mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
Fix some pathedinterior bugs and aesthetic gui shit
This commit is contained in:
parent
e562b8be0b
commit
31a57fade7
5 changed files with 34 additions and 4 deletions
|
|
@ -52,7 +52,7 @@ class Main extends hxd.App {
|
|||
override function init() {
|
||||
super.init();
|
||||
|
||||
var ltr = File.getContent("data/missions/advanced/acrobat.mis");
|
||||
var ltr = File.getContent("data/missions/advanced/survival.mis");
|
||||
var mfp = new MisParser(ltr);
|
||||
var mis = mfp.parse();
|
||||
|
||||
|
|
|
|||
|
|
@ -198,6 +198,12 @@ class MarbleWorld extends Scheduler {
|
|||
this.bonusTime = 0;
|
||||
this.outOfBounds = false;
|
||||
this.finishTime = null;
|
||||
this.helpTextTimeState = Math.NEGATIVE_INFINITY;
|
||||
this.alertTextTimeState = Math.NEGATIVE_INFINITY;
|
||||
if (this.totalGems > 0) {
|
||||
this.gemCount = 0;
|
||||
this.playGui.formatGemCounter(this.gemCount, this.totalGems);
|
||||
}
|
||||
|
||||
var startquat = this.getStartPositionAndOrientation();
|
||||
|
||||
|
|
@ -215,7 +221,7 @@ class MarbleWorld extends Scheduler {
|
|||
|
||||
var missionInfo:MissionElementScriptObject = cast this.mission.root.elements.filter((element) -> element._type == MissionElementType.ScriptObject
|
||||
&& element._name == "MissionInfo")[0];
|
||||
if (missionInfo.starthelptext != "")
|
||||
if (missionInfo.starthelptext != null)
|
||||
displayHelp(missionInfo.starthelptext); // Show the start help text
|
||||
|
||||
for (shape in dtsObjects)
|
||||
|
|
@ -285,8 +291,10 @@ class MarbleWorld extends Scheduler {
|
|||
|
||||
// if (pathedInterior.hasCollision)
|
||||
// this.physics.addInterior(pathedInterior);
|
||||
for (trigger in pathedInterior.triggers)
|
||||
for (trigger in pathedInterior.triggers) {
|
||||
this.triggers.push(trigger);
|
||||
this.collisionWorld.addEntity(trigger.collider);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -108,7 +108,10 @@ class PathedInterior extends InteriorObject {
|
|||
marker.msToNext = MisParser.parseNumber(x.mstonext) / 1000;
|
||||
marker.smoothingType = x.smoothingtype;
|
||||
marker.position = MisParser.parseVector3(x.position);
|
||||
marker.position.x = -marker.position.x;
|
||||
marker.rotation = MisParser.parseRotation(x.rotation);
|
||||
marker.rotation.x = -marker.rotation.x;
|
||||
marker.rotation.w = -marker.rotation.w;
|
||||
return marker;
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@ class PlayGui {
|
|||
var gemImageScene:h3d.scene.Scene;
|
||||
var gemImageSceneTarget:Texture;
|
||||
var gemImageObject:DtsObject;
|
||||
var gemImageSceneTargetBitmap:Bitmap;
|
||||
|
||||
var powerupBox:Bitmap;
|
||||
var powerupImageScene:h3d.scene.Scene;
|
||||
|
|
@ -144,7 +145,7 @@ class PlayGui {
|
|||
gemImageSceneTarget = new Texture(60, 60, [Target]);
|
||||
gemImageSceneTarget.depthBuffer = new DepthBuffer(60, 60);
|
||||
|
||||
var gemImageSceneTargetBitmap = new Bitmap(Tile.fromTexture(gemImageSceneTarget), scene2d);
|
||||
gemImageSceneTargetBitmap = new Bitmap(Tile.fromTexture(gemImageSceneTarget), scene2d);
|
||||
gemImageSceneTargetBitmap.x = -8;
|
||||
gemImageSceneTargetBitmap.y = -8;
|
||||
|
||||
|
|
@ -278,6 +279,20 @@ class PlayGui {
|
|||
}
|
||||
|
||||
public function formatGemCounter(collected:Int, total:Int) {
|
||||
if (total == 0) {
|
||||
for (number in gemCountNumbers) {
|
||||
number.visible = false;
|
||||
}
|
||||
gemCountSlash.visible = false;
|
||||
gemImageSceneTargetBitmap.visible = false;
|
||||
} else {
|
||||
for (number in gemCountNumbers) {
|
||||
number.visible = true;
|
||||
}
|
||||
gemCountSlash.visible = true;
|
||||
gemImageSceneTargetBitmap.visible = true;
|
||||
}
|
||||
|
||||
var totalTenths = Math.floor(total / 10);
|
||||
var totalOnes = total % 10;
|
||||
|
||||
|
|
|
|||
|
|
@ -67,4 +67,8 @@ abstract class PowerUp extends DtsObject {
|
|||
public abstract function pickUp():Bool;
|
||||
|
||||
public abstract function use(timeState:TimeState):Void;
|
||||
|
||||
public override function reset() {
|
||||
this.lastPickUpTime = Math.NEGATIVE_INFINITY;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue