mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
make server list little better and add passworded joins
This commit is contained in:
parent
0c9db3ea58
commit
1706c16540
3 changed files with 113 additions and 16 deletions
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@ -64,17 +64,91 @@ class JoinServerGui extends GuiImage {
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this.position = new Vector();
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this.extent = new Vector(640, 480);
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var passwordPopup = new GuiControl();
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passwordPopup.position = new Vector(0, 0);
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passwordPopup.extent = new Vector(640, 480);
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passwordPopup.horizSizing = Width;
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passwordPopup.vertSizing = Height;
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var passwordWindow = new GuiImage(ResourceLoader.getResource("data/ui/mp/join/window2.png", ResourceLoader.getImage, this.imageResources).toTile());
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passwordWindow.horizSizing = Center;
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passwordWindow.vertSizing = Center;
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passwordWindow.position = new Vector(144, 199);
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passwordWindow.extent = new Vector(508, 202);
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passwordPopup.addChild(passwordWindow);
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var passwordTitle = new GuiText(markerFelt32);
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passwordTitle.position = new Vector(22, 28);
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passwordTitle.extent = new Vector(463, 14);
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passwordTitle.text.textColor = 0xFFFFFF;
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passwordTitle.horizSizing = Center;
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passwordTitle.justify = Center;
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passwordTitle.text.text = "Password Required";
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passwordTitle.text.dropShadow = {
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dx: 1,
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dy: 1,
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alpha: 0.5,
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color: 0
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};
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passwordWindow.addChild(passwordTitle);
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var passwordBar = new GuiImage(ResourceLoader.getResource("data/ui/mp/join/textbar.png", ResourceLoader.getImage, this.imageResources).toTile());
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passwordBar.position = new Vector(22, 73);
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passwordBar.extent = new Vector(463, 47);
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passwordWindow.addChild(passwordBar);
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var passwordInput = new GuiTextInput(markerFelt24);
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passwordInput.position = new Vector(30, 79);
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passwordInput.extent = new Vector(447, 38);
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passwordInput.horizSizing = Center;
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passwordInput.text.textColor = 0;
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passwordWindow.addChild(passwordInput);
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var passwordCancel = new GuiButton(loadButtonImages("data/ui/mp/join/cancel"));
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passwordCancel.position = new Vector(29, 126);
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passwordCancel.extent = new Vector(94, 45);
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passwordCancel.pressedAction = (e) -> {
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passwordInput.text.text = "";
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MarbleGame.canvas.popDialog(passwordPopup, false);
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}
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passwordWindow.addChild(passwordCancel);
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var passwordJoin = new GuiButton(loadButtonImages("data/ui/mp/join/join"));
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passwordJoin.position = new Vector(385, 126);
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passwordJoin.extent = new Vector(94, 45);
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passwordWindow.addChild(passwordJoin);
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var window = new GuiImage(ResourceLoader.getResource("data/ui/mp/join/window.png", ResourceLoader.getImage, this.imageResources).toTile());
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window.horizSizing = Center;
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window.vertSizing = Center;
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window.position = new Vector(-60, 5);
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window.extent = new Vector(759, 469);
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var serverInfoContainer = new GuiControl();
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serverInfoContainer.position = new Vector(520, 58);
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serverInfoContainer.extent = new Vector(210, 166);
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window.addChild(serverInfoContainer);
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var serverInfo = new GuiMLText(markerFelt24, mlFontLoader);
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serverInfo.position = new Vector(0, 0);
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serverInfo.extent = new Vector(210, 166);
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serverInfo.text.text = '<p align="center">Select a Server</p>';
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serverInfo.text.dropShadow = {
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dx: 1,
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dy: 1,
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alpha: 0.5,
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color: 0
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};
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serverInfo.text.textColor = 0xFFFFFF;
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serverInfoContainer.addChild(serverInfo);
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var serverListContainer = new GuiControl();
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serverListContainer.position = new Vector(30, 80);
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serverListContainer.extent = new Vector(475, 290);
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window.addChild(serverListContainer);
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var ourServerList:Array<RemoteServerInfo> = [];
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var curSelection = -1;
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var serverList = new GuiTextListCtrl(markerFelt18, [], 0xFFFFFF);
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serverList.position = new Vector(0, 0);
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@ -83,12 +157,18 @@ class JoinServerGui extends GuiImage {
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serverList.textYOffset = -6;
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serverList.onSelectedFunc = (sel) -> {
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curSelection = sel;
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if (curSelection == -1) {
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serverInfo.text.text = '<p align="center">Select a Server</p><p align="center">or Host your own</p>';
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} else {
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var server = ourServerList[curSelection];
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serverInfo.text.text = '<p align="center">${server.name}</p><p align="center"><font face="MarkerFelt18" color="#DDDDEE">Hosted by ${server.host}</font></p><p align="left">${server.description}</p>';
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}
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}
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serverListContainer.addChild(serverList);
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var serverDisplays = [];
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var ourServerList:Array<RemoteServerInfo> = [];
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var platformToString = ["unknown", "pc", "mac", "web", "android"];
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function updateServerListDisplay() {
