much more shaders

This commit is contained in:
RandomityGuy 2023-06-10 01:23:16 +05:30
parent 11083df76b
commit 1bd2f98959
25 changed files with 578 additions and 40 deletions

View file

@ -368,6 +368,8 @@ class DtsObject extends GameObject {
onFinish();
}
function postProcessMaterial(matName:String, material:Material) {}
function computeMaterials() {
var environmentMaterial:Material = null;
@ -467,6 +469,8 @@ class DtsObject extends GameObject {
material.mainPass.addShader(cubemapshader);
}
postProcessMaterial(matName, material);
this.materials.push(material);
}
@ -723,6 +727,16 @@ class DtsObject extends GameObject {
n2.scale(-1);
}
t0.x *= -1;
t1.x *= -1;
t2.x *= -1;
b0.x *= -1;
b1.x *= -1;
b2.x *= -1;
n0.x *= -1;
n1.x *= -1;
n2.x *= -1;
return [
{
tangent: t0,

View file

@ -62,7 +62,7 @@ class MarbleWorldMacros {
shape = new EndPad();
if (element is MissionElementStaticShape && cast(element, MissionElementStaticShape) == endPadElement)
endPad = cast shape;
} else if (StringTools.startsWith(dataBlockLowerCase, "signplain"))
} else if (StringTools.startsWith(dataBlockLowerCase, "arrow"))
shape = new SignPlain(cast element);
else if (StringTools.startsWith(dataBlockLowerCase, "gemitem")) {
shape = new Gem(cast element);
@ -76,9 +76,9 @@ class MarbleWorldMacros {
shape = new RoundBumper();
else if (dataBlockLowerCase == "helicopteritem")
shape = new Helicopter(cast element);
else if (dataBlockLowerCase == "easteregg")
else if (dataBlockLowerCase == "eastereggitem")
shape = new EasterEgg(cast element);
else if (dataBlockLowerCase == "checkpoint")
else if (dataBlockLowerCase == "checkpointshape")
shape = new Checkpoint(cast element);
else if (dataBlockLowerCase == "ductfan")
shape = new DuctFan();
@ -98,8 +98,6 @@ class MarbleWorldMacros {
shape = new MegaMarble(cast element);
else if (dataBlockLowerCase == "trapdoor")
shape = new Trapdoor();
else if (dataBlockLowerCase == "arrow" || StringTools.startsWith(dataBlockLowerCase, "sign"))
shape = new Sign(cast element);
else if ([
"glass_3shape",
"glass_6shape",
@ -109,7 +107,11 @@ class MarbleWorldMacros {
"glass_18shape"
].contains(dataBlockLowerCase))
shape = new Glass(cast element);
else if (["clear", "cloudy", "dusk", "wintry"].contains(dataBlockLowerCase))
else if ([
"astrolabecloudsbeginnershape",
"astrolabecloudsintermediateshape",
"astrolabecloudsadvancedshape"
].contains(dataBlockLowerCase))
shape = new shapes.Sky(dataBlockLowerCase);
else {
Console.error("Unknown item: " + element.datablock);

View file

@ -444,9 +444,9 @@ class Marble extends GameObject {
this.forcefield.isBoundingBoxCollideable = false;
this.helicopter = new DtsObject();
this.helicopter.dtsPath = "data/shapes/images/helicopter.dts";
this.helicopter.dtsPath = "data/shapes/images/helicopter_image.dts";
this.helicopter.useInstancing = true;
this.helicopter.identifier = "Helicopter";
this.helicopter.identifier = "HelicopterImage";
this.helicopter.showSequences = true;
this.helicopter.isBoundingBoxCollideable = false;
// this.addChild(this.helicopter);

View file

@ -542,7 +542,7 @@ class PlayGui {
powerupImageObject.dtsPath = "data/shapes/images/helicopter.dts";
} else if (powerupIdentifier == "MegaMarble") {
powerupImageObject = new DtsObject();
powerupImageObject.dtsPath = "data/shapes/items/megamarble.dts";
powerupImageObject.dtsPath = "data/shapes/images/grow.dts";
} else {
powerupIdentifier = "";
this.powerupImageObject = null;

View file

@ -0,0 +1,72 @@
package shaders;
class DefaultCubemapNormalNoSpecMaterial extends hxsl.Shader {
static var SRC = {
@param var diffuseMap:Sampler2D;
@param var cubeMap:SamplerCube;
@param var secondaryMapUvFactor:Float;
@global var camera:{
var position:Vec3;
@var var dir:Vec3;
};
@global var global:{
@perObject var modelView:Mat4;
@perObject var modelViewInverse:Mat4;
};
@input var input:{
var position:Vec3;
var normal:Vec3;
var uv:Vec2;
var t:Vec3;
var b:Vec3;
var n:Vec3;
};
var calculatedUV:Vec2;
var pixelColor:Vec4;
var specColor:Vec3;
var specPower:Float;
var pixelTransformedPosition:Vec3;
var transformedNormal:Vec3;
@var var outShading:Vec4;
@var var outReflectVec:Vec3;
function lambert(normal:Vec3, lightPosition:Vec3):Float {
var result = dot(normal, lightPosition);
return saturate(result);
}
function vertex() {
calculatedUV = input.uv;
var inLightVec = vec3(-0.5732, 0.27536, -0.77176) * mat3(global.modelViewInverse);
outShading = vec4(saturate(dot(-inLightVec, input.normal)));
outShading.w = 1;
outShading *= vec4(1.08, 1.03, 0.90, 1);
// eyePos /= vec3(global.modelViewInverse[0].x, global.modelViewInverse[1].y, global.modelViewInverse[2].z);
var cubeTrans = mat3(global.modelView);
var cubeEyePos = camera.position - global.modelView[3].xyz;
var cubeVertPos = input.position * cubeTrans;
var cubeNormal = (input.normal * cubeTrans).normalize();
var eyeToVert = cubeVertPos - cubeEyePos;
outReflectVec = reflect(eyeToVert, cubeNormal);
}
function fragment() {
// Diffuse part
var diffuse = diffuseMap.get(calculatedUV);
var ambient = vec4(0.472, 0.424, 0.475, 1.00);
var outCol = (outShading + ambient) * diffuse;
var incidentRay = normalize(pixelTransformedPosition - camera.position);
var reflectionRay = reflect(incidentRay, transformedNormal);
outCol += diffuse.a * cubeMap.get(outReflectVec);
pixelColor = outCol;
}
}
public function new(diffuse, secondaryMapUvFactor, skybox) {
super();
this.diffuseMap = diffuse;
this.cubeMap = skybox;
this.secondaryMapUvFactor = secondaryMapUvFactor;
}
}

View file

@ -0,0 +1,46 @@
package shaders;
class DefaultDiffuseMaterial extends hxsl.Shader {
static var SRC = {
@param var diffuseMap:Sampler2D;
@global var camera:{
var position:Vec3;
@var var dir:Vec3;
};
@global var global:{
@perObject var modelView:Mat4;
@perObject var modelViewInverse:Mat4;
};
@input var input:{
var position:Vec3;
var normal:Vec3;
var uv:Vec2;
var t:Vec3;
var b:Vec3;
var n:Vec3;
};
var calculatedUV:Vec2;
var pixelColor:Vec4;
@var var outShading:Vec4;
function vertex() {
calculatedUV = input.uv;
var objToTangentSpace = mat3(input.t, input.b, input.n);
var inLightVec = vec3(-0.5732, 0.27536, -0.77176) * mat3(global.modelViewInverse);
outShading = vec4(saturate(dot(-inLightVec, input.normal)));
outShading.w = 1;
outShading *= vec4(1.08, 1.03, 0.90, 1);
}
function fragment() {
var diffuse = diffuseMap.get(calculatedUV);
var ambient = vec4(0.472, 0.424, 0.475, 1.00);
var outCol = outShading + ambient;
outCol *= diffuse;
pixelColor = outCol;
}
}
public function new(diffuse) {
super();
this.diffuseMap = diffuse;
}
}

