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Make end screen gold/ultimate colors consistent with the rest of the game
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parent
2639afd515
commit
41e43d2345
2 changed files with 9 additions and 9 deletions
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@ -209,11 +209,11 @@ class EndGameGui extends GuiControl {
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var text = '<font color="#FFFFFF" face="DomCasual32"><p align="center">';
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// Check for ultimate time TODO
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if (mission.ultimateTime > 0 && timeState.gameplayClock < mission.ultimateTime) {
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text += 'You beat the <font color="#FFDD22">Ultimate</font> Time!';
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text += 'You beat the <font color="#FFCC33">Ultimate</font> Time!';
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} else {
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if (mission.goldTime > 0 && timeState.gameplayClock < mission.goldTime) {
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if (mission.game == "gold" || mission.game.toLowerCase() == "ultra")
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text += 'You beat the <font color="#FFCC00">Gold</font> Time!';
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text += 'You beat the <font color="#FFFF00">Gold</font> Time!';
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else
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text += 'You beat the <font color="#CCCCCC">Platinum</font> Time!';
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} else {
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@ -258,11 +258,11 @@ class EndGameGui extends GuiControl {
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for (i in 0...5) {
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if (scoreData[i].time < mission.ultimateTime) {
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lineelems[i].text.text = '<font color="#FFDD22">${Util.formatTime(scoreData[i].time)}</font>';
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lineelems[i].text.text = '<font color="#FFCC33">${Util.formatTime(scoreData[i].time)}</font>';
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} else {
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if (scoreData[i].time < mission.goldTime) {
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if (mission.game == "gold" || mission.game.toLowerCase() == "ultra")
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lineelems[i].text.text = '<font color="#FFCC00">${Util.formatTime(scoreData[i].time)}</font>';
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lineelems[i].text.text = '<font color="#FFFF00">${Util.formatTime(scoreData[i].time)}</font>';
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else
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lineelems[i].text.text = '<font color="#CCCCCC">${Util.formatTime(scoreData[i].time)}</font>';
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} else {
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@ -274,7 +274,7 @@ class EndGameGui extends GuiControl {
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var leftColumn = new GuiMLText(domcasual24, mlFontLoader);
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leftColumn.text.lineSpacing = 5;
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leftColumn.text.textColor = 0xFFFFFF;
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leftColumn.text.text = 'Par Time:<br/>${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '<font color="#FFCC00">Gold Time:</font>' : '<font color="#CCCCCC">Platinum Time:</font>'}<br/>${mission.ultimateTime != 0 ? '<font color="#FFDD22">Ultimate Time:</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">Time Passed:<br/>Clock Bonuses:</font>';
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leftColumn.text.text = 'Par Time:<br/>${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '<font color="#FFFF00">Gold Time:</font>' : '<font color="#CCCCCC">Platinum Time:</font>'}<br/>${mission.ultimateTime != 0 ? '<font color="#FFCC33">Ultimate Time:</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">Time Passed:<br/>Clock Bonuses:</font>';
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leftColumn.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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leftColumn.position = new Vector(25, 165);
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leftColumn.extent = new Vector(293, 211);
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@ -286,7 +286,7 @@ class EndGameGui extends GuiControl {
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var rightColumn = new GuiMLText(domcasual24, mlFontLoader);
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rightColumn.text.lineSpacing = 5;
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rightColumn.text.textColor = 0xFFFFFF;
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rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/><font color="${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '#FFCC00' : '#CCCCCC'}">${Util.formatTime(mission.goldTime)}</font><br/>${mission.ultimateTime != 0 ? '<font color="#FFDD22">${Util.formatTime(mission.ultimateTime)}</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}</font>';
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rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/><font color="${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '#FFFF00' : '#CCCCCC'}">${Util.formatTime(mission.goldTime)}</font><br/>${mission.ultimateTime != 0 ? '<font color="#FFCC33">${Util.formatTime(mission.ultimateTime)}</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}</font>';
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rightColumn.text.filter = new DropShadow(1.414, 0.785, 0xffffff, 1, 0, 0.4, 1, true);
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rightColumn.position = new Vector(235, 165);
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rightColumn.extent = new Vector(293, 211);
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@ -332,10 +332,10 @@ class EndGameGui extends GuiControl {
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for (i in 0...5) {
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if (scoreData[i].time < mission.ultimateTime) {
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lineelems[i].text.text = '<font color="#FFDD22">${Util.formatTime(scoreData[i].time)}</font>';
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lineelems[i].text.text = '<font color="#FFCC33">${Util.formatTime(scoreData[i].time)}</font>';
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} else {
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if (scoreData[i].time < mission.goldTime) {
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lineelems[i].text.text = '<font color="${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '#FFCC00' : '#CCCCCC'}">${Util.formatTime(scoreData[i].time)}</font>';
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lineelems[i].text.text = '<font color="${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '#FFFF00' : '#CCCCCC'}">${Util.formatTime(scoreData[i].time)}</font>';
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} else {
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lineelems[i].text.text = '${Util.formatTime(scoreData[i].time)}';
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}
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@ -783,7 +783,7 @@ class PlayMissionGui extends GuiImage {
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if (topScore.time < currentMission.ultimateTime) {
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scoreColor = "#FFCC33";
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} else if (topScore.time < currentMission.goldTime) {
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if (currentMission.game == "gold" || currentMission.game == "Ultra")
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if (currentMission.game == "gold" || currentMission.game.toLowerCase() == "ultra")
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scoreColor = "#FFFF00"
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else
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scoreColor = "#CCCCCC";
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