mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2026-01-02 05:12:21 +00:00
mp rework bit
This commit is contained in:
parent
3e6958b150
commit
2e94b434f8
8 changed files with 164 additions and 73 deletions
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@ -1,5 +1,6 @@
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package src;
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import collision.CollisionWorld;
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import src.MarbleWorld;
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import src.DifBuilder;
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import h3d.Matrix;
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@ -12,6 +13,7 @@ class InteriorObject extends GameObject {
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public var interiorFile:String;
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public var useInstancing = true;
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public var level:MarbleWorld;
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public var collisionWorld:CollisionWorld;
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public function new() {
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super();
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@ -21,6 +23,8 @@ class InteriorObject extends GameObject {
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public function init(level:MarbleWorld, onFinish:Void->Void) {
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this.identifier = this.interiorFile;
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this.level = level;
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if (this.level != null)
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this.collisionWorld = this.level.collisionWorld;
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DifBuilder.loadDif(this.interiorFile, cast this, onFinish);
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}
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@ -263,7 +263,6 @@ class MarbleWorld extends Scheduler {
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this.scene2d = scene2d;
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this.mission = mission;
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this.game = mission.game.toLowerCase();
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this.gameMode = GameModeFactory.getGameMode(cast this, mission.gameMode);
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this.replay = new Replay(mission.path, mission.isClaMission ? mission.id : 0);
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this.isRecording = record;
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this.rewindManager = new RewindManager(cast this);
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@ -324,6 +323,7 @@ class MarbleWorld extends Scheduler {
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}
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};
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this.mission.load();
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this.gameMode = GameModeFactory.getGameMode(cast this, mission.gameMode);
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scanMission(this.mission.root);
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this.gameMode.missionScan(this.mission);
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this.resourceLoadFuncs.push(fwd -> this.initScene(fwd));
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@ -13,6 +13,7 @@ class Marbleland {
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public static var goldMissions = [];
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public static var ultraMissions = [];
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public static var platinumMissions = [];
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public static var multiplayerMissions = [];
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public static var missions:Map<Int, Mission> = [];
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public static function init() {
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@ -21,6 +22,7 @@ class Marbleland {
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Console.log('Loaded gold customs: ${goldMissions.length}');
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Console.log('Loaded ultra customs: ${ultraMissions.length}');
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Console.log('Loaded platinum customs: ${platinumMissions.length}');
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Console.log('Loaded multiplayer customs: ${multiplayerMissions.length}');
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}, (e) -> {
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Console.log('Error getting custom list from marbleland.');
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});
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@ -36,9 +38,11 @@ class Marbleland {
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continue;
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if (!['gold', 'platinum', 'ultra', 'platinumquest'].contains(missionData.modification))
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continue;
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if (missionData.gameMode != null && missionData.gameMode != 'null')
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if (missionData.gameMode != null && !(missionData.gameMode == 'null' || missionData.gameMode.toLowerCase() == 'hunt'))
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continue;
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if (missionData.gameType != 'single')
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var isMultiplayer = missionData.gameType == 'multi';
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if (isMultiplayer && (missionData.gameMode == null || missionData.gameMode.toLowerCase() != 'hunt'))
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continue;
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var mission = new Mission();
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@ -62,8 +66,12 @@ class Marbleland {
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mission.hasEgg = missionData.hasEgg;
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mission.isClaMission = true;
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mission.addedAt = missionData.addedAt;
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mission.gameMode = missionData.gameMode;
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var game = missionData.modification;
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if (isMultiplayer) {
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game = 'multiplayer';
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}
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if (game == 'platinum') {
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if (platDupes.exists(mission.title + mission.description))
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@ -79,6 +87,8 @@ class Marbleland {
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ultraMissions.push(mission);
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case 'platinum':
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platinumMissions.push(mission);
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case 'multiplayer':
