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fix pause sound bug
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2 changed files with 1 additions and 2 deletions
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@ -284,6 +284,7 @@ class MarbleGame {
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Console.log("Game paused");
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world.setCursorLock(false);
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@:privateAccess world.playGui.setGuiVisibility(false);
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AudioManager.playSound(ResourceLoader.getAudio('data/sound/level_text.wav').resource);
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showPauseUI();
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} else {
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if (world._ready) {
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@ -19,8 +19,6 @@ class ExitGameDlg extends GuiImage {
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var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
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super(res);
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AudioManager.playSound(ResourceLoader.getResource('data/sound/level_text.wav', ResourceLoader.getAudio, this.soundResources));
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this.horizSizing = Width;
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this.vertSizing = Height;
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this.position = new Vector();
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