using Terraria.ModLoader; namespace LifeSourcesLight { public class LifeSourcesLight : Mod { internal static bool _enableHeartCrystalLight; public static bool EnableHeartCrystalLight { get { return _enableHeartCrystalLight; } } internal static bool _enableLifeFruitLight; public static bool EnableLifeFruitLight { get { return _enableLifeFruitLight; } } public override void Load() { base.Load(); } } }