mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
make everything properly resizable
This commit is contained in:
parent
6948f16723
commit
2ceeb6ddb5
16 changed files with 220 additions and 19 deletions
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@ -171,7 +171,6 @@ class MarbleGame {
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JSPlatform.initFullscreenEnforcer();
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Window.getInstance().removeEventTarget(@:privateAccess Key.onEvent);
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Window.getInstance().addResizeEvent(() -> {});
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#end
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}
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@ -1,5 +1,6 @@
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package src;
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import hxd.Window;
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import src.ResourceLoader;
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import shaders.GammaRamp;
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import h3d.mat.Texture;
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@ -32,6 +33,7 @@ class Renderer extends h3d.scene.Renderer {
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blurShader = new ScreenFx<Blur>(new Blur());
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copyPass = new h3d.pass.Copy();
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sfxBuffer = new Texture(512, 512, [Target]);
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Window.getInstance().addResizeEvent(() -> onResize());
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}
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public inline static function getSfxBuffer() {
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@ -46,6 +48,17 @@ class Renderer extends h3d.scene.Renderer {
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p.draw(passes, sort);
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}
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function onResize() {
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if (backBuffer != null) {
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backBuffer.dispose();
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backBuffer = null;
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}
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if (glowBuffer != null) {
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glowBuffer.dispose();
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glowBuffer = null;
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}
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}
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override function getPassByName(name:String):h3d.pass.Base {
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if (name == "alpha"
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|| name == "additive"
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@ -73,8 +86,9 @@ class Renderer extends h3d.scene.Renderer {
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if (has("normal"))
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renderPass(normal, get("normal"));
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if (growBufferTemps == null) {
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if (glowBuffer == null)
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glowBuffer = ctx.textures.allocTarget("glowBuffer", ctx.engine.width, ctx.engine.height);
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if (growBufferTemps == null) {
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growBufferTemps = [
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ctx.textures.allocTarget("gb1", 320, 320, false),
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ctx.textures.allocTarget("gb2", 320, 320, false),
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@ -7,6 +7,9 @@ import src.ResourceLoader;
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import src.Settings;
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class AboutMenuOptionsGui extends GuiImage {
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var innerCtrl:GuiControl;
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var btnList:GuiXboxList;
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public function new(pauseGui:Bool = false) {
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var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
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super(res);
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@ -28,7 +31,7 @@ class AboutMenuOptionsGui extends GuiImage {
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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var innerCtrl = new GuiControl();
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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@ -48,7 +51,7 @@ class AboutMenuOptionsGui extends GuiImage {
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rootTitle.text.alpha = 0.5;
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innerCtrl.addChild(rootTitle);
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var btnList = new GuiXboxList();
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btnList = new GuiXboxList();
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btnList.position = new Vector(70 - offsetX, 165);
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btnList.horizSizing = Left;
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btnList.extent = new Vector(502, 500);
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@ -114,4 +117,17 @@ class AboutMenuOptionsGui extends GuiImage {
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backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new OptionsListGui());
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bottomBar.addChild(backButton);
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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btnList.position = new Vector(70 - offsetX, 165);
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super.onResize(width, height);
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}
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}
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@ -1,5 +1,6 @@
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package gui;
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import hxd.Window;
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import src.Console;
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import src.MarbleGame;
