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https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
Add landmine finally, fix some particle shit
This commit is contained in:
parent
9fe3cbcd22
commit
1c3e17d1bd
6 changed files with 107 additions and 78 deletions
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@ -40,11 +40,11 @@ class Move {
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}
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final bounceParticleOptions:ParticleEmitterOptions = {
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ejectionPeriod: 1,
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ejectionPeriod: 80,
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ambientVelocity: new Vector(0, 0, 0.0),
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ejectionVelocity: 2.6,
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velocityVariance: 0.25 * 0.5,
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emitterLifetime: 4,
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ejectionVelocity: 3,
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velocityVariance: 0.25,
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emitterLifetime: 250,
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inheritedVelFactor: 0,
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particleOptions: {
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texture: 'particles/star.png',
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@ -54,7 +54,7 @@ final bounceParticleOptions:ParticleEmitterOptions = {
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spinRandomMax: 90,
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lifetime: 500,
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lifetimeVariance: 100,
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dragCoefficient: 0.5,
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dragCoefficient: 1,
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acceleration: -2,
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colors: [new Vector(0.9, 0, 0, 1), new Vector(0.9, 0.9, 0, 1), new Vector(0.9, 0.9, 0, 0)],
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sizes: [0.25, 0.25, 0.25],
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@ -78,38 +78,55 @@ class Particle {
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return;
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}
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var t = this.currentAge / (this.lifeTime / 1000);
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for (i in 1...4) {
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if (this.o.times.length > i) {
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if (this.o.times[i] >= t) {
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var firstPart = t - this.o.times[i - 1];
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var total = this.o.times[i] - this.o.times[i - 1];
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firstPart /= total;
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this.color = Util.lerpThreeVectors(this.o.colors[i - 1], this.o.colors[i], firstPart);
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this.scale = Util.lerp(this.o.sizes[i - 1], this.o.sizes[i], firstPart);
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break;
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}
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}
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}
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// var velElapsed = elapsed / 1000;
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// velElapsed *= 0.001;
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// // velElapsed *= 0.001;
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// velElapsed = Math.pow(velElapsed, (1 - this.o.dragCoefficient)); // Somehow slow down velocity over time based on the drag coefficient
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// // Compute the position
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// var pos = this.position.add(this.vel.multiply(velElapsed + this.o.acceleration * (velElapsed * velElapsed) / 2));
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// this.position = pos;
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// // var pos = this.position.add(this.vel.multiply(velElapsed + this.o.acceleration * (velElapsed * velElapsed) / 2));
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// // this.position = pos;
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this.rotation = (this.initialSpin + this.o.spinSpeed * elapsed / 1000) * Math.PI / 180;
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// this.rotation = (this.initialSpin + this.o.spinSpeed * elapsed / 1000) * Math.PI / 180;
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// Check where we are in the times array
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var indexLow = 0;
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var indexHigh = 1;
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for (i in 2...this.o.times.length) {
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if (this.o.times[indexHigh] >= completion)
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break;
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// // Check where we are in the times array
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// var indexLow = 0;
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// var indexHigh = 1;
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// for (i in 2...this.o.times.length) {
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// if (this.o.times[indexHigh] >= completion)
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// break;
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indexLow = indexHigh;
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indexHigh = i;
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}
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// indexLow = indexHigh;
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// indexHigh = i;
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// }
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if (this.o.times.length == 1)
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indexHigh = indexLow;
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var t = (completion - this.o.times[indexLow]) / (this.o.times[indexHigh] - this.o.times[indexLow]);
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// if (this.o.times.length == 1)
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// indexHigh = indexLow;
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// var t = (completion - this.o.times[indexLow]) / (this.o.times[indexHigh] - this.o.times[indexLow]);
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// Adjust color
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var color = Util.lerpThreeVectors(this.o.colors[indexLow], this.o.colors[indexHigh], t);
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this.color = color;
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// this.material.opacity = color.a * * 1.5; // Adjusted because additive mixing can be kind of extreme
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// // Adjust color
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// var color = Util.lerpThreeVectors(this.o.colors[indexLow], this.o.colors[indexHigh], t);
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// this.color = color;
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// // this.material.opacity = color.a * * 1.5; // Adjusted because additive mixing can be kind of extreme
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// Adjust sizing
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this.scale = Util.lerp(this.o.sizes[indexLow], this.o.sizes[indexHigh], t);
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// // Adjust sizing
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// this.scale = Util.lerp(this.o.sizes[indexLow], this.o.sizes[indexHigh], t);
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}
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}
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@ -192,7 +209,7 @@ class ParticleEmitter {
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this.emit(time);
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}
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public function tick(time:Float) {
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public function tick(time:Float, dt:Float) {
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// Cap the amount of particles emitted in such a case to prevent lag
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if (time - this.lastEmitTime >= 1000)
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this.lastEmitTime = time - 1000;
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@ -217,9 +234,12 @@ class ParticleEmitter {
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// This isn't necessarily uniform but it's fine for the purpose.
