mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-12-29 11:22:16 +00:00
don't collide with tiny triangles
This commit is contained in:
parent
939910eb6c
commit
2283afe20d
4 changed files with 64 additions and 3 deletions
33
src/Debug.hx
33
src/Debug.hx
|
|
@ -10,8 +10,15 @@ class Debug {
|
|||
static var drawBounds:Bool = false;
|
||||
|
||||
static var _triangles:Array<h3d.col.Point> = [];
|
||||
static var _spheres:Array<{
|
||||
position:Vector,
|
||||
radius:Float
|
||||
}> = [];
|
||||
|
||||
static var debugTriangles:h3d.scene.Mesh;
|
||||
static var debugSphere:h3d.scene.MeshBatch;
|
||||
|
||||
public static function init() {}
|
||||
|
||||
public static function update() {
|
||||
if (_triangles.length != 0 && drawBounds) {
|
||||
|
|
@ -30,6 +37,28 @@ class Debug {
|
|||
debugTriangles = null;
|
||||
}
|
||||
}
|
||||
if (_spheres.length != 0 && drawBounds) {
|
||||
if (debugSphere == null) {
|
||||
var sphprim = new h3d.prim.Sphere();
|
||||
sphprim.addUVs();
|
||||
sphprim.addNormals();
|
||||
debugSphere = new h3d.scene.MeshBatch(sphprim, h3d.mat.Material.create());
|
||||
debugSphere.material.castShadows = false;
|
||||
debugSphere.material.receiveShadows = false;
|
||||
MarbleGame.instance.scene.addChild(debugSphere);
|
||||
}
|
||||
debugSphere.begin(_spheres.length);
|
||||
for (sph in _spheres) {
|
||||
debugSphere.setPosition(sph.position.x, sph.position.y, sph.position.z);
|
||||
debugSphere.setScale(sph.radius);
|
||||
debugSphere.emitInstance();
|
||||
}
|
||||
} else {
|
||||
if (debugSphere != null) {
|
||||
debugSphere.remove();
|
||||
debugSphere = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static function drawTriangle(p1:Vector, p2:Vector, p3:Vector) {
|
||||
|
|
@ -37,4 +66,8 @@ class Debug {
|
|||
_triangles.push(p2.toPoint());
|
||||
_triangles.push(p1.toPoint());
|
||||
}
|
||||
|
||||
public static function drawSphere(centre:Vector, radius:Float) {
|
||||
_spheres.push({position: centre.clone(), radius: radius});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package;
|
||||
|
||||
import src.Debug;
|
||||
import src.Marbleland;
|
||||
import src.Console;
|
||||
import hxd.Key;
|
||||
|
|
|
|||
|
|
@ -1127,6 +1127,7 @@ class Marble extends GameObject {
|
|||
found = true;
|
||||
// iterationFound = true;
|
||||
i += 3;
|
||||
// Debug.drawSphere(currentFinalPos, radius);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
|
@ -1206,6 +1207,7 @@ class Marble extends GameObject {
|
|||
lastContactPos = vertDiff.multiply(distanceAlongEdge / edgeLen).add(thisVert);
|
||||
lastVert = thisVert;
|
||||
found = true;
|
||||
// Debug.drawSphere(currentFinalPos, radius);
|
||||
// iterationFound = true;
|
||||
continue;
|
||||
}
|
||||
|
|
@ -1250,6 +1252,7 @@ class Marble extends GameObject {
|
|||
currentFinalPos = position.add(relVel.multiply(finalT));
|
||||
lastContactPos = thisVert;
|
||||
found = true;
|
||||
// Debug.drawSphere(currentFinalPos, radius);
|
||||
// iterationFound = true;
|
||||
}
|
||||
}
|
||||
|
|
@ -1297,6 +1300,7 @@ class Marble extends GameObject {
|
|||
|
||||
finalT = edgeCollisionTime;
|
||||
currentFinalPos = position.add(relVel.multiply(finalT));
|
||||
// Debug.drawSphere(currentFinalPos, radius);
|
||||
|
||||
lastVert = thisVert;
|
||||
found = true;
|
||||
|
|
@ -1503,13 +1507,30 @@ class Marble extends GameObject {
|
|||
do {
|
||||
var resolved = 0;
|
||||
for (testTri in concernedContacts) {
|
||||
// Check if we are on wrong side of the triangle
|
||||
if (testTri.n.dot(position) - testTri.n.dot(testTri.v[0]) < 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var t1 = testTri.v[1].sub(testTri.v[0]);
|
||||
var t2 = testTri.v[2].sub(testTri.v[0]);
|
||||
var tarea = Math.abs(t1.cross(t2).length()) / 2.0;
|
||||
|
||||
// Check if our triangle is too small to be collided with
|
||||
if (tarea < 0.001) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var tsi = Collision.TriangleSphereIntersection(testTri.v[0], testTri.v[1], testTri.v[2], testTri.n, position, radius, testTri.edge,
|
||||
testTri.concavity);
|
||||
if (tsi.result) {
|
||||
var separatingDistance = position.sub(tsi.point).normalized();
|
||||
var distToContactPlane = tsi.point.distance(position);
|
||||
if (radius - 0.005 - distToContactPlane > 0.0001) {
|
||||
// Nudge to the surface of the contact plane
|
||||
position = position.add(tsi.normal.multiply(radius - distToContactPlane - 0.005));
|
||||
Debug.drawTriangle(testTri.v[0], testTri.v[1], testTri.v[2]);
|
||||
Debug.drawSphere(position, radius);
|
||||
position = position.add(separatingDistance.multiply(radius - distToContactPlane - 0.005));
|
||||
resolved++;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@ typedef ITSResult = {
|
|||
var result:Bool;
|
||||
var normal:Vector;
|
||||
var point:Vector;
|
||||
var resIdx:Int;
|
||||
}
|
||||
|
||||
class Collision {
|
||||
|
|
@ -67,7 +68,8 @@ class Collision {
|
|||
var res:ITSResult = {
|
||||
result: false,
|
||||
point: null,
|
||||
normal: null
|
||||
normal: null,
|
||||
resIdx: 0
|
||||
};
|
||||
|
||||
var pnorm = normal.clone();
|
||||
|
|
@ -146,7 +148,8 @@ class Collision {
|
|||
var res:ITSResult = {
|
||||
result: false,
|
||||
point: null,
|
||||
normal: null
|
||||
normal: null,
|
||||
resIdx: -1
|
||||
};
|
||||
|
||||
var v0 = A;
|
||||
|
|
@ -217,6 +220,7 @@ class Collision {
|
|||
res.result = true;
|
||||
res.normal = N.clone();
|
||||
res.point = P.sub(N.multiply(P.sub(v0).dot(N)));
|
||||
res.resIdx = 0;
|
||||
} else {
|
||||
var closestPt = P.sub(N.multiply(P.sub(v0).dot(N)));
|
||||
var r1 = ClosestPointLine(v0, v1, closestPt);
|
||||
|
|
@ -242,6 +246,8 @@ class Collision {
|
|||
res.normal = P.sub(res.point).normalized();
|
||||
res.result = true;
|
||||
|
||||
res.resIdx = chosenEdge;
|
||||
|
||||
// if (res.normal.dot(N) > 0.8) {
|
||||
// // Internal edge
|
||||
// if (chosenEdge & edgeData > 0) {
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue