From 0df919e38067f225f03cd0db70473c5c01ff5d28 Mon Sep 17 00:00:00 2001 From: RandomityGuy <31925790+RandomityGuy@users.noreply.github.com> Date: Sun, 9 Jul 2023 01:11:06 +0530 Subject: [PATCH] fix crash lol --- src/Renderer.hx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Renderer.hx b/src/Renderer.hx index a262646f..50267488 100644 --- a/src/Renderer.hx +++ b/src/Renderer.hx @@ -16,7 +16,7 @@ class Renderer extends h3d.scene.Renderer { public var depth:h3d.pass.Base = new h3d.scene.fwd.Renderer.DepthPass(); public var normal:h3d.pass.Base = new h3d.scene.fwd.Renderer.NormalPass(); - public var shadow = new h3d.pass.CascadeShadowMap(null); + public var shadow = new h3d.pass.DefaultShadowMap(1024); var glowBuffer:h3d.mat.Texture;