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multiplayerMissions.push(mission);
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}
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missions.set(mission.id, mission);
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@ -106,6 +116,14 @@ class Marbleland {
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}
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@:privateAccess ultraMissions[ultraMissions.length - 1].next = ultraMissions[0];
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ultraMissions[ultraMissions.length - 1].index = ultraMissions.length - 1;
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multiplayerMissions.sort((x, y) -> x.title > y.title ? 1 : (x.title < y.title ? -1 : 0));
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for (i in 0...multiplayerMissions.length - 1) {
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@:privateAccess multiplayerMissions[i].next = multiplayerMissions[i + 1];
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multiplayerMissions[i].index = i;
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}
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@:privateAccess multiplayerMissions[multiplayerMissions.length - 1].next = multiplayerMissions[0];
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multiplayerMissions[multiplayerMissions.length - 1].index = multiplayerMissions.length - 1;
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}
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public static function getMissionImage(id:Int, cb:Image->Void) {
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@ -44,9 +44,13 @@ class PathedInterior extends InteriorObject {
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var baseOrientation:Quat;
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var baseScale:Vector;
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var prevPosition:Vector;
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var position:Vector;
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public var velocity:Vector;
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var stopped:Bool = false;
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var stoppedPosition:Vector;
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var soundChannel:Channel;
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@ -57,6 +61,7 @@ class PathedInterior extends InteriorObject {
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onFinish(null);
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var pathedInterior = new PathedInterior();
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pathedInterior.level = level;
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pathedInterior.collisionWorld = level.collisionWorld;
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DifBuilder.loadDif(difFile, pathedInterior, () -> {
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pathedInterior.identifier = difFile + interiorElement.interiorindex;
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@ -158,10 +163,10 @@ class PathedInterior extends InteriorObject {
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currentTime += delta;
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}
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var curTform = this.getAbsPos();
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var curTform = this.position;
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var tForm = getTransformAtTime(currentTime);
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var displaceDelta = tForm.getPosition().sub(curTform.getPosition());
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var displaceDelta = tForm.getPosition().sub(curTform);
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velocity.set(displaceDelta.x / timeDelta, displaceDelta.y / timeDelta, displaceDelta.z / timeDelta);
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this.collider.velocity = velocity.clone();
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}
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@ -172,9 +177,15 @@ class PathedInterior extends InteriorObject {
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return;
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if (this.velocity.length() == 0)
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return;
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var newp = this.getAbsPos().getPosition().add(velocity.multiply(timeDelta));
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this.setPosition(newp.x, newp.y, newp.z);
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this.setTransform(this.getTransform());
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var newp = position.add(velocity.multiply(timeDelta));
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var tform = this.getAbsPos().clone();
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tform.setPosition(newp);
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if (this.isCollideable) {
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collider.setTransform(tform);
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collisionWorld.updateTransform(this.collider);
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}
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this.position.load(newp);
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if (this.soundChannel != null) {
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var spat = this.soundChannel.getEffect(Spatialization);
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@ -182,12 +193,22 @@ class PathedInterior extends InteriorObject {
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}
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}
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public function update(timeState:TimeState) {}
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public function update(timeState:TimeState) {
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if (!stopped)
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this.setPosition(prevPosition.x
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+ velocity.x * timeState.dt, prevPosition.y
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+ velocity.y * timeState.dt,
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prevPosition.z
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+ velocity.z * timeState.dt);
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else
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this.setPosition(stoppedPosition.x, stoppedPosition.y, stoppedPosition.z);
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}
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public function setStopped(stopped:Bool = true) {
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// if (!this.stopped)
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// this.stopTime = currentTime;
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this.stopped = stopped;
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this.stoppedPosition = this.position.clone();
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}
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function computeDuration() {
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@ -205,6 +226,8 @@ class PathedInterior extends InteriorObject {
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function updatePosition() {
