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add version checking and better changelog
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5 changed files with 31 additions and 77 deletions
84
CHANGELOG.md
84
CHANGELOG.md
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@ -1,74 +1,10 @@
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# 1.5.2
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- Updated Marbleland integration link to the new site.
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# 1.5.1
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This update fixes the following bugs:
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- Fixed a bug concerning moving platform collisions.
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- Made moving platforms rewind correctly in case of traplaunches.
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# 1.5.0
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This update brings the following big changes:
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- Added Rewind capabilities. Open options to configure it.
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- Added capability to play locally installed custom levels. Install your customs in platinum/data/missions.
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- Improved traplaunches, now they should be much more easier to do.
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- Buffed nuke a bit, hold jump key to make it blast much stronger.
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- Minor physics improvements.
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- Minor performance improvements.
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# 1.4.0
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This update adds all the playable MBG, MBP, MBU custom levels via Marbleland integration. Play the entire custom level archive without manually installing with, with a single click.
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- Added controller support. (Thanks thearst3rd)
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- Improved replay saving flow.
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- Improved marble physics a bit.
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- Cleaned up some UI.
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- Fixed collision detection bugs.
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- Fixed various graphical bugs.
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- Fixed item hitboxes being too small.
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# 1.3.3
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This update addresses the following issues:
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- FOV is now based on horizontal FOV instead of vertical, matching with- original MB.
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- Fixed the marble getting stuck in the corners.
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- Fixed black screen on opening the game for the first time on MacOS
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# 1.3.2
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This is the first build of MBHaxe Platinum that has Mac support.
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- MBU interior shaders now match more closely to those of MBU in Xbox.
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- Added Console for debug purposes. Press Tilde ~ to bring it up.
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- Added replay browser for native.
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- Reduced lag caused by end pad.
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- Fixed inactive button hover sounds.
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- Fixed OOB animation timings.
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- Added HighDPI/Retina support.
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- Fixed the color bugs regarding text input.
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- Minor graphical changes to match original.
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- Minor performance and physics improvements.
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- Fixed tornado rendering.
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# 1.3.1
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This release fixes a lot of bugs that were reported and adds in minor improvements:
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- Fixed Pad animations not working
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- Fixed bugs relating to powerup pickup on respawn.
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- Fixed marble not using the hitbox of the rotated hitbox for item pickups.
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- Marble finish animation now matches more closely with the original.
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- Fixed camera keys not working.
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- Added keyboard shortcuts to certain buttons on certain dialog boxes.
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- Timer now becomes green on finishing, to match original.
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- Fixed double click sound on selecting level category.
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- Hypercube now uses MBG gameplay logic.
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- Added Time Travel Bonus messages to HUD.
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- Fixed lag caused by GJK/Startpad/Endpad.
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- Fixed being able to press the end game buttons while typing the name. The- input box will be focused.
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- Fixed option sliders not updating values
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# 1.3.0
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- Added Marble Blast Ultra levels as per Platinum.
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- Added Ultra Marbles as per Platinum and their shaders.
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- Added shaders for Ultra levels closely matching original MBU. (This may- lag mobile devices)
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- Fixed lot of marble physics bugs, they should now be smoother.
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- Minor performance improvements.
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- Added restart button to touch controls.
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# 1.2.0
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- Implemented most Marble Blast Platinum 1.7.42 (except Ultra)
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- Marble reflections
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- Optimized resource loading and performance
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# 1.0.0
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Initial Release of Marble Blast Ultra Haxe Port.
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Differences from OpenMBU/MBU Xbox:
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- No Multiplayer support, for the forseeable future.
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- No leaderboards support yet, not until OpenMBU gets leaderboards.
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- Replay recording and watching support, even for Gem Hunt.
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- Rewind TAS support.
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- Minor shader differences.
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- Options may differ slightly.
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Please report any bugs.
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@ -1,5 +1,6 @@
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package;
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import gui.VersionGui;
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import gui.PresentsGui;
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import src.Debug;
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import src.Marbleland;
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@ -93,6 +94,7 @@ class Main extends hxd.App {
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marbleGame.startPreviewWorld(() -> {
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marbleGame.setPreviewMission('urban', () -> {
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MarbleGame.canvas.setContent(new MainMenuGui());
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VersionGui.checkVersion();
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});
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});
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}, 100);
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@ -32,9 +32,10 @@ import src.PreviewWorld;
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@:publicFields
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class MarbleGame {
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static var canvas:Canvas;
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static var instance:MarbleGame;
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static var currentVersion = "1.0.0";
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var world:MarbleWorld;
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var previewWorld:PreviewWorld;
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@ -11,6 +11,7 @@ import src.Util;
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import src.Replay;
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import src.Marbleland;
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import src.MissionList;
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import src.MarbleGame;
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class MainMenuGui extends GuiImage {
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var innerCtrl:GuiControl;
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@ -135,7 +136,7 @@ class MainMenuGui extends GuiImage {
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versionText.vertSizing = Bottom;
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versionText.position = new Vector(502, 61);
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versionText.extent = new Vector(97, 72);
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versionText.text.text = "<p align=\"center\">1.0.0</p>";
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versionText.text.text = '<p align=\"center\">${MarbleGame.currentVersion}</p>';
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versionText.text.filter = new DropShadow(1.414, 0.785, 0x3333337F, 1, 0, 0.7, 1, true);
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this.addChild(versionText);
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@ -111,7 +111,7 @@ class VersionGui extends GuiImage {
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wndTxt.scrollable = true;
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textCtrl.addChild(wndTxt);
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Http.get("https://raw.githubusercontent.com/RandomityGuy/MBHaxe/master/CHANGELOG.md", (res) -> {
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Http.get("https://raw.githubusercontent.com/RandomityGuy/MBHaxe/mbu-port/CHANGELOG.md", (res) -> {
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var mdtext = res.toString();
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var res = "";
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wndTxt.text.text = "";
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@ -132,6 +132,20 @@ class VersionGui extends GuiImage {
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});
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}
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public static function checkVersion() {
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Http.get("https://raw.githubusercontent.com/RandomityGuy/MBHaxe/mbu-port/CHANGELOG.md", (res) -> {
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var mdtext = res.toString();
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var firstline = mdtext.split("\n")[0];
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firstline = StringTools.replace(firstline, "#", "");
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firstline = StringTools.trim(firstline);
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if (firstline != MarbleGame.currentVersion) {
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// We need to update lol
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var mbo = new MessageBoxOkDlg("New version available! Please update your game.");
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MarbleGame.canvas.pushDialog(mbo);
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}
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}, (e) -> {});
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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