presents gui

This commit is contained in:
RandomityGuy 2023-06-24 01:16:33 +05:30
parent cac8e8b49d
commit 0c73fde8a4
4 changed files with 110 additions and 6 deletions

View file

@ -1,5 +1,6 @@
package;
import gui.PresentsGui;
import src.Debug;
import src.Marbleland;
import src.Console;
@ -81,11 +82,12 @@ class Main extends hxd.App {
Settings.init();
Gamepad.init();
ResourceLoader.init(s2d, () -> {
MissionList.buildMissionList(); // Yeah pls
AudioManager.init();
AudioManager.playShell();
Marbleland.init();
marbleGame = new MarbleGame(s2d, s3d);
MarbleGame.canvas.setContent(new PresentsGui());
MissionList.buildMissionList(); // Yeah pls
marbleGame.startPreviewWorld(() -> {
marbleGame.setPreviewMission('urban', () -> {
MarbleGame.canvas.setContent(new MainMenuGui());

View file

@ -0,0 +1,79 @@
package gui;
import h2d.filter.DropShadow;
import src.MarbleGame;
import gui.GuiControl.MouseState;
import hxd.res.BitmapFont;
import h3d.Vector;
import src.ResourceLoader;
import src.Settings;
class DifficultySelectGui extends GuiImage {
public function new() {
var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
super(res);
var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
@:privateAccess domcasual32b.loader = ResourceLoader.loader;
var domcasual32 = domcasual32b.toSdfFont(cast 42 * Settings.uiScale, MultiChannel);
this.horizSizing = Width;
this.vertSizing = Height;
this.position = new Vector();
this.extent = new Vector(640, 480);
var scene2d = MarbleGame.canvas.scene2d;
var offsetX = (scene2d.width - 1280) / 2;
var offsetY = (scene2d.height - 720) / 2;
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
var innerCtrl = new GuiControl();
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
innerCtrl.horizSizing = Width;
innerCtrl.vertSizing = Height;
this.addChild(innerCtrl);
var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
var coliseumb = new BitmapFont(coliseumfontdata.entry);
@:privateAccess coliseumb.loader = ResourceLoader.loader;
var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
var rootTitle = new GuiText(coliseum);
rootTitle.position = new Vector(100, 30);
rootTitle.extent = new Vector(1120, 80);
rootTitle.text.textColor = 0xFFFFFF;
rootTitle.text.text = "SELECT DIFFICULTY";
rootTitle.text.alpha = 0.5;
innerCtrl.addChild(rootTitle);
var btnList = new GuiXboxList();
btnList.position = new Vector(70 - offsetX, 165);
btnList.horizSizing = Left;
btnList.extent = new Vector(502, 500);
innerCtrl.addChild(btnList);
btnList.addButton(0, 'Beginner Levels', (e) -> {});
btnList.addButton(0, 'Intermediate Levels', (e) -> {});
btnList.addButton(0, 'Advanced Levels', (e) -> {});
btnList.addButton(0, 'Gem Hunt', (e) -> {}, 20);
var bottomBar = new GuiControl();
bottomBar.position = new Vector(0, innerCtrl.extent.x * 590 / 480);
bottomBar.extent = new Vector(640, 200);
bottomBar.horizSizing = Width;
bottomBar.vertSizing = Bottom;
this.addChild(bottomBar);
var backButton = new GuiXboxButton("Back", 160);
backButton.position = new Vector(-240, 0);
backButton.vertSizing = Bottom;
backButton.horizSizing = Left;
backButton.gamepadAccelerator = ["B"];
backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui());
bottomBar.addChild(backButton);
}
}

View file

@ -12,11 +12,10 @@ import src.Replay;
import src.Marbleland;
import src.MissionList;
class MainMenuGui extends GuiControl {
class MainMenuGui extends GuiImage {
public function new() {
// var img = ResourceLoader.getImage('data/ui/EngineSplashBG.jpg');
// super(img.resource.toTile());
super();
var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
super(res);
var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
@:privateAccess domcasual32b.loader = ResourceLoader.loader;
@ -59,7 +58,7 @@ class MainMenuGui extends GuiControl {
innerCtrl.addChild(btnList);
btnList.addButton(0, "Single Player Game", (sender) -> {
cast(this.parent, Canvas).setContent(new PlayMissionGui());
cast(this.parent, Canvas).setContent(new DifficultySelectGui());
});
btnList.addButton(2, "Leaderboards", (e) -> {}, 20);
btnList.addButton(2, "Achievements", (e) -> {});

24
src/gui/PresentsGui.hx Normal file
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@ -0,0 +1,24 @@
package gui;
import h3d.Vector;
import src.ResourceLoader;
import gui.GuiImage;
class PresentsGui extends GuiImage {
public function new() {
var img = ResourceLoader.getImage('data/ui/EngineSplashBG.jpg');
super(img.resource.toTile());
this.horizSizing = Width;
this.vertSizing = Height;
this.position = new Vector();
this.extent = new Vector(640, 480);
var ggLogo = new GuiImage(ResourceLoader.getResource('data/ui/GG_logo.png', ResourceLoader.getImage, this.imageResources).toTile());
ggLogo.horizSizing = Center;
ggLogo.vertSizing = Center;
ggLogo.position = new Vector(69, 99);
ggLogo.extent = new Vector(500, 383);
this.addChild(ggLogo);
}
}