fix android issues

This commit is contained in:
RandomityGuy 2024-07-12 23:23:26 +05:30
parent 2ef8bc8a58
commit 28221b5f8a
16 changed files with 95 additions and 92 deletions

View file

@ -164,7 +164,7 @@ class CameraController extends Object {
deltaposY = 0;
}
var factor = isTouch ? Util.lerp(1 / 25, 1 / 15,
var factor = isTouch ? Util.lerp(1 / 200, 1 / 50,
Settings.controlsSettings.cameraSensitivity) : Util.lerp(1 / 1000, 1 / 200, Settings.controlsSettings.cameraSensitivity);
// CameraPitch += deltaposY * factor;

View file

@ -64,8 +64,16 @@ class Main extends hxd.App {
s3d.camera.setFovX(Settings.optionsSettings.fovX, Settings.optionsSettings.screenWidth / Settings.optionsSettings.screenHeight);
#end
#if android
var zoomRatio = Window.getInstance().height / 700;
var zoomRatio = Math.min(Window.getInstance().height, Window.getInstance().width) / 700;
s2d.scaleMode = Zoom(zoomRatio);
trace("Initial Window resized to "
+ Window.getInstance().width
+ "x"
+ Window.getInstance().height
+ " (Zoom "
+ zoomRatio
+ ")");
#end
#if android

View file

@ -61,11 +61,14 @@ class ResourceLoader {
#if (js || android)
var mfileSystem = ManifestBuilder.create("data");
var mloader:ManifestLoader = new ManifestLoader(mfileSystem);
var preloader = new ManifestProgress(mloader, () -> {
loader = mloader;
fileSystem = mfileSystem;
onLoadedFunc();
}, scene2d);
var entries = mfileSystem.manifest.iterator();
while (entries.hasNext()) {
var e = entries.next();
e.load();
}
loader = mloader;
fileSystem = mfileSystem;
onLoadedFunc();
#if js
loader = mloader;
fileSystem = mfileSystem;
@ -109,9 +112,6 @@ class ResourceLoader {
});
worker.run();
#end
#if android
preloader.start();
#end
#end
#if (hl && !android)
onLoadedFunc();

View file

@ -250,11 +250,11 @@ class Settings {
return null;
}
@:hlNative public static function open_url(url:String):Void {}
@:hlNative public static function open_web_url(url:String):Void {}
#end
public static function applySettings() {
#if hl
#if (hl && !android)
Window.getInstance().resize(optionsSettings.screenWidth, optionsSettings.screenHeight);
Window.getInstance().displayMode = optionsSettings.isFullScreen ? FullscreenResize : Windowed;
#end
@ -489,9 +489,26 @@ class Settings {
public static function init() {
load();
#if hl
Window.getInstance().resize(Window.getInstance().width, Window.getInstance().height);
var wnd = Window.getInstance();
// var zoomRatio = Window.getInstance().windowToPixelRatio;
// Window.getInstance().resize(Window.getInstance().width, Window.getInstance().height);
// Window.getInstance().resize(optionsSettings.screenWidth, optionsSettings.screenHeight);
Window.getInstance().displayMode = optionsSettings.isFullScreen ? FullscreenResize : Windowed;
// Window.getInstance().displayMode = optionsSettings.isFullScreen ? FullscreenResize : Windowed;
var zoomRatio = Math.min(Window.getInstance().height, Window.getInstance().width) / 700;
Settings.zoomRatio = zoomRatio;
#if hl
Settings.optionsSettings.screenWidth = cast wnd.width;
Settings.optionsSettings.screenHeight = cast wnd.height;
#end
trace("Window resized to "
+ Settings.optionsSettings.screenWidth
+ "x"
+ Settings.optionsSettings.screenHeight
+ " (Zoom "
+ zoomRatio
+ ")");
// MarbleGame.canvas.scene2d.scaleMode = Zoom(zoomRatio);
#end
#if js
Window.getInstance().propagateKeyEvents = true;

View file

@ -140,9 +140,10 @@ class ManifestEntry extends FileEntry {
});
}
#else
if (onReady != null)
if (onReady != null) {
onReady();
// haxe.Timer.delay(onReady, 1);
// haxe.Timer.delay(onReady, 1);
}
#end
}

View file

@ -102,7 +102,7 @@ class ManifestProgress extends h2d.Object {
function finish():Void {
// setProgress(1, 1);
repaint();
// repaint();
text.text = "All done!";
if (removeSelf)
remove();
@ -110,18 +110,18 @@ class ManifestProgress extends h2d.Object {
}
function showFileName(task:LoaderTask) {
repaint();
// repaint();
// text.text = "Loading: " + task.entry.path;
}
function fileLoaded(task:LoaderTask) {
repaint();
// repaint();
// setProgress(1, 1);
// text.text = "Loaded : " + task.entry.path;
}
function fileProgress(task:LoaderTask) {
repaint();
// repaint();
// setProgress(task.loaded, task.total);
}
}

View file

@ -9,7 +9,8 @@ class TorqueFileEntry extends LocalEntry {
onReady();
#else
// if (Settings.optionsSettings.fastLoad)
onReady();
if (onReady != null)
haxe.Timer.delay(onReady, 1);
// else {
// if (onReady != null)
// haxe.Timer.delay(onReady, 1);

View file

@ -1,6 +1,7 @@
package gui;
import h2d.filter.Filter;
import h2d.HtmlText;
import h2d.Flow;
import h3d.Engine;
import h2d.Tile;
@ -52,7 +53,6 @@ class GuiMLTextListCtrl extends GuiControl {
super();
this.font = font;
this.texts = texts;
this._manualScroll = true;
this.textObjs = [];
this.dropShadow = filter;
this._imageLoader = imageLoader;
@ -109,8 +109,7 @@ class GuiMLTextListCtrl extends GuiControl {
for (i in 0...textObjs.length) {
var text = textObjs[i];
text.setPosition(Math.floor((!scrollable ? renderRect.position.x : 0) + 5),
Math.floor((!scrollable ? renderRect.position.y : 0)
+ (i * (text.font.size + 4 * Settings.uiScale) + (5 + textYOffset) * Settings.uiScale - this.scroll)));
Math.floor((!scrollable ? renderRect.position.y : 0) + (i * (text.font.size + 4) + 5 + textYOffset * Settings.uiScale - this.scroll)));
if (_prevSelected == i) {
text.textColor = selectedColor;
@ -118,20 +117,14 @@ class GuiMLTextListCtrl extends GuiControl {
}
}
public override function render(scene2d:Scene, ?parent:h2d.Flow) {
public override function render(scene2d:Scene) {
var renderRect = this.getRenderRectangle();
var htr = this.getHitTestRect(false);
var htr = this.getHitTestRect();
if (parent != null) {
if (parent.contains(g))
parent.removeChild(g);
parent.addChild(g);
var off = this.getOffsetFromParent();
parent.getProperties(g).isAbsolute = true;
g.setPosition(off.x, off.y - this.scroll);
}
if (scene2d.contains(g))
scene2d.removeChild(g);
scene2d.addChild(g);
g.setPosition(renderRect.position.x, renderRect.position.y - this.scroll);
if (scrollable) {
this.flow = new Flow();
@ -141,18 +134,12 @@ class GuiMLTextListCtrl extends GuiControl {
this.flow.multiline = true;
this.flow.layout = Stack;
this.flow.overflow = FlowOverflow.Hidden;
if (scene2d.contains(this.flow))
scene2d.removeChild(this.flow);
if (parent != null) {
if (parent.contains(this.flow)) {
parent.removeChild(this.flow);
}
parent.addChild(this.flow);
var off = this.getOffsetFromParent();
var props = parent.getProperties(this.flow);
props.isAbsolute = true;
scene2d.addChild(this.flow);
this.flow.setPosition(off.x, off.y);
}
this.flow.setPosition(htr.position.x, htr.position.y);
}
for (i in 0...textObjs.length) {
@ -170,8 +157,7 @@ class GuiMLTextListCtrl extends GuiControl {
}
text.setPosition(Math.floor((!scrollable ? renderRect.position.x : 0) + 5),
Math.floor((!scrollable ? renderRect.position.y : 0)
+ (i * (text.font.size + 4 * Settings.uiScale) + (5 + textYOffset) * Settings.uiScale - this.scroll)));
Math.floor((!scrollable ? renderRect.position.y : 0) + (i * (text.font.size + 4) + 5 + textYOffset * Settings.uiScale - this.scroll)));
if (_prevSelected == i) {
text.textColor = selectedColor;
@ -179,11 +165,11 @@ class GuiMLTextListCtrl extends GuiControl {
}
redrawSelectionRect(htr);
super.render(scene2d, parent);
super.render(scene2d);
}
public function calculateFullHeight() {
return (this.texts.length * (font.size + 4 * Settings.uiScale));
return (this.texts.length * (font.size + 4));
}
public override function dispose() {
@ -203,11 +189,11 @@ class GuiMLTextListCtrl extends GuiControl {
if (MarbleGame.canvas.scene2d.contains(text)) {
MarbleGame.canvas.scene2d.removeChild(text); // Refresh "layer"
}
text.remove();
}
if (MarbleGame.canvas.scene2d.contains(g))
MarbleGame.canvas.scene2d.removeChild(g);
g.remove();
if (MarbleGame.canvas.scene2d.contains(this.flow))
MarbleGame.canvas.scene2d.removeChild(this.flow);
}
public override function onMouseMove(mouseState:MouseState) {
@ -215,7 +201,7 @@ class GuiMLTextListCtrl extends GuiControl {
var renderRect = this.getRenderRectangle();
var yStart = renderRect.position.y;
var dy = mousePos.y - yStart;
var hoverIndex = Math.floor(dy / (font.size + 4 * Settings.uiScale));
var hoverIndex = Math.floor((dy + this.scroll) / (font.size + 4));
if (hoverIndex >= this.texts.length) {
hoverIndex = -1;
}
@ -247,7 +233,7 @@ class GuiMLTextListCtrl extends GuiControl {
var renderRect = this.getRenderRectangle();
var yStart = renderRect.position.y;
var dy = mousePos.y - yStart;
var selectedIndex = Math.floor((dy + this.scroll) / (font.size + 4 * Settings.uiScale));
var selectedIndex = Math.floor((dy + this.scroll) / (font.size + 4));
if (selectedIndex >= this.texts.length) {
selectedIndex = -1;
}
@ -267,31 +253,26 @@ class GuiMLTextListCtrl extends GuiControl {
g.clear();
g.beginFill(selectedFillColor);
var off = this.getOffsetFromParent();
// Check if we are between the top and bottom, render normally in that case
var topY = 2 * Settings.uiScale + (_prevSelected * (font.size + 4 * Settings.uiScale)) + g.y;
var bottomY = 2 * Settings.uiScale + (_prevSelected * (font.size + 4 * Settings.uiScale)) + g.y + font.size + 4 * Settings.uiScale;
var topRectY = off.y;
var bottomRectY = off.y + renderRect.extent.y;
var topY = 2 + (_prevSelected * (font.size + 4)) + g.y;
var bottomY = 2 + (_prevSelected * (font.size + 4)) + g.y + font.size + 4;
var topRectY = renderRect.position.y;
var bottomRectY = renderRect.position.y + renderRect.extent.y;
if (topY >= topRectY && bottomY <= bottomRectY)
g.drawRect(0, 5 * Settings.uiScale
+ (_prevSelected * (font.size + 4 * Settings.uiScale))
- 3 * Settings.uiScale, renderRect.extent.x,
font.size
+ 4 * Settings.uiScale);
g.drawRect(0, 5 + (_prevSelected * (font.size + 4)) - 3, renderRect.extent.x, font.size + 4);
// We need to do math the draw the partially visible top selected
if (topY <= topRectY && bottomY >= topRectY) {
g.drawRect(0, this.scroll, renderRect.extent.x, topY + font.size + 4 * Settings.uiScale - off.y);
g.drawRect(0, this.scroll, renderRect.extent.x, topY + font.size + 4 - renderRect.position.y);
}
// Same for the bottom
if (topY <= bottomRectY && bottomY >= bottomRectY) {
g.drawRect(0, this.scroll
+ renderRect.extent.y
- font.size
- 4 * Settings.uiScale
+ (topY + font.size + 4 * Settings.uiScale - bottomRectY),
renderRect.extent.x, off.y
- 4
+ (topY + font.size + 4 - bottomRectY), renderRect.extent.x,
renderRect.position.y
+ renderRect.extent.y
- (topY));
}
@ -306,11 +287,11 @@ class GuiMLTextListCtrl extends GuiControl {
var renderRect = this.getRenderRectangle();
this.scroll = scrollY;
var hittestrect = this.getHitTestRect(false);
var hittestrect = this.getHitTestRect();
for (i in 0...textObjs.length) {
var text = textObjs[i];
text.y = Math.floor((i * (text.font.size + 4 * Settings.uiScale) + (5 + textYOffset) * Settings.uiScale - scrollY));
g.y = -scrollY;
text.y = Math.floor((i * (text.font.size + 4) + 5 + textYOffset * Settings.uiScale - scrollY));
g.y = renderRect.position.y - scrollY;
}
redrawSelectionRect(hittestrect);
}

