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limit replay size
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1 changed files with 6 additions and 0 deletions
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@ -13,6 +13,7 @@ import h3d.Quat;
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import h3d.Vector;
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import src.Util;
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import src.Console;
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import src.MarbleGame;
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enum ReplayMarbleState {
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UsedPowerup;
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@ -289,6 +290,11 @@ class Replay {
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}
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public function endFrame() {
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// Do not record frames beyond par time/5 minutes to limit file size, if we aren't explicitly recording
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if (!MarbleGame.instance.toRecord && currentRecordFrame.clockTime > Math.min(300, MarbleGame.instance.world.mission.qualifyTime)) {
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currentRecordFrame = null;
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return;
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}
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if (currentRecordFrame != null)
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frames.push(currentRecordFrame);
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currentRecordFrame = null;
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