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import h3d.Vector;
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@ -21,6 +22,10 @@ class Canvas extends GuiControl {
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this.extent = new Vector(640, 480);
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this.horizSizing = Width;
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this.vertSizing = Height;
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Window.getInstance().addResizeEvent(() -> {
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var wnd = Window.getInstance();
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onResize(wnd.width, wnd.height);
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});
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}
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public function setContent(content:GuiControl) {
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@ -9,6 +9,9 @@ import src.ResourceLoader;
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import src.Settings;
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class DifficultySelectGui extends GuiImage {
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var innerCtrl:GuiControl;
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var btnList:GuiXboxList;
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public function new() {
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var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
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super(res);
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@ -30,7 +33,7 @@ class DifficultySelectGui extends GuiImage {
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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var innerCtrl = new GuiControl();
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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@ -50,7 +53,7 @@ class DifficultySelectGui extends GuiImage {
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rootTitle.text.alpha = 0.5;
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innerCtrl.addChild(rootTitle);
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var btnList = new GuiXboxList();
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btnList = new GuiXboxList();
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btnList.position = new Vector(70 - offsetX, 165);
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btnList.horizSizing = Left;
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btnList.extent = new Vector(502, 500);
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@ -84,4 +87,17 @@ class DifficultySelectGui extends GuiImage {
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backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui());
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bottomBar.addChild(backButton);
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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btnList.position = new Vector(70 - offsetX, 165);
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super.onResize(width, height);
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}
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}
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@ -16,6 +16,8 @@ import src.Util;
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class EndGameGui extends GuiImage {
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var mission:Mission;
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var innerCtrl:GuiControl;
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var endGameWnd:GuiImage;
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var scoreSubmitted:Bool = false;
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@ -43,7 +45,7 @@ class EndGameGui extends GuiImage {
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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var innerCtrl = new GuiControl();
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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@ -63,7 +65,7 @@ class EndGameGui extends GuiImage {
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rootTitle.text.alpha = 0.5;
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innerCtrl.addChild(rootTitle);
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var endGameWnd = new GuiImage(ResourceLoader.getResource("data/ui/xbox/endGameWindow.png", ResourceLoader.getImage, this.imageResources).toTile());
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endGameWnd = new GuiImage(ResourceLoader.getResource("data/ui/xbox/endGameWindow.png", ResourceLoader.getImage, this.imageResources).toTile());
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endGameWnd.horizSizing = Left;
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endGameWnd.vertSizing = Top;
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endGameWnd.position = new Vector(80 - offsetX, 170 - offsetY);
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@ -157,4 +159,17 @@ class EndGameGui extends GuiImage {
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nextButton.pressedAction = (e) -> continueFunc(nextButton);
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bottomBar.addChild(nextButton);
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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endGameWnd.position = new Vector(80 - offsetX, 170 - offsetY);
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super.onResize(width, height);
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}
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}
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@ -8,6 +8,9 @@ import src.ResourceLoader;
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import src.Settings;
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class ExitGameDlg extends GuiImage {
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var innerCtrl:GuiControl;
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var btnList:GuiXboxList;
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public function new(yesFunc:GuiControl->Void, noFunc:GuiControl->Void, restartFunc:GuiControl->Void) {
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var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
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super(res);
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@ -31,7 +34,7 @@ class ExitGameDlg extends GuiImage {
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var offsetX = (scene2d.width - 1280) / 2;
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var offsetY = (scene2d.height - 720) / 2;
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var innerCtrl = new GuiControl();
