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fix textures
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parent
60b116f9aa
commit
2d5bdda9ab
2 changed files with 36 additions and 36 deletions
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@ -242,56 +242,52 @@ class DifBuilder {
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}
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static var shaderMaterialDict:Map<String, (hxsl.Shader->Void)->Void> = [
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'interiors_mbu/plate_1.jpg' => (onFinish) -> createPhongMaterial(onFinish, 'plate.randomize.png', 'plate.normal.png', 8, new Vector(1, 1, 0.8, 1), 0.5),
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'interiors_mbu/tile_beginner.png' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_beginner_shadow.png' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_shadow', 40,
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'interiors_mbu/plate_1' => (onFinish) -> createPhongMaterial(onFinish, 'plate.randomize.png', 'plate.normal.png', 8, new Vector(1, 1, 0.8, 1), 0.5),
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'interiors_mbu/tile_beginner' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_beginner_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_shadow', 40,
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new Vector(0.2, 0.2, 0.2, 0.2), 1 / 4),
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'interiors_mbu/tile_beginner_red.jpg' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_red', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_beginner_red_shadow.png' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_red_shadow', 40,
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'interiors_mbu/tile_beginner_red' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_red', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_beginner_red_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_red_shadow', 40,
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new Vector(0.2, 0.2, 0.2, 0.2), 1 / 4),
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'interiors_mbu/tile_beginner_blue.jpg' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_blue', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_beginner_blue_shadow.png' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_blue_shadow', 40,
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'interiors_mbu/tile_beginner_blue' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_blue', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_beginner_blue_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_blue_shadow', 40,
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new Vector(0.2, 0.2, 0.2, 0.2), 1 / 4),
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'interiors_mbu/tile_intermediate.png' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_intermediate_shadow.png' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_shadow', 40,
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'interiors_mbu/tile_intermediate' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_intermediate_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_shadow', 40,
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new Vector(0.2, 0.2, 0.2, 0.2), 1 / 4),
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'interiors_mbu/tile_intermediate_red.jpg' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_red', 40,
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'interiors_mbu/tile_intermediate_red' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_red', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_intermediate_red_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_red_shadow', 40,
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new Vector(0.2, 0.2, 0.2, 0.2), 1 / 4),
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'interiors_mbu/tile_intermediate_green' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_green', 40,
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new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_intermediate_red_shadow.png' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_red_shadow', 40,
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'interiors_mbu/tile_intermediate_green_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_green_shadow', 40,
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new Vector(0.2, 0.2, 0.2, 0.2), 1 / 4),
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'interiors_mbu/tile_intermediate_green.jpg' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_green', 40,
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new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_intermediate_green_shadow.png' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_green_shadow', 40,
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'interiors_mbu/tile_advanced' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_advanced_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_shadow', 40,
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new Vector(0.2, 0.2, 0.2, 0.2), 1 / 4),
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'interiors_mbu/tile_advanced.png' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_advanced_shadow.png' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_shadow', 40,
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'interiors_mbu/tile_advanced_blue' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_blue', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_advanced_blue_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_blue_shadow', 40,
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new Vector(0.2, 0.2, 0.2, 0.2), 1 / 4),
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'interiors_mbu/tile_advanced_blue.jpg' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_blue', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_advanced_blue_shadow.png' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_blue_shadow', 40,
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'interiors_mbu/tile_advanced_green' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_green', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_advanced_green_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_green_shadow', 40,
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new Vector(0.2, 0.2, 0.2, 0.2), 1 / 4),
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'interiors_mbu/tile_advanced_green.jpg' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_green', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/tile_advanced_green_shadow.jpg' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_green_shadow', 40,
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new Vector(0.2, 0.2, 0.2, 0.2), 1 / 4),