View file

@ -31,6 +31,7 @@ class DefaultMaterial extends hxsl.Shader {
@var var outPos:Vec3;
@var var outEyePos:Vec3;
@const var isHalfTile:Bool;
@const var doGammaRamp:Bool;
function lambert(normal:Vec3, lightPosition:Vec3):Float {
var result = dot(normal, lightPosition);
return saturate(result);
@ -73,11 +74,13 @@ class DefaultMaterial extends hxsl.Shader {
outCol += specular * diffuse.a;
// Gamma correction using our regression model
var a = 1.00759;
var b = 1.18764;
outCol.x = a * pow(outCol.x, b);
outCol.y = a * pow(outCol.y, b);
outCol.z = a * pow(outCol.z, b);
if (doGammaRamp) {
var a = 1.00759;
var b = 1.18764;
outCol.x = a * pow(outCol.x, b);
outCol.y = a * pow(outCol.y, b);
outCol.z = a * pow(outCol.z, b);
}
pixelColor = outCol;
}
@ -91,5 +94,6 @@ class DefaultMaterial extends hxsl.Shader {
this.specularColor = specularColor;
this.secondaryMapUvFactor = secondaryMapUvFactor;
this.isHalfTile = isHalfTile;
this.doGammaRamp = true;
}
}

View file

@ -26,6 +26,7 @@ class DefaultNormalMaterial extends hxsl.Shader {
var pixelColor:Vec4;
var specColor:Vec3;
var specPower:Float;
@const var doGammaRamp:Bool;
@var var outShading:Vec4;
@var var outLightVec:Vec4;
@var var outEyePos:Vec3;
@ -62,11 +63,13 @@ class DefaultNormalMaterial extends hxsl.Shader {
outCol += specular * diffuse.a;
// Gamma correction using our regression model
var a = 1.00759;
var b = 1.18764;
outCol.x = a * pow(outCol.x, b);
outCol.y = a * pow(outCol.y, b);
outCol.z = a * pow(outCol.z, b);
if (doGammaRamp) {
var a = 1.00759;
var b = 1.18764;
outCol.x = a * pow(outCol.x, b);
outCol.y = a * pow(outCol.y, b);
outCol.z = a * pow(outCol.z, b);
}
pixelColor = outCol;
}
@ -78,5 +81,6 @@ class DefaultNormalMaterial extends hxsl.Shader {
this.shininess = shininess;
this.specularColor = specularColor;
this.secondaryMapUvFactor = secondaryMapUvFactor;
this.doGammaRamp = true;
}
}

View file

@ -16,6 +16,7 @@ class DtsTexture extends hxsl.Shader {
@range(0, 1) @param var killAlphaThreshold:Float;
@param var texture:Sampler2D;
@const var normalizeNormals:Bool;
@const var passThrough:Bool;
@perInstance @param var currentOpacity:Float;
var calculatedUV:Vec2;
var pixelColor:Vec4;
@ -34,13 +35,17 @@ class DtsTexture extends hxsl.Shader {
var c = texture.get(calculatedUV);
if (killAlpha && c.a - killAlphaThreshold < 0)
discard;
if (additive)
pixelColor = c;
else
pixelColor *= c;
if (specularAlpha)
specColor *= c.aaa;
pixelColor.a *= c.a * currentOpacity;
if (!passThrough) {
if (additive)
pixelColor = c;
else
pixelColor *= c;
if (specularAlpha)
specColor *= c.aaa;
pixelColor.a *= c.a * currentOpacity;
} else {
pixelColor.a *= currentOpacity;
}
}
}

View file

@ -47,4 +47,26 @@ class AntiGravity extends PowerUp {
});
});
}
override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
if (matName == "antigrav_skin") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/items/antigrav_skin.png").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var normalTex = ResourceLoader.getTexture("data/shapes/items/antigrav_bump.png").resource;
normalTex.wrap = Repeat;
normalTex.mipMap = Nearest;
var shader = new shaders.DefaultMaterial(diffuseTex, normalTex, 32, new h3d.Vector(0.8, 0.8, 0.6, 1), 1);
shader.doGammaRamp = false;
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
}
}