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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// innerCtrl.extent = new Vector(640, 480);
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@ -64,7 +67,7 @@ class ExitGameDlg extends GuiImage {
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levelTitle.text.text = 'Level ${MarbleGame.instance.world.mission.index + 1}';
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innerCtrl.addChild(levelTitle);
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var btnList = new GuiXboxList();
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btnList = new GuiXboxList();
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btnList.position = new Vector(70 - offsetX / 2, 95);
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btnList.horizSizing = Left;
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btnList.extent = new Vector(502, 500);
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@ -84,4 +87,17 @@ class ExitGameDlg extends GuiImage {
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MarbleGame.canvas.setContent(new MainMenuGui());
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});
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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btnList.position = new Vector(70 - offsetX / 2, 95);
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super.onResize(width, height);
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}
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}
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@ -311,4 +311,10 @@ class GuiControl {
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c.renderEngine(engine);
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}
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}
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public function onResize(width:Int, height:Int) {
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for (c in this.children) {
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c.onResize(width, height);
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}
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}
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}
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@ -18,6 +18,8 @@ class HelpCreditsGui extends GuiImage {
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var curScroll:Float = -50;
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var doScroll = false;
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var innerCtrl:GuiControl;
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public function new(index:Int, pauseGui:Bool = false) {
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var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
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super(res);
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@ -39,7 +41,7 @@ class HelpCreditsGui extends GuiImage {
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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var innerCtrl = new GuiControl();
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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@ -173,4 +175,16 @@ class HelpCreditsGui extends GuiImage {
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wndTxtBg.onScroll(0, realScroll);
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}
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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super.onResize(width, height);
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}
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}
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@ -8,6 +8,8 @@ import src.Settings;
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import src.Util;
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class InputOptionsGui extends GuiImage {
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var innerCtrl:GuiControl;
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public function new(pauseGui:Bool = false) {
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var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
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super(res);
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@ -29,7 +31,7 @@ class InputOptionsGui extends GuiImage {
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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var innerCtrl = new GuiControl();
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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@ -155,4 +157,16 @@ class InputOptionsGui extends GuiImage {
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};
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bottomBar.addChild(backButton);
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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super.onResize(width, height);
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}
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}
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@ -15,6 +15,8 @@ class LevelSelectGui extends GuiImage {
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static var currentSelectionStatic:Int = 0;
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static var currentDifficultyStatic:String = "beginner";
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var innerCtrl:GuiControl;
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public function new(difficulty:String) {
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var res = ResourceLoader.getImage("data/ui/game/CloudBG.jpg").resource.toTile();
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super(res);
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@ -100,7 +102,7 @@ class LevelSelectGui extends GuiImage {
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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var innerCtrl = new GuiControl();
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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@ -238,4 +240,16 @@ class LevelSelectGui extends GuiImage {
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setLevel(currentSelectionStatic);
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innerCtrl.addChild(levelSelectOpts);
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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super.onResize(width, height);
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}
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}
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@ -13,6 +13,9 @@ import src.Marbleland;
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import src.MissionList;
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class MainMenuGui extends GuiImage {
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var innerCtrl:GuiControl;
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var btnList:GuiXboxList;
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public function new() {
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var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
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super(res);
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@ -34,7 +37,7 @@ class MainMenuGui extends GuiImage {
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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var innerCtrl = new GuiControl();
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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@ -51,7 +54,7 @@ class MainMenuGui extends GuiImage {
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glogo.extent = new Vector(128, 128);
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innerCtrl.addChild(glogo);
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var btnList = new GuiXboxList();
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btnList = new GuiXboxList();
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btnList.position = new Vector(70 - offsetX, 95);
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btnList.horizSizing = Left;
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btnList.extent = new Vector(502, 500);
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@ -151,4 +154,17 @@ class MainMenuGui extends GuiImage {
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this.addChild(kofi);
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#end
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
btnList.position = new Vector(70 - offsetX, 95);
|
||||
|
||||
super.onResize(width, height);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,6 +9,8 @@ import src.ResourceLoader;
|
|||
import src.Settings;
|
||||
|
||||
class MarblePickerGui extends GuiImage {
|
||||
var innerCtrl:GuiControl;
|
||||
|
||||
public function new() {
|
||||
var marbleData = [
|
||||
{
|
||||
|
|
@ -251,7 +253,7 @@ class MarblePickerGui extends GuiImage {
|
|||
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
|
||||
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
|
||||
|
||||
var innerCtrl = new GuiControl();
|
||||
innerCtrl = new GuiControl();
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
innerCtrl.horizSizing = Width;
|
||||
|
|
@ -338,4 +340,16 @@ class MarblePickerGui extends GuiImage {
|
|||
|
||||
bottomBar.addChild(backButton);
|
||||
}
|
||||
|
||||
override function onResize(width:Int, height:Int) {
|
||||
var offsetX = (width - 1280) / 2;
|
||||
var offsetY = (height - 720) / 2;
|
||||
|
||||
var subX = 640 - (width - offsetX) * 640 / width;
|
||||
var subY = 480 - (height - offsetY) * 480 / height;
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
|
||||
super.onResize(width, height);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,8 @@ import src.Settings;
|
|||
import src.Util;
|
||||
|
||||
class MiscOptionsGui extends GuiImage {
|
||||
var innerCtrl:GuiControl;
|
||||
|
||||
public function new(pauseGui:Bool = false) {
|
||||
var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
|
||||
super(res);
|
||||
|
|
@ -29,7 +31,7 @@ class MiscOptionsGui extends GuiImage {
|
|||
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
|
||||
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
|
||||
|
||||
var innerCtrl = new GuiControl();
|
||||
innerCtrl = new GuiControl();
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
innerCtrl.horizSizing = Width;
|
||||
|
|
@ -114,4 +116,16 @@ class MiscOptionsGui extends GuiImage {
|
|||
};
|
||||
bottomBar.addChild(backButton);
|
||||
}
|
||||
|
||||
override function onResize(width:Int, height:Int) {
|
||||
var offsetX = (width - 1280) / 2;
|
||||
var offsetY = (height - 720) / 2;
|
||||
|
||||
var subX = 640 - (width - offsetX) * 640 / width;
|
||||
var subY = 480 - (height - offsetY) * 480 / height;
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
|
||||
super.onResize(width, height);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,6 +7,8 @@ import src.ResourceLoader;
|
|||
import src.Settings;
|
||||
|
||||
class OptionsListGui extends GuiImage {
|
||||
var innerCtrl:GuiControl;
|
||||
|
||||
public function new(pauseGui:Bool = false) {
|
||||
var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
|
||||
super(res);
|
||||
|
|
@ -28,7 +30,7 @@ class OptionsListGui extends GuiImage {
|
|||
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
|
||||
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
|
||||
|
||||
var innerCtrl = new GuiControl();
|
||||
innerCtrl = new GuiControl();
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
innerCtrl.horizSizing = Width;
|
||||
|
|
@ -98,4 +100,16 @@ class OptionsListGui extends GuiImage {
|
|||
backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui());
|
||||
bottomBar.addChild(backButton);
|
||||
}
|
||||
|
||||
override function onResize(width:Int, height:Int) {
|
||||
var offsetX = (width - 1280) / 2;
|
||||
var offsetY = (height - 720) / 2;
|
||||
|
||||
var subX = 640 - (width - offsetX) * 640 / width;
|
||||
var subY = 480 - (height - offsetY) * 480 / height;
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
|
||||
super.onResize(width, height);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,8 @@ import src.Settings;
|
|||
import src.Util;
|
||||
|
||||
class VideoOptionsGui extends GuiImage {
|
||||
var innerCtrl:GuiControl;
|
||||
|
||||
public function new(pauseGui:Bool = false) {
|
||||
var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
|
||||
super(res);
|
||||
|
|
@ -29,7 +31,7 @@ class VideoOptionsGui extends GuiImage {
|
|||
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
|
||||
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
|
||||
|
||||
var innerCtrl = new GuiControl();
|
||||
innerCtrl = new GuiControl();
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
innerCtrl.horizSizing = Width;
|
||||
|
|
@ -176,4 +178,16 @@ class VideoOptionsGui extends GuiImage {
|
|||
};
|
||||
bottomBar.addChild(backButton);
|
||||
}
|
||||
|
||||
override function onResize(width:Int, height:Int) {
|
||||
var offsetX = (width - 1280) / 2;
|
||||
var offsetY = (height - 720) / 2;
|
||||
|
||||
var subX = 640 - (width - offsetX) * 640 / width;
|
||||
var subY = 480 - (height - offsetY) * 480 / height;
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
|
||||
super.onResize(width, height);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue