make camera curve better

This commit is contained in:
RandomityGuy 2025-04-13 22:58:09 +05:30
parent 0a42f481ca
commit 204e110609

View file

@ -200,7 +200,7 @@ class CameraController extends Object {
}
function applyNonlinearScale(value:Float) {
return Math.pow(Math.abs(value), 3.2) * (value >= 0 ? 1 : -1);
return Math.pow(Math.abs(value), 1.6) * (value >= 0 ? 1 : -1);
}
public function startCenterCamera() {
@ -231,8 +231,8 @@ class CameraController extends Object {
var lerpt = 1 - Math.pow(0.5, dt / 0.016); // Math.min(1, 1 - Math.pow(0.6, dt / 0.032)); // hxd.Math.min(1, 1 - Math.pow(0.6, dt * 600));
var gamepadX = applyNonlinearScale(rescaleDeadZone(Gamepad.getAxis(Settings.gamepadSettings.cameraXAxis), 0.25));
var gamepadY = applyNonlinearScale(rescaleDeadZone(Gamepad.getAxis(Settings.gamepadSettings.cameraYAxis), 0.25));
var gamepadX = applyNonlinearScale(rescaleDeadZone(Gamepad.getAxis(Settings.gamepadSettings.cameraXAxis), Settings.gamepadSettings.axisDeadzone));
var gamepadY = rescaleDeadZone(Gamepad.getAxis(Settings.gamepadSettings.cameraYAxis), Settings.gamepadSettings.axisDeadzone);
if (gamepadX != 0.0 || gamepadY != 0.0) {
wasLastGamepadInput = true;
@ -252,8 +252,13 @@ class CameraController extends Object {
cameraPitchDelta = 0;
}
var deltaX = 0.75 * 5 * cameraYawDelta * dt * Settings.gamepadSettings.cameraSensitivity;
var deltaY = 0.75 * 5 * cameraPitchDelta * dt * Settings.gamepadSettings.cameraSensitivity;
var gamePadSensitivity = 1.0;
if (wasLastGamepadInput) {
gamePadSensitivity = (1.6 - Settings.controlsSettings.cameraSensitivity); // It defaults to 0.6
}
var deltaX = 0.75 * 5 * cameraYawDelta * dt * gamePadSensitivity;
var deltaY = 0.75 * 5 * cameraPitchDelta * dt * gamePadSensitivity;
var deltaNew = deltaX;