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https://github.com/RandomityGuy/MBHaxe.git
synced 2025-12-22 16:02:38 +00:00
better cam input again
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parent
4300459c1d
commit
3aec5be028
1 changed files with 30 additions and 24 deletions
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@ -64,6 +64,9 @@ class CameraInput {
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prevMouse.y = e.relY;
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}
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var accumulator = 0.0;
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var accumulatedVec = new Vector(0, 0);
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interactive.onMove = (e) -> {
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e.propagate = true;
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if (!enabled)
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@ -79,37 +82,43 @@ class CameraInput {
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#if js
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scaleFactor = js.Browser.window.devicePixelRatio / Settings.zoomRatio;
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#end
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var jumpcam = MarbleGame.instance.touchInput.jumpButton.pressed || MarbleGame.instance.touchInput.powerupButton.pressed;
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var jumpcam = MarbleGame.instance.touchInput.jumpButton.pressed
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|| MarbleGame.instance.touchInput.powerupButton.pressed
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|| MarbleGame.instance.touchInput.blastbutton.pressed;
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if (jumpcam) {
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scaleFactor /= Settings.touchSettings.buttonJoystickMultiplier;
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}
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if (Math.abs(delta.x) < 0.05)
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delta.x = 0;
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if (Math.abs(delta.y) < 0.05)
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delta.y = 0;
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var inpX = clampInputs(delta.x / scaleFactor);
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var inpY = clampInputs(delta.y / scaleFactor);
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var inpX = delta.x / scaleFactor;
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var inpY = delta.y / scaleFactor;
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// Calculate velocity (per second) instead of per-frame delta
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var dt = MarbleGame.instance.world.timeState.dt; // Delta time in seconds
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var velocityX = inpX / dt;
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var velocityY = inpY / dt;
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var velocity = Math.sqrt(velocityX * velocityX + velocityY * velocityY) / 10.0;
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if (jumpcam) {
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if (Math.abs(inpX) < 1.3)
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inpX = 0;
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if (Math.abs(inpY) < 1.3)
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inpY = 0;
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}
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// Apply non-linear scaling based on velocity
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var scaledVelocity = applyNonlinearScale(velocity);
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var velocityMultiplier = velocity > 0 ? scaledVelocity / velocity : 1.0;
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var dt = MarbleGame.instance.world.timeState.dt;
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accumulator += dt;
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MarbleGame.instance.world.marble.camera.orbit((inpX * velocityMultiplier), (inpY * velocityMultiplier), true);
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accumulatedVec.x += inpX;
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accumulatedVec.y += inpY;
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if (accumulator >= (1 / 60.0)) {
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MarbleGame.instance.world.marble.camera.orbit(applyNonlinearScale(accumulatedVec.x) * (1 / 60.0) * 30,
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applyNonlinearScale(accumulatedVec.y) * (1 / 60.0) * 30, true);
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accumulator -= (1 / 60.0);
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accumulatedVec.x = 0;
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accumulatedVec.y = 0;
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}
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if (inpX != 0)
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prevMouse.x = e.relX;
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if (inpY != 0)
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prevMouse.y = e.relY;
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prevMouse.x = e.relX;
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prevMouse.y = e.relY;
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} else {
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accumulator = 0.0;
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}
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}
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@ -123,15 +132,12 @@ class CameraInput {
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pressed = false;
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this.identifier = -1;
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accumulator = 0.0;
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}
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}
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function clampInputs(value:Float) {
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return Util.clamp(value, -Settings.touchSettings.cameraSwipeExtent, Settings.touchSettings.cameraSwipeExtent);
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}
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function applyNonlinearScale(value:Float) {
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var clamped = value;
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var clamped = Util.clamp(value, -Settings.touchSettings.cameraSwipeExtent, Settings.touchSettings.cameraSwipeExtent);
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return Math.abs(clamped) < 3 ? Math.pow(Math.abs(clamped / 2), 2.7) * (clamped >= 0 ? 1 : -1) : clamped;
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}
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