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https://github.com/RandomityGuy/MBHaxe.git
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improve scrollbar rendering
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parent
f5b5729972
commit
3416445a73
1 changed files with 33 additions and 12 deletions
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@ -15,12 +15,16 @@ class GuiScrollCtrl extends GuiControl {
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var maxScrollY:Float;
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var scrollBarY:Graphics;
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var scrollBarY:h2d.Object;
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var scrollTopTile:Tile;
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var scrollBottomTile:Tile;
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var scrollFillTile:Tile;
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var scrollTopBmp:h2d.Bitmap;
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var scrollBottomBmp:h2d.Bitmap;
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var scrollFillBmp:h2d.Bitmap;
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var scrollTopPressedTile:Tile;
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var scrollBottomPressedTile:Tile;
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var scrollFillPressedTile:Tile;
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@ -39,7 +43,13 @@ class GuiScrollCtrl extends GuiControl {
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this.scrollTopPressedTile = scrollBar.sub(11, 4, 10, 6);
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this.scrollBottomPressedTile = scrollBar.sub(11, 13, 10, 6);
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this.scrollFillPressedTile = scrollBar.sub(11, 11, 10, 1);
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this.scrollBarY = new Graphics();
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this.scrollBarY = new h2d.Object();
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scrollTopBmp = new h2d.Bitmap(scrollTopTile);
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scrollBottomBmp = new h2d.Bitmap(scrollBottomTile);
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scrollFillBmp = new h2d.Bitmap(scrollFillTile);
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this.scrollBarY.addChild(scrollTopBmp);
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this.scrollBarY.addChild(scrollBottomBmp);
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this.scrollBarY.addChild(scrollFillBmp);
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this.scrollBarY.scale(Settings.uiScale);
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this.clickInteractive = new Interactive(10 * Settings.uiScale, 1);
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this.clickInteractive.onPush = (e) -> {
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@ -108,15 +118,20 @@ class GuiScrollCtrl extends GuiControl {
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var renderRect = this.getRenderRectangle();
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if (maxScrollY < renderRect.extent.y) {
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scrollBarY.clear();
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scrollBarY.visible = false;
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return;
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}
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scrollBarY.visible = true;
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var scrollBarYSize = renderRect.extent.y * renderRect.extent.y / (maxScrollY * Settings.uiScale);
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var scrollYOld = scrollY;
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this.scrollY = Util.clamp(scrollY, 0, renderRect.extent.y - scrollBarYSize * Settings.uiScale);
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this.scrollBarY.setPosition(renderRect.position.x + renderRect.extent.x - 10 * Settings.uiScale, renderRect.position.y + scrollY);
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scrollBarYSize = Math.max(scrollBarYSize, 13);
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var visScrollY = Util.clamp(scrollYOld, 0, renderRect.extent.y - scrollBarYSize * Settings.uiScale);
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this.scrollBarY.setPosition(renderRect.position.x + renderRect.extent.x - 10 * Settings.uiScale, renderRect.position.y + visScrollY);
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this.clickInteractive.setPosition(renderRect.position.x + renderRect.extent.x - 10 * Settings.uiScale, renderRect.position.y);
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@ -125,19 +140,25 @@ class GuiScrollCtrl extends GuiControl {
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if (this.dirty) {
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if (scrollBarYSize > renderRect.extent.y) {
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scrollBarYSize = renderRect.extent.y;
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scrollBarY.clear();
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scrollBarY.visible = false;
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return;
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}
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scrollBarY.clear();
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scrollBarY.drawTile(0, 0, pressed ? scrollTopPressedTile : scrollTopTile);
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// scrollBarY.clear();
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scrollTopBmp.tile = pressed ? scrollTopPressedTile : scrollTopTile;
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scrollBottomBmp.tile = pressed ? scrollBottomPressedTile : scrollBottomTile;
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scrollFillBmp.tile = pressed ? scrollFillPressedTile : scrollFillTile;
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scrollBottomBmp.y = scrollBarYSize - 6;
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scrollFillBmp.y = 6;
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scrollFillBmp.scaleY = scrollBarYSize - 12;
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// scrollBarY.drawTile(0, 0, pressed ? scrollTopPressedTile : scrollTopTile);
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// :skull:
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for (i in 0...cast(scrollBarYSize - 12)) {
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scrollBarY.drawTile(0, i + 6, pressed ? scrollFillPressedTile : scrollFillTile);
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}
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// for (i in 0...cast(scrollBarYSize - 12)) {
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// scrollBarY.drawTile(0, i + 6, pressed ? scrollFillPressedTile : scrollFillTile);
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// }
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scrollBarY.drawTile(0, scrollBarYSize - 6, pressed ? scrollBottomPressedTile : scrollBottomTile);
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// scrollBarY.drawTile(0, scrollBarYSize - 6, pressed ? scrollBottomPressedTile : scrollBottomTile);
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this.dirty = false;
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}
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