append(new_clip)
rng.shuffle(all_clips) #shuffle around the clips to get the final result
final_clip = editor.concatenate_videoclips(all_clips)
return final_clip
return final_clip
# makes the clip "rotate" by flipping and reversing the second part of the clip
class FlipRotationVideo(Effect):
def apply(self, clip: Clip):
random_duration = rng.uniform(0.1, 0.3)
def FlipRotationVideo(clip): #makes the clip "rotate" by flipping and reversing the second part of the clip
random_duration = rng.uniform(0.1, 0.3)
start_offset = rng.uniform(0, clip.duration - random_duration)
first_clip = clip.subclipped(start_offset, start_offset+random_duration)
start_offset = rng.uniform(0, clip.duration - random_duration)
first_clip = clip.subclip(start_offset, start_offset+random_duration)
# Flip horizontal, then reverse video
second_clip = first_clip.copy().with_effects((vfx.MirrorX(), vfx.TimeMirror()))
second_clip = fx.time_mirror.time_mirror(fx.mirror_x.mirror_x(first_clip.copy())) #flip horizontal, then reverse video
# Speed up the clips
first_clip = first_clip.with_effects((vfx.MultiplySpeed(1.5),))
second_clip = second_clip.with_effects((vfx.MultiplySpeed(1.5),))
both_clips = [fx.speedx.speedx(first_clip, 1.5), fx.speedx.speedx(second_clip, 1.5)]
# Number of times to do this flip-rotation
flip_rotation_count = random.randint(*flip_rotation_amount)
return editor.concatenate_videoclips(both_clips*random.randint(*flip_rotation_amount))
return concatenate_videoclips([first_clip, second_clip] * flip_rotation_count)
videoEffects = [
lambda v: fx.speedx.speedx(v, rng.uniform(*random_speed_amount)), #speed up/slow down
lambda v: fx.mirror_x.mirror_x(v), #mirror on the x axis
lambda v: fx.time_mirror.time_mirror(v), #reverse the video
lambda v: v.fx(fx.time_symmetrize.time_symmetrize).fx(fx.speedx.speedx, factor=rng.uniform(1.4, 2.3)), #forward + reverse with speed up
lambda v: RepeatVideo(v), #repeat the video multiple times
lambda v: ShuffleVideo(v), #shuffle up parts of the video for a glitch-like effect
lambda v: ContinuousFlipVideo(v), #flip the video on the x and y axis multiple times
lambda v: FlipRotationVideo(v),
lambda v: fx.lum_contrast.lum_contrast(v, lum=0, contrast=rng.uniform(*contrast_amount)) #change contrast
# Speed up or slow down
(vfx.MultiplySpeed(rng.uniform(*random_speed_amount)),),
# Mirror horizontally
(vfx.MirrorX(),),
# Reverse the video
(vfx.TimeMirror(),),
# 1. Play the clip forwards and then backwards
# 2. Speed up both clips a bit
(vfx.TimeSymmetrize(), vfx.MultiplySpeed(rng.uniform(1.4, 2.3))),
# Change contrast
(vfx.LumContrast(lum=0, contrast=rng.uniform(*contrast_amount)),),
# Continuously repeat the video
(RepeatMultiple(),),
# Flip the video on the x and y axis multiple times
(ContinuousFlipVideo(),),
(ShuffleVideo(),),
(FlipRotationVideo(),)
]
videoObjects = []
@ -188,23 +210,26 @@ print(f"Compiling {videoAmount} videos... ", end="\r")
for index, video in enumerate(randomVideos):
print(f"Compiling {videoAmount} videos... {get_progress_bar_str(index, len(randomVideos), progress_bar_len=40)}", end="\r")
newClip = editor.VideoFileClip(video)
sizedClip = fx.resize.resize(newClip, height=480)
newClip = VideoFileClip(video)
sizedClip = newClip.with_effects([vfx.Resize(height=480)])
randomDuration = rng.uniform(*video_clip_times)
if sizedClip.duration > randomDuration:
startOffset = rng.uniform(0, sizedClip.duration - randomDuration)
sizedClip = sizedClip.subclip(startOffset, startOffset+randomDuration)
sizedClip = sizedClip.subclipped(startOffset, startOffset+randomDuration)
if rng.choice([True, True, False]) and shouldUseEffects:
sizedClip = rng.choice(videoEffects)(sizedClip) #apply a random effect
# Apply a random effect to this video
effect_to_use = rng.choice(videoEffects)
sizedClip = sizedClip.with_effects(effect_to_use)
videoObjects.append(sizedClip)
print(f"Compiling {videoAmount} videos... {get_progress_bar_str(1, 1, progress_bar_len=40)}")
print("Finished compiling videos.")
finalVideo = editor.concatenate_videoclips(videoObjects, method="compose") # method="compose"
finalVideo = concatenate_videoclips(videoObjects, method="compose") # method="compose"
audioAmount = int(videoAmount*AUDIO_AMOUNT_MULTIPLIER)
@ -223,8 +248,10 @@ copiedSoundAmount = 0
for index, audio in enumerate(randomSounds):
print(f"Compiling {audioAmount} sounds... {get_progress_bar_str(index, len(randomSounds), progress_bar_len=40)}", end="\r")
newClip = editor.AudioFileClip(audio)
newClip = moviepy.audio.fx.volumex.volumex(newClip, 0.8) # modify volume
newClip = AudioFileClip(audio)
# Modify the volume of audio clips so that they (hopefully) won't drown out
# the audio coming from the video clips
newClip = newClip.with_volume_scaled(0.6)
if newClip.duration > 5: #for long clips
randomDuration = rng.uniform(*audio_clip_times) # crop audio duration
@ -232,22 +259,22 @@ for index, audio in enumerate(randomSounds):
if newClip.duration > randomDuration:
#either use a random offset, or start at beginning of audio clip
startOffset = rng.choice([rng.uniform(0, newClip.duration - randomDuration), 0])
newClip = newClip.subclip(startOffset, startOffset+randomDuration)
newClip = newClip.subclipped(startOffset, startOffset+randomDuration)
newClip = newClip.set_start(rng.uniform(0, finalVideo.duration-newClip.duration)) # move audio around video length
newClip = newClip.with_start(rng.uniform(0, finalVideo.duration-newClip.duration)) # move audio around video length
audioObjects.append(newClip)
else:
# Place to position the audio clip - could be anywhere from the final video's start all the way to its full duration
clipPosition = rng.uniform(0, finalVideo.duration-newClip.duration)
clipPosition = rng.uniform(0, finalVideo.duration - newClip.duration)
newClip = newClip.set_start(clipPosition) # move audio around video length
newClip = newClip.with_start(clipPosition) # move audio around video length
audioObjects.append(newClip)
# Add duplicates of this audio clip
for i in range(rng.randint(1, 5)):
copiedSoundAmount += 1
dupe_clip_position = clipPosition + ((i * 0.4) * rng.uniform(0.8, 1.2))
dupe_clip_position = clipPosition + ((i * 0.9) * rng.uniform(0.8, 1.2))
# If the duplicate clip goes over the final video duration, simply discard that duplicate clip
if dupe_clip_position > finalVideo.duration:
continue
@ -257,8 +284,8 @@ for index, audio in enumerate(randomSounds):
# Minimum between final video duration and clip position + 2 so it doesn't go over video length (if near end of video)
maximumRange = min(finalVideo.duration, clipPosition + 2) - newClip.duration
copiedClip = newClip.set_start(rng.uniform(minimumRange, maximumRange)) # move audio around video length"""
copiedClip = newClip.set_start(dupe_clip_position)
copiedClip = newClip.with_start(rng.uniform(minimumRange, maximumRange)) # move audio around video length"""
copiedClip = newClip.with_start(dupe_clip_position)
audioObjects.append(copiedClip)
print(f"Compiling {audioAmount} sounds... {get_progress_bar_str(1, 1, progress_bar_len=40)}")
@ -268,12 +295,13 @@ print(f"Finished compiling audio. Added {copiedSoundAmount} duplicate sounds, to
finalVideoFilename = f"output/result_seed-{seed}_{videoAmount}{'_effects' if shouldUseEffects else ''}.mp4"
# Create output directory if it doesn't exist
if not path.exists("output"): mkdir("output")
if not path.exists("output"):
mkdir("output")
print("")
print("Rendering final video...")
print("")
finalVideo.audio = editor.CompositeAudioClip([finalVideo.audio] + audioObjects)
finalVideo.audio = CompositeAudioClip([finalVideo.audio] + audioObjects)
finalVideo.write_videofile(finalVideoFilename, fps=30, audio_bitrate="96k")
# Close all file streams