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var randomPointOnSphere = new Vector(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1).normalized();
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// Compute the total velocity
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var vel = this.vel.multiply(this.o.inheritedVelFactor)
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.add(randomPointOnSphere.multiply(this.o.ejectionVelocity + this.o.velocityVariance * (Math.random() * 2 - 1)))
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.add(this.o.ambientVelocity);
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var initialVel = this.o.ejectionVelocity;
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initialVel += (this.o.velocityVariance * 2 * Math.random()) - this.o.velocityVariance;
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var vel = this.vel.multiply(this.o.inheritedVelFactor).add(randomPointOnSphere.multiply(initialVel)).add(this.o.ambientVelocity);
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// var vel = this.vel.multiply(this.o.inheritedVelFactor)
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// .add(randomPointOnSphere.multiply(this.o.ejectionVelocity + this.o.velocityVariance * (Math.random() * 2 - 1)))
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// .add(this.o.ambientVelocity);
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var particle = new Particle(this.o.particleOptions, this.manager, this.data, time, pos, vel);
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this.manager.addParticle(data, particle);
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}
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@ -260,7 +280,7 @@ class ParticleManager {
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for (instance in batch.instances)
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instance.update(currentTime, dt);
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}
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this.tick();
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this.tick(dt);
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for (obj => batch in particlebatches) {
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batch.meshBatch.begin(batch.instances.length);
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for (instance in batch.instances) {
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@ -348,12 +368,12 @@ class ParticleManager {
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this.removeEmitter(emitter);
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}
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public function tick() {
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public function tick(dt:Float) {
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var time = this.getTime();
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for (emitter in this.emitters) {
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if (emitter.getPos != null)
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emitter.setPos(emitter.getPos(), time);
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emitter.tick(time);
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emitter.tick(time, dt);
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// Remove the artifact that was created in a different future cause we rewinded and now we shifted timelines
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if (emitter.creationTime > time) {
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this.removeEmitter(emitter);
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@ -8,9 +8,10 @@ import h3d.Vector;
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class CollisionHull extends CollisionEntity {
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var hull:ConvexHull;
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var friction = 1.0;
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var restitution = 1.0;
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var force = 0.0;
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public var friction = 1.0;
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public var restitution = 1.0;
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public var force = 0.0;
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public function new(go:GameObject) {
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super(go);
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@ -1,5 +1,6 @@
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package shapes;
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import collision.CollisionHull;
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import collision.CollisionInfo;
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import src.DtsObject;
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import src.Util;
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@ -9,9 +10,9 @@ import h3d.Vector;
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import src.ResourceLoader;
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final landMineParticle:ParticleEmitterOptions = {
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ejectionPeriod: 0.2,
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ejectionPeriod: 2,
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ambientVelocity: new Vector(0, 0, 0),
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ejectionVelocity: 2,
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ejectionVelocity: 3,
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velocityVariance: 1,
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emitterLifetime: 50,
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inheritedVelFactor: 0.2,
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@ -23,7 +24,7 @@ final landMineParticle:ParticleEmitterOptions = {
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spinRandomMax: 90,
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lifetime: 1000,
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lifetimeVariance: 150,
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dragCoefficient: 0.8,
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dragCoefficient: 2,
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acceleration: 0,
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colors: [new Vector(0.56, 0.36, 0.26, 1), new Vector(0.56, 0.36, 0.26, 0)],
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sizes: [0.5, 1],
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@ -32,11 +33,11 @@ final landMineParticle:ParticleEmitterOptions = {
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};
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final landMineSmokeParticle:ParticleEmitterOptions = {
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ejectionPeriod: 0.5,
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ejectionPeriod: 2,
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ambientVelocity: new Vector(0, 0, 0),
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ejectionVelocity: 0.8,
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velocityVariance: 0.4,
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emitterLifetime: 50,
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ejectionVelocity: 4,
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velocityVariance: 0.5,
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emitterLifetime: 250,
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inheritedVelFactor: 0.25,
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particleOptions: {
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texture: 'particles/smoke.png',
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@ -46,7 +47,7 @@ final landMineSmokeParticle:ParticleEmitterOptions = {
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spinRandomMax: 90,
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lifetime: 1200,
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lifetimeVariance: 300,
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dragCoefficient: 0.85,
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dragCoefficient: 10,
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acceleration: -8,
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colors: [
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new Vector(0.56, 0.36, 0.26, 1),
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@ -59,10 +60,10 @@ final landMineSmokeParticle:ParticleEmitterOptions = {
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};
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final landMineSparksParticle:ParticleEmitterOptions = {
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ejectionPeriod: 0.4,
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ejectionPeriod: 3,
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ambientVelocity: new Vector(0, 0, 0),
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ejectionVelocity: 13 / 4,
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velocityVariance: 6.75 / 4,
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ejectionVelocity: 13,
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velocityVariance: 6.75,
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emitterLifetime: 100,
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inheritedVelFactor: 0.2,
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particleOptions: {
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@ -73,8 +74,8 @@ final landMineSparksParticle:ParticleEmitterOptions = {
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spinRandomMax: 90,
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lifetime: 500,
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lifetimeVariance: 350,
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dragCoefficient: 0.75,
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acceleration: -8,
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dragCoefficient: 1,
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acceleration: 0,
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colors: [
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new Vector(0.6, 0.4, 0.3, 1),
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new Vector(0.6, 0.4, 0.3, 1),
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@ -111,6 +112,23 @@ class LandMine extends DtsObject {
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landMineSparkParticleData.texture = ResourceLoader.getTexture("data/particles/spark.png");
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}
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override function onMarbleContact(time:Float, ?contact:CollisionInfo) {
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if (this.isCollideable) {
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// marble.velocity = marble.velocity.add(vec);
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this.disappearTime = this.level.currentTime;
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this.setCollisionEnabled(false);
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// if (!this.level.rewinding)
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// AudioManager.play(this.sounds[0]);
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this.level.particleManager.createEmitter(landMineParticle, landMineParticleData, this.getAbsPos().getPosition());
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this.level.particleManager.createEmitter(landMineSmokeParticle, landMineSmokeParticleData, this.getAbsPos().getPosition());
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this.level.particleManager.createEmitter(landMineSparksParticle, landMineSparkParticleData, this.getAbsPos().getPosition());
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}
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// Normally, we would add a light here, but that's too expensive for THREE, apparently.
