diff --git a/Export/android/app/src/main/AndroidManifest.xml b/Export/android/app/src/main/AndroidManifest.xml index b6ecf519..d705cafd 100644 --- a/Export/android/app/src/main/AndroidManifest.xml +++ b/Export/android/app/src/main/AndroidManifest.xml @@ -9,6 +9,8 @@ + + { #if sys - hxd.System.openURL("https://ko-fi.com/H2H5FRTTL"); + Settings.open_url("https://ko-fi.com/H2H5FRTTL"); #end #if js js.Browser.window.open("https://ko-fi.com/H2H5FRTTL"); @@ -102,7 +102,7 @@ class MainMenuGui extends GuiImage { github.extent = new Vector(94, 38); github.pressedAction = (sender) -> { #if sys - hxd.System.openURL("https://github.com/RandomityGuy/MBHaxe"); + Settings.open_url("https://github.com/RandomityGuy/MBHaxe"); #end #if js js.Browser.window.open("https://github.com/RandomityGuy/MBHaxe"); diff --git a/src/gui/PlayMissionGui.hx b/src/gui/PlayMissionGui.hx index d84e56e0..3bb241b7 100644 --- a/src/gui/PlayMissionGui.hx +++ b/src/gui/PlayMissionGui.hx @@ -103,7 +103,7 @@ class PlayMissionGui extends GuiImage { var mbo = new MessageBoxYesNoDlg("The custom level browser is not available in this game.\n Please play Marble Blast Platinum to get access to 5000+ cummunity made customs of both Marble Blast Gold and Marble Blast Platinum. Visit download link?", () -> { #if sys - hxd.System.openURL("https://github.com/RandomityGuy/MBHaxe"); + Settings.open_url("https://github.com/RandomityGuy/MBHaxe"); #end #if js js.Browser.window.open("https://github.com/RandomityGuy/MBHaxe"); @@ -578,7 +578,6 @@ class PlayMissionGui extends GuiImage { setCategoryFunc(currentCategoryStatic, false); - #if js var kofi = new GuiButton(loadButtonImages("data/ui/kofi1")); kofi.horizSizing = Left; kofi.vertSizing = Top; @@ -586,14 +585,13 @@ class PlayMissionGui extends GuiImage { kofi.extent = new Vector(143, 36); kofi.pressedAction = (sender) -> { #if sys - hxd.System.openURL("https://ko-fi.com/H2H5FRTTL"); + Settings.open_url("https://ko-fi.com/H2H5FRTTL"); #end #if js js.Browser.window.open("https://ko-fi.com/H2H5FRTTL"); #end } this.addChild(kofi); - #end } public override function render(scene2d:Scene) {