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presents gui
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parent
cac8e8b49d
commit
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4 changed files with 110 additions and 6 deletions
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@ -1,5 +1,6 @@
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package;
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package;
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import gui.PresentsGui;
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import src.Debug;
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import src.Debug;
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import src.Marbleland;
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import src.Marbleland;
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import src.Console;
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import src.Console;
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@ -81,11 +82,12 @@ class Main extends hxd.App {
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Settings.init();
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Settings.init();
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Gamepad.init();
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Gamepad.init();
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ResourceLoader.init(s2d, () -> {
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ResourceLoader.init(s2d, () -> {
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MissionList.buildMissionList(); // Yeah pls
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AudioManager.init();
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AudioManager.init();
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AudioManager.playShell();
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AudioManager.playShell();
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Marbleland.init();
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Marbleland.init();
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marbleGame = new MarbleGame(s2d, s3d);
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marbleGame = new MarbleGame(s2d, s3d);
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MarbleGame.canvas.setContent(new PresentsGui());
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MissionList.buildMissionList(); // Yeah pls
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marbleGame.startPreviewWorld(() -> {
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marbleGame.startPreviewWorld(() -> {
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marbleGame.setPreviewMission('urban', () -> {
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marbleGame.setPreviewMission('urban', () -> {
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MarbleGame.canvas.setContent(new MainMenuGui());
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MarbleGame.canvas.setContent(new MainMenuGui());
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79
src/gui/DifficultySelectGui.hx
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79
src/gui/DifficultySelectGui.hx
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package gui;
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import h2d.filter.DropShadow;
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import src.MarbleGame;
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import gui.GuiControl.MouseState;
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import hxd.res.BitmapFont;
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import h3d.Vector;
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import src.ResourceLoader;
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import src.Settings;
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class DifficultySelectGui extends GuiImage {
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public function new() {
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var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
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super(res);
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var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
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var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
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@:privateAccess domcasual32b.loader = ResourceLoader.loader;
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var domcasual32 = domcasual32b.toSdfFont(cast 42 * Settings.uiScale, MultiChannel);
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this.horizSizing = Width;
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this.vertSizing = Height;
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this.position = new Vector();
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this.extent = new Vector(640, 480);
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var scene2d = MarbleGame.canvas.scene2d;
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var offsetX = (scene2d.width - 1280) / 2;
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var offsetY = (scene2d.height - 720) / 2;
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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var innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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innerCtrl.vertSizing = Height;
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this.addChild(innerCtrl);
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var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
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var coliseumb = new BitmapFont(coliseumfontdata.entry);
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@:privateAccess coliseumb.loader = ResourceLoader.loader;
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var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
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var rootTitle = new GuiText(coliseum);
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rootTitle.position = new Vector(100, 30);
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rootTitle.extent = new Vector(1120, 80);
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rootTitle.text.textColor = 0xFFFFFF;
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rootTitle.text.text = "SELECT DIFFICULTY";
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rootTitle.text.alpha = 0.5;
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innerCtrl.addChild(rootTitle);
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var btnList = new GuiXboxList();
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btnList.position = new Vector(70 - offsetX, 165);
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btnList.horizSizing = Left;
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btnList.extent = new Vector(502, 500);
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innerCtrl.addChild(btnList);
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btnList.addButton(0, 'Beginner Levels', (e) -> {});
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btnList.addButton(0, 'Intermediate Levels', (e) -> {});
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btnList.addButton(0, 'Advanced Levels', (e) -> {});
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btnList.addButton(0, 'Gem Hunt', (e) -> {}, 20);
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var bottomBar = new GuiControl();
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bottomBar.position = new Vector(0, innerCtrl.extent.x * 590 / 480);
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bottomBar.extent = new Vector(640, 200);
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bottomBar.horizSizing = Width;
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bottomBar.vertSizing = Bottom;
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this.addChild(bottomBar);
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var backButton = new GuiXboxButton("Back", 160);
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backButton.position = new Vector(-240, 0);
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backButton.vertSizing = Bottom;
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backButton.horizSizing = Left;
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backButton.gamepadAccelerator = ["B"];
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backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui());
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bottomBar.addChild(backButton);
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}
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}
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@ -12,11 +12,10 @@ import src.Replay;
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import src.Marbleland;
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import src.Marbleland;
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import src.MissionList;
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import src.MissionList;
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class MainMenuGui extends GuiControl {
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class MainMenuGui extends GuiImage {
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public function new() {
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public function new() {
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// var img = ResourceLoader.getImage('data/ui/EngineSplashBG.jpg');
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var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
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// super(img.resource.toTile());
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super(res);
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super();
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var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
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var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
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var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
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var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
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@:privateAccess domcasual32b.loader = ResourceLoader.loader;
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@:privateAccess domcasual32b.loader = ResourceLoader.loader;
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@ -59,7 +58,7 @@ class MainMenuGui extends GuiControl {
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innerCtrl.addChild(btnList);
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innerCtrl.addChild(btnList);
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btnList.addButton(0, "Single Player Game", (sender) -> {
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btnList.addButton(0, "Single Player Game", (sender) -> {
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cast(this.parent, Canvas).setContent(new PlayMissionGui());
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cast(this.parent, Canvas).setContent(new DifficultySelectGui());
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});
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});
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btnList.addButton(2, "Leaderboards", (e) -> {}, 20);
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btnList.addButton(2, "Leaderboards", (e) -> {}, 20);
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btnList.addButton(2, "Achievements", (e) -> {});
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btnList.addButton(2, "Achievements", (e) -> {});
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24
src/gui/PresentsGui.hx
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24
src/gui/PresentsGui.hx
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@ -0,0 +1,24 @@
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package gui;
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import h3d.Vector;
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import src.ResourceLoader;
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import gui.GuiImage;
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class PresentsGui extends GuiImage {
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public function new() {
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var img = ResourceLoader.getImage('data/ui/EngineSplashBG.jpg');
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super(img.resource.toTile());
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this.horizSizing = Width;
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this.vertSizing = Height;
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this.position = new Vector();
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this.extent = new Vector(640, 480);
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var ggLogo = new GuiImage(ResourceLoader.getResource('data/ui/GG_logo.png', ResourceLoader.getImage, this.imageResources).toTile());
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ggLogo.horizSizing = Center;
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ggLogo.vertSizing = Center;
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ggLogo.position = new Vector(69, 99);
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ggLogo.extent = new Vector(500, 383);
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this.addChild(ggLogo);
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}
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}
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