View file

@ -8,7 +8,7 @@ import mis.MissionElement.MissionElementItem;
class Blast extends PowerUp {
public function new(element:MissionElementItem) {
super(element);
this.dtsPath = "data/shapes/items/blast.dts";
this.dtsPath = "data/shapes/images/blast.dts";
this.isCollideable = false;
this.isTSStatic = false;
this.showSequences = true;
@ -33,4 +33,26 @@ class Blast extends PowerUp {
public function use(timeState:TimeState) {
this.level.blastAmount = 1.03;
}
override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
if (matName == "blast_orbit_skin") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/images/blast_orbit_skin.png").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var normalTex = ResourceLoader.getTexture("data/shapes/images/blast_orbit_bump.png").resource;
normalTex.wrap = Repeat;
normalTex.mipMap = Nearest;
var shader = new shaders.DefaultMaterial(diffuseTex, normalTex, 32, new h3d.Vector(0.8, 0.8, 0.6, 1), 1);
shader.doGammaRamp = false;
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
}
}

View file

@ -13,7 +13,7 @@ class Checkpoint extends DtsObject {
public function new(element:MissionElementStaticShape) {
super();
this.dtsPath = "data/shapes/buttons/checkpoint.dts";
this.dtsPath = "data/shapes/pads/checkpad.dts";
this.isCollideable = true;
this.isTSStatic = false;
this.identifier = "Checkpoint";

View file

@ -48,4 +48,23 @@ class DuctFan extends ForceObject {
if (this.soundChannel.pause)
this.soundChannel.pause = false;
}
override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
if (matName == "fan") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/hazards/fan.png").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultNormalMaterial(diffuseTex, 12, new Vector(0.8, 0.8, 0.6, 1), 1);
shader.doGammaRamp = false;
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
}
}

View file

@ -7,7 +7,7 @@ import src.ResourceLoader;
class EasterEgg extends PowerUp {
public function new(element:MissionElementItem) {
super(element);
this.dtsPath = "data/shapes/items/easteregg.dts";
this.dtsPath = "data/shapes/items/egg.dts";
this.isCollideable = false;
this.isTSStatic = false;
this.identifier = "EasterEgg";

View file

@ -65,4 +65,28 @@ class Gem extends DtsObject {
this.pickedUp = false;
this.setOpacity(1);
}
override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
if (matName == "red.gem") {
var diffuseTex = ResourceLoader.getTexture('data/shapes/items/red.gem.png').resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var cubemapTex = new h3d.mat.Texture(64, 64, [Cube]);
var cubemapFace = ResourceLoader.getImage('data/skies/gemCubemapUp.png').resource;
for (i in 0...6) {
cubemapTex.uploadPixels(cubemapFace.getPixels(), 0, i);
}
var shader = new shaders.DefaultCubemapNormalNoSpecMaterial(diffuseTex, 1, cubemapTex);
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
}
}

View file

@ -1,5 +1,6 @@
package shapes;
import h3d.mat.Material;
import src.ResourceLoader;
import mis.MissionElement.MissionElementItem;
import src.TimeState;
@ -36,4 +37,23 @@ class Helicopter extends PowerUp {
marble.enableHelicopter(timeState.currentAttemptTime);
this.level.deselectPowerUp();
}
override function postProcessMaterial(matName:String, material:Material) {
if (matName == "copter_skin") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/images/copter_skin.png").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultNormalMaterial(diffuseTex, 32, new h3d.Vector(1, 1, 1, 1), 1);
shader.doGammaRamp = false;
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
}
}

View file

@ -10,7 +10,7 @@ import src.AudioManager;
class MegaMarble extends PowerUp {
public function new(element:MissionElementItem) {
super(element);
this.dtsPath = "data/shapes/items/megamarble.dts";
this.dtsPath = "data/shapes/images/grow.dts";
this.isCollideable = false;
this.isTSStatic = false;
this.showSequences = true;
@ -43,4 +43,26 @@ class MegaMarble extends PowerUp {
this.level.deselectPowerUp();
AudioManager.playSound(ResourceLoader.getResource('data/sound/dosuperjump.wav', ResourceLoader.getAudio, this.soundResources));
}
override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
if (matName == "grow") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/images/grow.png").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var normalTex = ResourceLoader.getTexture("data/shapes/images/grow_bump.png").resource;
normalTex.wrap = Repeat;
normalTex.mipMap = Nearest;
var shader = new shaders.DefaultMaterial(diffuseTex, normalTex, 32, new h3d.Vector(0.8, 0.8, 0.6, 1), 1);
shader.doGammaRamp = false;
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
}
}

View file

@ -1,9 +1,11 @@
package shapes;
import shaders.DtsTexture;
import collision.CollisionInfo;
import src.DtsObject;
import src.TimeState;
import src.Util;
import src.ResourceLoader;
class RoundBumper extends AbstractBumper {
public function new() {
@ -12,4 +14,23 @@ class RoundBumper extends AbstractBumper {
isCollideable = true;
identifier = "RoundBumper";
}
override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
if (matName == "bumper") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/bumpers/bumper.png").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultNormalMaterial(diffuseTex, 12, new h3d.Vector(0.8, 0.8, 0.8, 1), 1);
shader.doGammaRamp = false;
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
}
}

View file

@ -2,6 +2,7 @@ package shapes;
import mis.MissionElement.MissionElementStaticShape;
import src.DtsObject;
import src.ResourceLoader;
class SignCaution extends DtsObject {
public function new(element:MissionElementStaticShape) {
@ -19,4 +20,86 @@ class SignCaution extends DtsObject {
}
this.identifier = "CautionSign" + type;
}
override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
if (matName == "base.cautionsign") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/signs/base.cautionsign.jpg").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultDiffuseMaterial(diffuseTex);
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
if (matName == "caution.cautionsign") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/signs/caution.cautionsign.jpg").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultDiffuseMaterial(diffuseTex);
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
if (matName == "danger.cautionsign") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/signs/danger.cautionsign.jpg").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultDiffuseMaterial(diffuseTex);
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
if (matName == "cautionsignwood") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/signs/cautionsignwood.jpg").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultDiffuseMaterial(diffuseTex);
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
if (matName == "cautionsign_pole") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/signs/cautionsign_pole.jpg").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultDiffuseMaterial(diffuseTex);
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
}
}

View file

@ -2,28 +2,87 @@ package shapes;
import mis.MissionElement.MissionElementStaticShape;
import src.DtsObject;
import src.ResourceLoader;
class SignPlain extends DtsObject {
public function new(element:MissionElementStaticShape) {
super();
this.dtsPath = "data/shapes/signs/plainsign.dts";
this.isCollideable = true;
this.useInstancing = true;
// Determine the direction to show
var direction = element.datablock.substring("SignPlain".length).toLowerCase();
var direction = element.datablock.substring("Arrow".length).toLowerCase();
switch (direction) {
case "right":
this.matNameOverride.set("base.plainsign", "right.plainsign");
case "left":
this.matNameOverride.set("base.plainsign", "left.plainsign");
case "side":
this.dtsPath = 'data/shapes/signs/arrowsign_side.dts';
case "up":
this.matNameOverride.set("base.plainsign", "up.plainsign");
this.dtsPath = 'data/shapes/signs/arrowsign_up.dts';
case "down":
this.matNameOverride.set("base.plainsign", "down.plainsign");
this.dtsPath = 'data/shapes/signs/arrowsign_down.dts';
}
this.identifier = "SignPlain" + direction;
}
override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
if (matName == "arrowsign_arrow") {
var diffuseTex = ResourceLoader.getTexture('data/shapes/signs/arrowsign_arrow.png').resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultNormalMaterial(diffuseTex, 32, new h3d.Vector(1, 1, 1, 1), 1);
shader.doGammaRamp = false;
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
if (matName == "ArrowPostUVW") {
var diffuseTex = ResourceLoader.getTexture('data/shapes/signs/arrowpostUVW.png').resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultNormalMaterial(diffuseTex, 32, new h3d.Vector(0.8, 0.8, 0.6, 1), 1);
shader.doGammaRamp = false;
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
if (matName == "arrowsign_chain") {
material.blendMode = Alpha;
material.mainPass.enableLights = false;
}
if (matName == "arrowsign_post") {
var diffuseTex = ResourceLoader.getTexture('data/shapes/signs/arrowsign_post.png').resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var normalTex = ResourceLoader.getTexture("data/shapes/items/arrowsign_post_bump.png").resource;
normalTex.wrap = Repeat;
normalTex.mipMap = Nearest;
var shader = new shaders.DefaultMaterial(diffuseTex, normalTex, 12, new h3d.Vector(0.8, 0.8, 0.6, 1), 1);
shader.doGammaRamp = false;
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
}
}

