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LifeSourcesLight v1.1.0
- Formatted code a bit - Updated description to include changelog section - Added basic config to allow users to turn off the lights for each of the two tile types individually
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7 changed files with 82 additions and 16 deletions
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@ -1,16 +1,23 @@
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using Terraria.ModLoader;
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using Terraria;
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using Terraria.ID;
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namespace LifeSourcesLight
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{
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public class LifeSourcesLight : Mod
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{
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internal static bool _enableHeartCrystalLight;
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public static bool EnableHeartCrystalLight
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{
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get { return _enableHeartCrystalLight; }
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}
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internal static bool _enableLifeFruitLight;
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public static bool EnableLifeFruitLight
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{
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get { return _enableLifeFruitLight; }
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}
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public override void Load()
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{
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Main.tileLighted[TileID.Heart] = true;
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Main.tileLighted[TileID.LifeFruit] = true;
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base.Load();
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}
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}
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27
LifeSourcesLight/LifeSourcesLightConfig.cs
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27
LifeSourcesLight/LifeSourcesLightConfig.cs
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using System.ComponentModel;
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using Terraria.ModLoader;
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using Terraria.ModLoader.Config;
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namespace LifeSourcesLight
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{
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[Label("Config")]
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public class LifeSourcesLightConfig : ModConfig
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{
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public override ConfigScope Mode => ConfigScope.ClientSide;
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[DefaultValue(true)]
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[Label("Enable Lighting for Heart Crystal")]
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[Tooltip("Whether or not to enable lighting for the Heart Crystal.")]
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public bool EnableHeartCrystalLight { get; set; }
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[DefaultValue(true)]
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[Label("Enable Lighting for Life Fruit")]
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[Tooltip("Whether or not to enable lighting for the Life Fruit.")]
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public bool EnableLifeFruitLight { get; set; }
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public override void OnChanged()
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{
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ModContent.GetInstance<LifeSourcesLightModSystem>()?.ApplySettings();
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}
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}
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}
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25
LifeSourcesLight/LifeSourcesLightModSystem.cs
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25
LifeSourcesLight/LifeSourcesLightModSystem.cs
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace LifeSourcesLight
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{
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public class LifeSourcesLightModSystem : ModSystem
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{
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private LifeSourcesLightConfig _configInstance;
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public LifeSourcesLightModSystem() : base()
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{
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_configInstance = ModContent.GetInstance<LifeSourcesLightConfig>();
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}
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public void ApplySettings()
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{
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LifeSourcesLight._enableHeartCrystalLight = _configInstance.EnableHeartCrystalLight;
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LifeSourcesLight._enableLifeFruitLight = _configInstance.EnableLifeFruitLight;
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Main.tileLighted[TileID.Heart] = LifeSourcesLight._enableHeartCrystalLight;
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Main.tileLighted[TileID.LifeFruit] = LifeSourcesLight._enableLifeFruitLight;
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}
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}
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}
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@ -1,5 +1,4 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace LifeSourcesLight
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@ -11,7 +10,7 @@ namespace LifeSourcesLight
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public override void ModifyLight(int i, int j, int type, ref float r, ref float g, ref float b)
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{
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if (type == TileID.Heart)
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if (type == TileID.Heart && LifeSourcesLight.EnableHeartCrystalLight)
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{
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r = (255f / 255f) * LifeCrystalBrightCoefficient;
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g = (38f / 255f) * LifeCrystalBrightCoefficient;
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@ -1,5 +1,4 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace LifeSourcesLight
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@ -11,7 +10,7 @@ namespace LifeSourcesLight
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public override void ModifyLight(int i, int j, int type, ref float r, ref float g, ref float b)
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{
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if (type == TileID.LifeFruit)
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if (type == TileID.LifeFruit && LifeSourcesLight.EnableLifeFruitLight)
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{
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r = (170f / 255f) * LifeFruitBrightCoefficient;
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g = (221f / 255f) * LifeFruitBrightCoefficient;
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@ -1,5 +1,5 @@
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displayName = Heart Crystal & Life Fruit Glow
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author = Chev
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version = 1.0.0
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version = 1.1.0
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homepage = https://github.com/chev2/terraria-mods
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side = Client
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@ -1 +1,10 @@
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Makes heart crystals & life fruits emit light.
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[c/00FFFF:Changelog]
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[v1.1.0] 2022-08-26
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- Added:
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- A basic config to enable/disable the Heart Crystal and Life Fruit glows individually.
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- A changelog to the mod description.
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[v1.0.0] 2022-08-24
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- Initial release
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