View file

@ -394,7 +394,7 @@ class MPPlayMissionGui extends GuiImage {
chatScroll = new GuiScrollCtrl(ResourceLoader.getResource("data/ui/common/philscroll.png", ResourceLoader.getImage, this.imageResources).toTile());
chatScroll.position = new Vector(47, 282);
chatScroll.extent = new Vector(407, 193);
chatScroll.childrenHandleScroll = true;
// chatScroll.childrenHandleScroll = true;
chatScroll.scrollToBottom = true;
window.addChild(chatScroll);
@ -402,7 +402,8 @@ class MPPlayMissionGui extends GuiImage {
chatBox.text.textColor = 0x000000;
chatBox.horizSizing = Width;
chatBox.position = new Vector(0, 0);
chatBox.extent = new Vector(396, 1184);
chatBox.extent = new Vector(396, 193);
chatBox.scrollable = true;
chatScroll.addChild(chatBox);
var chatInputContainer = new GuiControl();
@ -430,7 +431,7 @@ class MPPlayMissionGui extends GuiImage {
}
}
chatInput.text.text = "";
haxe.Timer.delay(() -> chatInput.text.focus(), 10);
// haxe.Timer.delay(() -> chatInput.text.focus(), 10);
}
@:privateAccess Key.keyPressed[e.keyCode] = 0; // consume keys
}
@ -646,8 +647,8 @@ class MPPlayMissionGui extends GuiImage {
redrawChat();
}
public override function render(scene2d:Scene, ?parent:h2d.Flow) {
super.render(scene2d, parent);
public override function render(scene2d:Scene) {
super.render(scene2d);
setSelectedFunc(currentSelectionStatic);
}

View file

@ -198,7 +198,7 @@ class MPPreGameDlg extends GuiControl {
.toTile());
playerListContainer.position = new Vector(57, 286);
playerListContainer.extent = new Vector(525, 99);
playerListContainer.childrenHandleScroll = true;
// playerListContainer.childrenHandleScroll = true;
// playerList.maxScrollY = 394 * Settings.uiScale;
dialogImg.addChild(playerListContainer);

View file

@ -167,7 +167,6 @@ class MPSearchGui extends GuiImage {
scrollCtrl = new GuiScrollCtrl(ResourceLoader.getResource("data/ui/common/philscroll.png", ResourceLoader.getImage, this.imageResources).toTile());
scrollCtrl.position = new Vector(18, 68);
scrollCtrl.extent = new Vector(447, 317);
scrollCtrl.childrenHandleScroll = true;
this.addChild(scrollCtrl);
searchMissionList = new GuiTextListCtrl(markerFelt24, displayList, 0xFFFFFF);