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'interiors_mbu/tile_underside.png' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_underside.png', '', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/wall_beginner.png' => (onFinish) -> createPhongMaterial(onFinish, 'wall_beginner.png', 'wall_mbu.normal.png', 12,
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'interiors_mbu/tile_underside' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_underside.png', '', 40, new Vector(1, 1, 1, 1)),
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'interiors_mbu/wall_beginner' => (onFinish) -> createPhongMaterial(onFinish, 'wall_beginner.png', 'wall_mbu.normal.png', 12,
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new Vector(0.8, 0.8, 0.6, 1)),
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'interiors_mbu/edge_white.png' => (onFinish) -> createPhongMaterial(onFinish, 'edge_white.png', 'edge.normal.png', 50, new Vector(0.8, 0.8, 0.8, 1)),
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'interiors_mbu/edge_white.jpg' => (onFinish) -> createPhongMaterial(onFinish, 'edge_white.png', 'edge.normal.png', 50, new Vector(0.8, 0.8, 0.8, 1)),
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'interiors_mbu/edge_white_shadow.png' => (onFinish) -> createPhongMaterial(onFinish, 'edge_white_shadow.png', 'edge.normal.png', 50,
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'interiors_mbu/edge_white' => (onFinish) -> createPhongMaterial(onFinish, 'edge_white.png', 'edge.normal.png', 50, new Vector(0.8, 0.8, 0.8, 1)),
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'interiors_mbu/edge_white_shadow' => (onFinish) -> createPhongMaterial(onFinish, 'edge_white_shadow.png', 'edge.normal.png', 50,
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new Vector(0.2, 0.2, 0.2, 0.2)),
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'interiors_mbu/beam.png' => (onFinish) -> createPhongMaterial(onFinish, 'beam.png', 'beam.normal.png', 12, new Vector(0.8, 0.8, 0.6, 1)),
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'interiors_mbu/beam_side.png' => (onFinish) -> createPhongMaterial(onFinish, 'beam_side.png', 'beam_side.normal.png', 12, new Vector(0.8, 0.8, 0.6, 1)),
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'interiors_mbu/friction_low.png' => (onFinish) -> createPhongMaterial(onFinish, 'friction_low.png', 'friction_low.normal.png', 128,
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'interiors_mbu/beam' => (onFinish) -> createPhongMaterial(onFinish, 'beam.png', 'beam.normal.png', 12, new Vector(0.8, 0.8, 0.6, 1)),
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'interiors_mbu/beam_side' => (onFinish) -> createPhongMaterial(onFinish, 'beam_side.png', 'beam_side.normal.png', 12, new Vector(0.8, 0.8, 0.6, 1)),
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'interiors_mbu/friction_low' => (onFinish) -> createPhongMaterial(onFinish, 'friction_low.png', 'friction_low.normal.png', 128,
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new Vector(1, 1, 1, 0.8)),
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'interiors_mbu/friction_low.jpg' => (onFinish) -> createPhongMaterial(onFinish, 'friction_low.png', 'friction_low.normal.png', 128,
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new Vector(1, 1, 1, 0.8)),
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'interiors_mbu/friction_low_shadow.png' => (onFinish) -> createPhongMaterial(onFinish, 'friction_low_shadow.png', 'friction_low.normal.png', 128,
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'interiors_mbu/friction_low_shadow' => (onFinish) -> createPhongMaterial(onFinish, 'friction_low_shadow.png', 'friction_low.normal.png', 128,
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new Vector(0.3, 0.3, 0.35, 1)),
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'interiors_mbu/friction_high.png' => (onFinish) -> createPhongMaterial(onFinish, 'friction_high.png', 'friction_high.normal.png', 10,
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'interiors_mbu/friction_high' => (onFinish) -> createPhongMaterial(onFinish, 'friction_high.png', 'friction_high.normal.png', 10,
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new Vector(0.3, 0.3, 0.35, 1)),
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'interiors_mbu/friction_high_shadow.png' => (onFinish) -> createPhongMaterial(onFinish, 'friction_high_shadow.png', 'friction_high.normal.png', 10,
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'interiors_mbu/friction_high_shadow' => (onFinish) -> createPhongMaterial(onFinish, 'friction_high_shadow.png', 'friction_high.normal.png', 10,
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new Vector(0.15, 0.15, 0.16, 1.0)),
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'interiors_mbu/stripe_caution.png' => (onFinish) -> createPhongMaterial(onFinish, 'stripe_caution.png', 'DefaultNormal.png', 12,
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'interiors_mbu/stripe_caution' => (onFinish) -> createPhongMaterial(onFinish, 'stripe_caution.png', 'DefaultNormal.png', 12,
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new Vector(0.8, 0.8, 0.6, 1)),
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];
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@ -709,7 +705,8 @@ class DifBuilder {
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texture = ResourceLoader.getTextureRealpath(tex(grp)).resource; // ResourceLoader.getTexture(tex(grp), false).resource;
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texture.wrap = Wrap.Repeat;
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texture.mipMap = Nearest;
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var exactName = StringTools.replace(texture.name, "data/", "");
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var exactName = StringTools.replace(texture.name, "data/", "").toLowerCase();
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exactName = exactName.substring(0, exactName.lastIndexOf('.'));
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material = h3d.mat.Material.create(texture);
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var matDictName = exactName;
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if (!shaderMaterialDict.exists(matDictName)) {
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@ -731,6 +731,9 @@ class DtsObject extends GameObject {
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}
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public function update(timeState:TimeState) {
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if (this.currentOpacity == 0)
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return;
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for (sequence in this.dts.sequences) {
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if (!this.showSequences)
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break;
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