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fix this lmao
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@ -301,7 +301,6 @@ class CameraController extends Object {
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// this.level.scene.camera.target = marblePosition.add(cameraVerticalTranslation);
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// camera.position.add(cameraVerticalTranslation);
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var camera = level.scene.camera;
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this.dt = dt;
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accumulatedTime += dt;
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while (accumulatedTime >= 1 / 60.0) {
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