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@ -113,10 +193,7 @@ class JoinServerGui extends GuiImage {
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}
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window.addChild(hostBtn);
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var joinBtn = new GuiButton(loadButtonImages("data/ui/mp/join/join"));
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joinBtn.position = new Vector(628, 379);
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joinBtn.extent = new Vector(93, 45);
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joinBtn.pressedAction = (e) -> {
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var joinFunc = (password:String) -> {
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if (curSelection != -1) {
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var selectedServerVersion = ourServerList[curSelection].version;
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// if (selectedServerVersion != MarbleGame.currentVersion) {
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@ -135,14 +212,31 @@ class JoinServerGui extends GuiImage {
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}
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}
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}, 15000);
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Net.joinServer(ourServerList[curSelection].name, "", () -> {
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Net.joinServer(ourServerList[curSelection].name, password, () -> {
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failed = false;
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Net.remoteServerInfo = ourServerList[curSelection];
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});
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}
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}
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var joinBtn = new GuiButton(loadButtonImages("data/ui/mp/join/join"));
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joinBtn.position = new Vector(628, 379);
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joinBtn.extent = new Vector(93, 45);
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joinBtn.pressedAction = (e) -> {
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if (curSelection != -1) {
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if (ourServerList[curSelection].passworded) {
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MarbleGame.canvas.pushDialog(passwordPopup);
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} else {
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joinFunc("");
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}
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}
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}
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window.addChild(joinBtn);
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passwordJoin.pressedAction = (e) -> {
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joinFunc(passwordInput.text.text);
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}
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var refreshing = false;
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var refreshBtn = new GuiButton(loadButtonImagesExt("data/ui/mp/join/refresh/refresh-1"));
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refreshBtn.position = new Vector(126, 379);
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@ -196,19 +290,18 @@ class JoinServerGui extends GuiImage {
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titleText.text.textColor = 0xFFFFFF;
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window.addChild(titleText);
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var serverInfoHeader = new GuiText(markerFelt24);
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serverInfoHeader.position = new Vector(520, 58);
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serverInfoHeader.extent = new Vector(210, 166);
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serverInfoHeader.justify = Center;
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serverInfoHeader.text.text = "Select a Server";
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serverInfoHeader.text.dropShadow = {
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var listTitle = new GuiText(markerFelt24);
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listTitle.position = new Vector(30, 48);
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listTitle.extent = new Vector(480, 22);
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listTitle.text.textColor = 0xDDDDEE;
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listTitle.text.dropShadow = {
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dx: 1,
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dy: 1,
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alpha: 0.5,
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color: 0
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};
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serverInfoHeader.text.textColor = 0xFFFFFF;
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window.addChild(serverInfoHeader);
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listTitle.text.text = " Server Name";
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window.addChild(listTitle);
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this.addChild(window);
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}
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@ -11,6 +11,7 @@ import src.Console;
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typedef RemoteServerInfo = {
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name:String,
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host:String,
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description:String,
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players:Int,
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maxPlayers:Int,
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@ -212,6 +213,7 @@ class MasterServerClient {
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queueMessage(Json.stringify({
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type: "serverInfo",
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name: serverInfo.name,
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host: serverInfo.hostname,
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description: serverInfo.description,
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players: serverInfo.players,
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maxPlayers: serverInfo.maxPlayers,
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@ -46,6 +46,7 @@ enum abstract NetPacketType(Int) from Int to Int {
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@:publicFields
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class ServerInfo {
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var name:String;
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var hostname:String;
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var description:String;
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var players:Int;
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var maxPlayers:Int;
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@ -53,8 +54,9 @@ class ServerInfo {
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var state:String;
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var platform:NetPlatform;
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public function new(name:String, description:String, players:Int, maxPlayers:Int, password:String, state:String, platform:NetPlatform) {
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public function new(name:String, hostname:String, description:String, players:Int, maxPlayers:Int, password:String, state:String, platform:NetPlatform) {
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this.name = name;
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this.hostname = hostname;
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this.description = description;
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this.players = players;
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this.maxPlayers = maxPlayers;
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@ -103,7 +105,7 @@ class Net {
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public static var turnServer:String = "";
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public static function hostServer(name:String, description:String, maxPlayers:Int, password:String, onHosted:() -> Void) {
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serverInfo = new ServerInfo(name, description, 1, maxPlayers, password, "LOBBY", getPlatform());
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serverInfo = new ServerInfo(name, Settings.highscoreName, description, 1, maxPlayers, password, "LOBBY", getPlatform());
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MasterServerClient.connectToMasterServer(() -> {
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isHost = true;
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isClient = false;
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