View file

@ -54,7 +54,7 @@ class MainMenuGui extends GuiImage {
siteButton.extent = new Vector(400, 30);
siteButton.pressedAction = (sender) -> {
#if sys
Settings.open_url("https://marbleblast.com");
Settings.open_web_url("https://marbleblast.com");
#end
#if js
js.Browser.window.open("https://marbleblast.com");
@ -198,7 +198,7 @@ class MainMenuGui extends GuiImage {
kofi.extent = new Vector(143, 36);
kofi.pressedAction = (sender) -> {
#if sys
Settings.open_url("https://ko-fi.com/H2H5FRTTL");
Settings.open_web_url("https://ko-fi.com/H2H5FRTTL");
#end
#if js
js.Browser.window.open("https://ko-fi.com/H2H5FRTTL");
@ -213,7 +213,7 @@ class MainMenuGui extends GuiImage {
github.extent = new Vector(94, 38);
github.pressedAction = (sender) -> {
#if sys
Settings.open_url("https://github.com/RandomityGuy/MBHaxe");
Settings.open_web_url("https://github.com/RandomityGuy/MBHaxe");
#end
#if js
js.Browser.window.open("https://github.com/RandomityGuy/MBHaxe");

View file

@ -68,12 +68,9 @@ class OptionsDlg extends GuiImage {
generalBtn.extent = new Vector(134, 65);
window.addChild(generalBtn);
var hotkeysBtn = new GuiButton(loadButtonImages2('data/ui/options/hotkeys'));
var hotkeysBtn = new GuiButton(loadButtonImages2('data/ui/options/hotkeys')); // touch settings
hotkeysBtn.position = new Vector(325, 19);
hotkeysBtn.extent = new Vector(134, 65);
if (touch) {
hotkeysBtn.disabled = true;
}
window.addChild(hotkeysBtn);
var onlineBtn = new GuiImage(ResourceLoader.getResource("data/ui/options/online_i.png", ResourceLoader.getImage, this.imageResources).toTile());

View file

@ -237,8 +237,6 @@ class PlayGui {
};
Window.getInstance().addResizeEvent(resizeEv);
onFinish();
}
public function initTimer() {
@ -862,7 +860,7 @@ class PlayGui {
public function setSpectateMenu(enabled:Bool) {
if (enabled && spectatorCtrl == null) {
initSpectatorMenu();
spectatorCtrl.render(MarbleGame.canvas.scene2d, @:privateAccess playGuiCtrl._flow);
spectatorCtrl.render(MarbleGame.canvas.scene2d);
blastFill.bmp.visible = false;
blastFrame.bmp.visible = false;
return true;
@ -1164,7 +1162,7 @@ class PlayGui {
color: 0
}; // new h2d.filter.DropShadow(1.414, 0.785, 0x000000F, 1, 0, 0.4, 1, true);
this.playGuiCtrl.addChild(middleMsg);
middleMsg.render(scene2d, @:privateAccess this.playGuiCtrl._flow);
middleMsg.render(scene2d);
middleMsg.text.y -= (25 / playGuiCtrl.extent.y) * scene2d.height;
this.middleMessages.push({ctrl: middleMsg, age: 0});

View file

@ -1117,7 +1117,7 @@ class PlayMissionGui extends GuiImage {
kofi.extent = new Vector(143, 36);
kofi.pressedAction = (sender) -> {
#if sys
Settings.open_url("https://ko-fi.com/H2H5FRTTL");
Settings.open_web_url("https://ko-fi.com/H2H5FRTTL");
#end
#if js
js.Browser.window.open("https://ko-fi.com/H2H5FRTTL");

View file

@ -233,8 +233,8 @@ class TouchInput {
this.rightButton = new SpectatorChangeTargetButton(true);
this.leftButton.add(par);
this.rightButton.add(par);
this.leftButton.guiElement.render(MarbleGame.canvas.scene2d, @:privateAccess par._flow);
this.rightButton.guiElement.render(MarbleGame.canvas.scene2d, @:privateAccess par._flow);
this.leftButton.guiElement.render(MarbleGame.canvas.scene2d);
this.rightButton.guiElement.render(MarbleGame.canvas.scene2d);
}
} else {
jumpButton.setVisible(true);