diff --git a/README.md b/README.md index aeb202ec..95090af9 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ The browser port supports touch controls, meaning it can be played on mobile dev ### Marble Blast Platinum: [Play](https://mbphaxe.netlify.app/) ## Windows ### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.2) -### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.2.0) +### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.3.0) # Why Haxe? I chose Haxe because its a good language that can target other languages, meaning any Haxe code can be converted and used in Python, C++, Java very easily so that nobody has to take effort in porting the code to different languages, atleast thats what my mindset was when I started it, but unfortunately because of the 3d engine I used, it only compiles to C and Javascript. You will have to isolate the engine specific features yourself if you want to use this for other programming languages. diff --git a/src/Settings.hx b/src/Settings.hx index cd174305..009e1dc3 100644 --- a/src/Settings.hx +++ b/src/Settings.hx @@ -316,6 +316,9 @@ class Settings { if (optionsSettings.marbleShader == null) { optionsSettings.marbleShader = "Default"; } + if (controlsSettings.blast == null) { + controlsSettings.blast = Key.E; + } #end highscoreName = json.highscoreName; } else {