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// this.level.replay.recordMarbleContact(this);
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}
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function computeExplosionStrength(r:Float) {
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// Figured out through testing by RandomityGuy
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if (r >= 10.25)
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@ -125,29 +143,6 @@ class LandMine extends DtsObject {
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return v;
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}
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override function onMarbleContact(time:Float, ?contact:CollisionInfo) {
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var marble = this.level.marble;
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var minePos = this.getAbsPos().getPosition();
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var off = marble.getAbsPos().getPosition().sub(minePos);
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var vec = off.normalized(); // Use the last pos so that it's a little less RNG
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// Add velocity to the marble
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var explosionStrength = this.computeExplosionStrength(off.length());
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marble.velocity = marble.velocity.add(vec.multiply(explosionStrength));
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this.disappearTime = level.currentTime;
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this.isCollideable = false;
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// this.setCollisionEnabled(false);
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// if (!this.level.rewinding)
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// AudioManager.play(this.sounds[0]);
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this.level.particleManager.createEmitter(landMineParticle, landMineParticleData, this.getAbsPos().getPosition());
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this.level.particleManager.createEmitter(landMineSmokeParticle, landMineSmokeParticleData, this.getAbsPos().getPosition());
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this.level.particleManager.createEmitter(landMineSparksParticle, landMineSparkParticleData, this.getAbsPos().getPosition());
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// Normally, we would add a light here, but that's too expensive for THREE, apparently.
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// this.level.replay.recordMarbleContact(this);
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}
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override function update(currentTime:Float, dt:Float) {
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super.update(currentTime, dt);
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if (currentTime >= this.disappearTime + 5 || currentTime < this.disappearTime) {
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@ -156,6 +151,19 @@ class LandMine extends DtsObject {
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this.setHide(true);
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}
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if (this.isCollideable) {
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var marble = this.level.marble;
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var minePos = this.getAbsPos().getPosition();
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var off = marble.getAbsPos().getPosition().sub(minePos);
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var strength = computeExplosionStrength(off.length());
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for (collider in this.colliders) {
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var hull:CollisionHull = cast collider;
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hull.force = strength;
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}
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}
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var opacity = Util.clamp((currentTime - (this.disappearTime + 5)), 0, 1);
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this.setOpacity(opacity);
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}
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@ -8,8 +8,8 @@ import src.DtsObject;
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final superJumpParticleOptions:src.ParticleSystem.ParticleEmitterOptions = {
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ejectionPeriod: 10,
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ambientVelocity: new Vector(0, 0, 0.05),
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ejectionVelocity: 1 * 0.5,
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velocityVariance: 0.25 * 0.5,
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ejectionVelocity: 0.5,
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velocityVariance: 0.125,
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emitterLifetime: 1000,
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inheritedVelFactor: 0.1,
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particleOptions: {
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@ -22,7 +22,7 @@ final superJumpParticleOptions:src.ParticleSystem.ParticleEmitterOptions = {
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lifetimeVariance: 150,
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dragCoefficient: 0.25,
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acceleration: 0,
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colors: [new Vector(0, 0.5, 1, 0), new Vector(0, 0.6, 1, 1), new Vector(0, 0.5, 1, 0)],
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colors: [new Vector(0, 0.5, 1, 0), new Vector(0, 0.6, 1, 1), new Vector(0, 0.6, 1, 0)],
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sizes: [0.25, 0.25, 0.5],
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times: [0, 0.75, 1]
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}
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@ -10,8 +10,8 @@ import src.DtsObject;
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final superSpeedParticleOptions:ParticleEmitterOptions = {
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ejectionPeriod: 5,
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ambientVelocity: new Vector(0, 0, 0.2),
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ejectionVelocity: 1 * 0.5,
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velocityVariance: 0.25 * 0.5,
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ejectionVelocity: 1,
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velocityVariance: 0.25,
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emitterLifetime: 1100,
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inheritedVelFactor: 0.25,
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particleOptions: {
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