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var newp = this.getAbsPos().getPosition();
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this.position = newp;
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this.prevPosition = newp;
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this.setPosition(newp.x, newp.y, newp.z);
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this.collider.setTransform(this.getTransform());
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this.collider.velocity = this.velocity;
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@ -1,5 +1,6 @@
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package gui;
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import src.Marbleland;
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import h2d.Scene;
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import hxd.Key;
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import gui.GuiControl.MouseState;
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@ -391,7 +392,10 @@ class MPPlayMissionGui extends GuiImage {
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}
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setCategoryFunc = function(category:String, ?sort:String = null, ?doRender:Bool = true) {
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currentList = MissionList.missionList["multiplayer"][category];
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if (category == "custom") {
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currentList = Marbleland.multiplayerMissions;
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} else
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currentList = MissionList.missionList["multiplayer"][category];
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@:privateAccess difficultySelector.anim.frames = loadButtonImages('data/ui/mp/play/difficulty_${category}');
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@ -542,8 +546,13 @@ class MPPlayMissionGui extends GuiImage {
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// if (custSelected) {
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// NetCommands.playCustomLevel(MPCustoms.missionList[custSelectedIdx].path);
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// } else {
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var curMission = MissionList.missionList["multiplayer"][cat][index]; // mission[index];
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MarbleGame.instance.playMission(curMission, true);
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if (cat == "custom") {
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var curMission = Marbleland.multiplayerMissions[index]; // mission[index];
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MarbleGame.instance.playMission(curMission, true);
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} else {
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var curMission = MissionList.missionList["multiplayer"][cat][index]; // mission[index];
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MarbleGame.instance.playMission(curMission, true);
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}
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// }
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}
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@ -15,6 +15,7 @@ import net.Net.NetPacketType;
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import src.MarbleGame;
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import src.MissionList;
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import src.Console;
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import src.Marbleland;
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@:build(net.RPCMacro.build())
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class NetCommands {
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@ -60,9 +61,14 @@ class NetCommands {
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@:rpc(server) public static function playLevelMidJoin(category:String, levelIndex:Int) {
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if (Net.isClient) {
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MissionList.buildMissionList();
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var difficultyMissions = MissionList.missionList['multiplayer'][category];
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var curMission = difficultyMissions[levelIndex];
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MarbleGame.instance.playMission(curMission, true);
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if (category == "custom") {
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var curMission = Marbleland.multiplayerMissions[levelIndex];
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MarbleGame.instance.playMission(curMission, true);
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} else {
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var difficultyMissions = MissionList.missionList['multiplayer'][category];
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var curMission = difficultyMissions[levelIndex];
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MarbleGame.instance.playMission(curMission, true);
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}
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@:privateAccess MarbleGame.instance.world._skipPreGame = true;
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}
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}
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@ -14,6 +14,29 @@ import src.TimeState;
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import src.DtsObject;
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import shapes.Gem;
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@:publicFields
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class RewindMPState {
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var currentTime:Float;
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var targetTime:Float;
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var stoppedPosition:Vector;
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var prevPosition:Vector;
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var position:Vector;
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var velocity:Vector;
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public function new() {}
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public function clone() {
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var c = new RewindMPState();
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c.currentTime = currentTime;
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c.targetTime = targetTime;
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c.stoppedPosition = stoppedPosition != null ? stoppedPosition.clone() : null;
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c.prevPosition = prevPosition.clone();
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c.position = position.clone();
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c.velocity = velocity.clone();
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return c;
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}
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}
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@:publicFields