View file

@ -6,11 +6,29 @@ class Sky extends DtsObject {
public function new(type:String) {
super();
this.dtsPath = 'data/shapes/skies/${type}/${type}.dts';
if (type == "astrolabecloudsbeginnershape")
this.dtsPath = 'data/shapes/astrolabe/astrolabe_clouds_beginner.dts';
if (type == "astrolabecloudsintermediateshape")
this.dtsPath = 'data/shapes/astrolabe/astrolabe_clouds_intermediate.dts';
if (type == "astrolabecloudsadvancedshape")
this.dtsPath = 'data/shapes/astrolabe/astrolabe_clouds_advanced.dts';
this.isCollideable = false;
this.useInstancing = true;
this.useInstancing = false;
this.identifier = type + "Sky";
}
public override function init(level:src.MarbleWorld, onFinish:() -> Void) {
super.init(level, onFinish);
for (mat in this.materials) {
var thisprops:Dynamic = mat.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
mat.props = thisprops;
mat.shadows = false;
mat.receiveShadows = false;
mat.blendMode = Alpha;
mat.mainPass.culling = h3d.mat.Data.Face.None;
}
}
}

View file

@ -71,4 +71,26 @@ class SuperJump extends PowerUp {
// this.level.particles.createEmitter(superJumpParticleOptions, null, () => Util.vecOimoToThree(marble.body.getPosition()));
this.level.deselectPowerUp();
}
override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
if (matName == "superJump_skin") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/items/superjump_skin.png").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var normalTex = ResourceLoader.getTexture("data/shapes/items/superjump_bump.png").resource;
normalTex.wrap = Repeat;
normalTex.mipMap = Nearest;
var shader = new shaders.DefaultMaterial(diffuseTex, normalTex, 32, new h3d.Vector(1, 1, 1, 1), 1);
shader.doGammaRamp = false;
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
}
}

View file

@ -89,4 +89,23 @@ class SuperSpeed extends PowerUp {
this.level.particleManager.createEmitter(superSpeedParticleOptions, this.ssEmitterParticleData, null, () -> marble.getAbsPos().getPosition());
this.level.deselectPowerUp();
}
override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
if (matName == "superSpeed_skin") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/items/superSpeed_skin.png").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultNormalMaterial(diffuseTex, 32, new h3d.Vector(1, 1, 1, 1), 1);
shader.doGammaRamp = false;
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
}
}

View file

@ -46,4 +46,26 @@ class TimeTravel extends PowerUp {
if (!this.level.rewinding)
level.addBonusTime(this.timeBonus);
}
override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
if (matName == "timeTravel_skin") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/items/timeTravel_skin.png").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultNormalMaterial(diffuseTex, 32, new h3d.Vector(1, 1, 1, 1), 1);
shader.doGammaRamp = false;
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
if (matName == "timeTravel_glass") {
// TODO
}
}
}

View file

@ -77,4 +77,22 @@ class Trapdoor extends DtsObject {
// this.level.replay.recordMarbleContact(this);
}
override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
if (matName == "trapdoor") {
var diffuseTex = ResourceLoader.getTexture("data/shapes/hazards/trapdoor.png").resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
var shader = new shaders.DefaultDiffuseMaterial(diffuseTex);
var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
dtsTex.passThrough = true;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shader);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = true;
}
}
}