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class RewindFrame {
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var timeState:TimeState;
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@ -23,11 +46,7 @@ class RewindFrame {
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var marbleAngularVelocity:Vector;
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var marblePowerup:PowerUp;
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var bonusTime:Float;
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var mpStates:Array<{
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curState:PIState,
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stopped:Bool,
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position:Vector
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}>;
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var mpStates:Array<RewindMPState>;
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var gemCount:Int;
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var gemStates:Array<Bool>;
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var powerupStates:Array<Float>;
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@ -69,18 +88,7 @@ class RewindFrame {
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c.activePowerupStates = activePowerupStates.copy();
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c.currentUp = currentUp.clone();
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c.lastContactNormal = lastContactNormal.clone();
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c.mpStates = [];
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for (s in mpStates) {
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c.mpStates.push({
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curState: {
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currentTime: s.curState.currentTime,
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targetTime: s.curState.targetTime,
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velocity: s.curState.velocity.clone(),
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},
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stopped: s.stopped,
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position: s.position.clone(),
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});
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}
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c.mpStates = mpStates.copy();
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c.trapdoorStates = [];
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for (s in trapdoorStates) {
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c.trapdoorStates.push({
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@ -127,11 +135,14 @@ class RewindFrame {
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framesize += 24; // lastContactNormal
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framesize += 2; // mpStates.length
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for (s in mpStates) {
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framesize += 8; // s.curState.currentTime
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framesize += 8; // s.curState.targetTime
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framesize += 24; // s.curState.velocity
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framesize += 1; // s.stopped
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framesize += 8; // s.currentTime
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framesize += 8; // s.targetTime
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framesize += 1; // Null<s.stoppedPosition>
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if (s.stoppedPosition != null)
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framesize += 24; // s.stoppedPosition
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framesize += 24; // s.prevPosition
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framesize += 24; // s.position
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framesize += 24; // s.velocity
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}
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framesize += 2; // trapdoorStates.length
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for (s in trapdoorStates) {
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@ -204,15 +215,23 @@ class RewindFrame {
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bb.writeDouble(lastContactNormal.z);
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bb.writeInt16(mpStates.length);
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for (s in mpStates) {
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bb.writeDouble(s.curState.currentTime);
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bb.writeDouble(s.curState.targetTime);
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bb.writeDouble(s.curState.velocity.x);
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bb.writeDouble(s.curState.velocity.y);
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bb.writeDouble(s.curState.velocity.z);
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bb.writeByte(s.stopped ? 1 : 0);
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bb.writeDouble(s.currentTime);
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bb.writeDouble(s.targetTime);
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bb.writeByte(s.stoppedPosition == null ? 0 : 1);
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if (s.stoppedPosition != null) {
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bb.writeDouble(s.stoppedPosition.x);
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bb.writeDouble(s.stoppedPosition.y);
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bb.writeDouble(s.stoppedPosition.z);
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}
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bb.writeDouble(s.prevPosition.x);
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bb.writeDouble(s.prevPosition.y);
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bb.writeDouble(s.prevPosition.z);
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bb.writeDouble(s.position.x);
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bb.writeDouble(s.position.y);
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bb.writeDouble(s.position.z);
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bb.writeDouble(s.velocity.x);
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bb.writeDouble(s.velocity.y);
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bb.writeDouble(s.velocity.z);
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}
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bb.writeInt16(trapdoorStates.length);
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for (s in trapdoorStates) {
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@ -307,28 +326,32 @@ class RewindFrame {
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currentUp.z = br.readDouble();
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lastContactNormal.x = br.readDouble();
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lastContactNormal.y = br.readDouble();
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lastContactNormal.z = br.readDouble();
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mpStates = [];
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var mpStates_len = br.readInt16();
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for (i in 0...mpStates_len) {
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var mpStates_item = {
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curState: {
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currentTime: 0.0,
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targetTime: 0.0,
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velocity: new Vector(),
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},
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stopped: false,
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position: new Vector()
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};
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mpStates_item.curState.currentTime = br.readDouble();
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mpStates_item.curState.targetTime = br.readDouble();
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mpStates_item.curState.velocity.x = br.readDouble();
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mpStates_item.curState.velocity.y = br.readDouble();
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mpStates_item.curState.velocity.z = br.readDouble();
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mpStates_item.stopped = br.readByte() != 0;
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var mpStates_item = new RewindMPState();
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mpStates_item.currentTime = br.readDouble();
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mpStates_item.targetTime = br.readDouble();
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mpStates_item.stoppedPosition = new Vector();
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mpStates_item.prevPosition = new Vector();
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mpStates_item.position = new Vector();
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mpStates_item.velocity = new Vector();
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if (br.readByte() != 0) {
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mpStates_item.stoppedPosition.x = br.readDouble();
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mpStates_item.stoppedPosition.y = br.readDouble();
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mpStates_item.stoppedPosition.z = br.readDouble();
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} else {
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mpStates_item.stoppedPosition = null;
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}
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mpStates_item.prevPosition.x = br.readDouble();
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mpStates_item.prevPosition.y = br.readDouble();
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mpStates_item.prevPosition.z = br.readDouble();
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mpStates_item.position.x = br.readDouble();
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mpStates_item.position.y = br.readDouble();
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mpStates_item.position.z = br.readDouble();
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mpStates_item.velocity.x = br.readDouble();
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mpStates_item.velocity.y = br.readDouble();
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mpStates_item.velocity.z = br.readDouble();
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mpStates.push(mpStates_item);
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}
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trapdoorStates = [];
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@ -1,5 +1,6 @@
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package rewind;
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import rewind.RewindFrame.RewindMPState;
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import haxe.io.BytesInput;
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import haxe.io.BytesBuffer;
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import mis.MissionElement.MissionElementBase;
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@ -53,15 +54,14 @@ class RewindManager {
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|||
rf.currentUp = level.marble.currentUp.clone();
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||||
rf.lastContactNormal = level.marble.lastContactNormal.clone();
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||||
rf.mpStates = level.pathedInteriors.map(x -> {
|
||||
return {
|
||||
curState: {
|
||||
currentTime: x.currentTime,
|
||||
targetTime: x.targetTime,
|
||||
velocity: x.velocity.clone(),
|
||||
},
|
||||
stopped: @:privateAccess x.stopped,
|
||||
position: x.getAbsPos().getPosition().clone(),
|
||||
}
|
||||
var mpstate = new RewindMPState();
|
||||
mpstate.currentTime = x.currentTime;
|
||||
mpstate.targetTime = x.targetTime;
|
||||
mpstate.velocity = x.velocity.clone();
|
||||
mpstate.stoppedPosition = @:privateAccess x.stopped ? @:privateAccess x.stoppedPosition.clone() : null;
|
||||
mpstate.position = @:privateAccess x.position.clone();
|
||||
mpstate.prevPosition = @:privateAccess x.prevPosition.clone();
|
||||
return mpstate;
|
||||
});
|
||||
rf.powerupStates = [];
|
||||
rf.landMineStates = [];
|
||||
|
|
@ -167,12 +167,20 @@ class RewindManager {
|
|||
level.marble.currentUp.set(rf.currentUp.x, rf.currentUp.y, rf.currentUp.z);
|
||||
level.marble.lastContactNormal.set(rf.lastContactNormal.x, rf.lastContactNormal.y, rf.lastContactNormal.z);
|
||||
for (i in 0...rf.mpStates.length) {
|
||||
level.pathedInteriors[i].currentTime = rf.mpStates[i].curState.currentTime;
|
||||
level.pathedInteriors[i].targetTime = rf.mpStates[i].curState.targetTime;
|
||||
level.pathedInteriors[i].velocity.set(rf.mpStates[i].curState.velocity.x, rf.mpStates[i].curState.velocity.y, rf.mpStates[i].curState.velocity.z);
|
||||
@:privateAccess level.pathedInteriors[i].stopped = rf.mpStates[i].stopped;
|
||||
level.pathedInteriors[i].setPosition(rf.mpStates[i].position.x, rf.mpStates[i].position.y, rf.mpStates[i].position.z);
|
||||
level.pathedInteriors[i].setTransform(level.pathedInteriors[i].getTransform());
|
||||
level.pathedInteriors[i].currentTime = rf.mpStates[i].currentTime;
|
||||
level.pathedInteriors[i].targetTime = rf.mpStates[i].targetTime;
|
||||
level.pathedInteriors[i].velocity.load(rf.mpStates[i].velocity);
|
||||
@:privateAccess level.pathedInteriors[i].stopped = rf.mpStates[i].stoppedPosition != null;
|
||||
@:privateAccess level.pathedInteriors[i].position.load(rf.mpStates[i].position);
|
||||
@:privateAccess level.pathedInteriors[i].prevPosition.load(rf.mpStates[i].prevPosition);
|
||||
@:privateAccess level.pathedInteriors[i].stoppedPosition = rf.mpStates[i].stoppedPosition;
|
||||
if (level.pathedInteriors[i].isCollideable) {
|
||||
var tform = level.pathedInteriors[i].getAbsPos().clone();
|
||||
tform.setPosition(rf.mpStates[i].position);
|
||||
@:privateAccess level.pathedInteriors[i].collider.setTransform(tform);
|
||||
level.collisionWorld.updateTransform(@:privateAccess level.pathedInteriors[i].collider);
|
||||
}
|
||||
// level.pathedInteriors[i].setTransform(level.pathedInteriors[i].getTransform());
|
||||
}
|
||||
var pstates = rf.powerupStates.copy();
|
||||
var lmstates = rf.landMineStates.copy();
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue