This commit is contained in:
RandomityGuy 2023-06-16 00:24:42 +05:30
parent ece265c19a
commit 481b32972d
64 changed files with 90 additions and 219 deletions

BIN
data/ui/game/gem.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.8 KiB

After

Width:  |  Height:  |  Size: 949 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 635 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

After

Width:  |  Height:  |  Size: 1,023 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3 KiB

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

After

Width:  |  Height:  |  Size: 918 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3 KiB

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 735 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 956 B

After

Width:  |  Height:  |  Size: 404 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 736 B

After

Width:  |  Height:  |  Size: 529 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 743 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 741 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 997 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.7 KiB

BIN
data/ui/game/pc/powerup.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 42 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 32 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB

BIN
data/ui/game/powerbar.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.5 KiB

BIN
data/ui/game/powerbarBG.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 346 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 258 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.6 KiB

After

Width:  |  Height:  |  Size: 32 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 43 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 38 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 33 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 39 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 991 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

View file

@ -1114,17 +1114,6 @@ class MarbleWorld extends Scheduler {
}
}
function determineClockColor(timeToDisplay:Float) {
if (this.finishTime != null)
return 1;
if (this.timeState.currentAttemptTime < 3.5 || this.bonusTime > 0)
return 1;
if (timeToDisplay >= this.mission.qualifyTime)
return 2;
return 0; // Default yellow
}
public function updateTimer(dt:Float) {
this.timeState.dt = dt;
@ -1173,7 +1162,7 @@ class MarbleWorld extends Scheduler {
if (finishTime != null)
this.timeState.gameplayClock = finishTime.gameplayClock;
playGui.formatTimer(this.timeState.gameplayClock, determineClockColor(this.timeState.gameplayClock));
playGui.formatTimer(this.timeState.gameplayClock);
if (!this.isWatching && this.isRecording)
this.replay.recordTimeState(timeState.currentAttemptTime, timeState.gameplayClock, this.bonusTime);

View file

@ -42,22 +42,12 @@ class PlayGui {
public function new() {}
var timerNumbers:Array<GuiAnim> = [];
var timerPoint:GuiAnim;
var timerColon:GuiAnim;
var timerPoint:GuiImage;
var timerColon:GuiImage;
var gemCountNumbers:Array<GuiAnim> = [];
var gemCountSlash:GuiImage;
var gemImageScene:h3d.scene.Scene;
var gemImageSceneTarget:Texture;
var gemImageObject:DtsObject;
var gemImageSceneTargetBitmap:Bitmap;
var powerupBox:GuiImage;
var powerupImageScene:h3d.scene.Scene;
var powerupImageSceneTarget:Texture;
var powerupImageSceneTargetBitmap:Bitmap;
var powerupImageObject:DtsObject;
var powerupBox:GuiAnim;
var RSGOCenterText:Anim;
var helpTextForeground:GuiText;
@ -86,12 +76,6 @@ class PlayGui {
public function dispose() {
if (_init) {
playGuiCtrl.dispose();
gemImageScene.dispose();
gemImageSceneTarget.dispose();
gemImageSceneTargetBitmap.remove();
powerupImageScene.dispose();
powerupImageSceneTarget.dispose();
powerupImageSceneTargetBitmap.remove();
RSGOCenterText.remove();
for (textureResource in textureResources) {
@ -123,14 +107,6 @@ class PlayGui {
var tile = ResourceLoader.getResource('data/ui/game/numbers/${i}.png', ResourceLoader.getImage, this.imageResources).toTile();
numberTiles.push(tile);
}
for (i in 0...10) {
var tile = ResourceLoader.getResource('data/ui/game/numbers/${i}_green.png', ResourceLoader.getImage, this.imageResources).toTile();
numberTiles.push(tile);
}
for (i in 0...10) {
var tile = ResourceLoader.getResource('data/ui/game/numbers/${i}_red.png', ResourceLoader.getImage, this.imageResources).toTile();
numberTiles.push(tile);
}
for (i in 0...7) {
timerNumbers.push(new GuiAnim(numberTiles));
@ -147,11 +123,8 @@ class PlayGui {
rsgo.push(ResourceLoader.getResource("data/ui/game/outofbounds.png", ResourceLoader.getImage, this.imageResources).toTile());
RSGOCenterText = new Anim(rsgo, 0, scene2d);
powerupBox = new GuiImage(ResourceLoader.getResource('data/ui/game/powerup.png', ResourceLoader.getImage, this.imageResources).toTile());
initTimer();
initGemCounter(() -> {
onFinish();
});
initGemCounter();
initCenterText();
initPowerupBox();
if (game == 'ultra')
@ -169,74 +142,66 @@ class PlayGui {
resizeEv = () -> {
var wnd = Window.getInstance();
playGuiCtrl.render(MarbleGame.canvas.scene2d);
powerupImageSceneTargetBitmap.x = wnd.width - 88;
};
Window.getInstance().addResizeEvent(resizeEv);
onFinish();
}
public function initTimer() {
var timerCtrl = new GuiControl();
var timerCtrl = new GuiImage(ResourceLoader.getResource('data/ui/game/timebackdrop0.png', ResourceLoader.getImage, this.imageResources).toTile());
timerCtrl.horizSizing = HorizSizing.Center;
timerCtrl.position = new Vector(215, 1);
timerCtrl.extent = new Vector(234, 58);
timerCtrl.position = new Vector(215, 0);
timerCtrl.extent = new Vector(256, 64);
var timerTransparency = new GuiImage(ResourceLoader.getResource('data/ui/game/transparency.png', ResourceLoader.getImage, this.imageResources)
.toTile());
timerTransparency.position = new Vector(14, -7);
timerTransparency.extent = new Vector(228, 71);
timerCtrl.addChild(timerTransparency);
var innerCtrl = new GuiControl();
innerCtrl.position = new Vector(26, 0);
innerCtrl.extent = new Vector(256, 64);
timerCtrl.addChild(innerCtrl);
timerNumbers[0].position = new Vector(23, 0);
timerNumbers[0].position = new Vector(20, 4);
timerNumbers[0].extent = new Vector(43, 55);
timerNumbers[1].position = new Vector(47, 0);
timerNumbers[1].position = new Vector(40, 4);
timerNumbers[1].extent = new Vector(43, 55);
var colonCols = [
ResourceLoader.getResource('data/ui/game/numbers/colon.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/numbers/colon_green.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/numbers/colon_red.png', ResourceLoader.getImage, this.imageResources).toTile()
];
var colonCols = ResourceLoader.getResource('data/ui/game/numbers/colon.png', ResourceLoader.getImage, this.imageResources).toTile();
timerColon = new GuiAnim(colonCols);
timerColon.position = new Vector(67, 0);
timerColon = new GuiImage(colonCols);
timerColon.position = new Vector(55, 4);
timerColon.extent = new Vector(43, 55);
timerNumbers[2].position = new Vector(83, 0);
timerNumbers[2].position = new Vector(70, 4);
timerNumbers[2].extent = new Vector(43, 55);
timerNumbers[3].position = new Vector(107, 0);
timerNumbers[3].position = new Vector(90, 4);
timerNumbers[3].extent = new Vector(43, 55);
var pointCols = [
ResourceLoader.getResource('data/ui/game/numbers/point.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/numbers/point_green.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/numbers/point_red.png', ResourceLoader.getImage, this.imageResources).toTile()
];
var pointCols = ResourceLoader.getResource('data/ui/game/numbers/point.png', ResourceLoader.getImage, this.imageResources).toTile();
timerPoint = new GuiAnim(pointCols);
timerPoint.position = new Vector(127, 0);
timerPoint = new GuiImage(pointCols);
timerPoint.position = new Vector(105, 4);
timerPoint.extent = new Vector(43, 55);
timerNumbers[4].position = new Vector(143, 0);
timerNumbers[4].position = new Vector(120, 4);
timerNumbers[4].extent = new Vector(43, 55);
timerNumbers[5].position = new Vector(167, 0);
timerNumbers[5].position = new Vector(140, 4);
timerNumbers[5].extent = new Vector(43, 55);
timerNumbers[6].position = new Vector(191, 0);
timerNumbers[6].extent = new Vector(43, 55);
timerCtrl.addChild(timerNumbers[0]);
timerCtrl.addChild(timerNumbers[1]);
timerCtrl.addChild(timerColon);
timerCtrl.addChild(timerNumbers[2]);
timerCtrl.addChild(timerNumbers[3]);
timerCtrl.addChild(timerPoint);
timerCtrl.addChild(timerNumbers[4]);
timerCtrl.addChild(timerNumbers[5]);
timerCtrl.addChild(timerNumbers[6]);
innerCtrl.addChild(timerNumbers[0]);
innerCtrl.addChild(timerNumbers[1]);
innerCtrl.addChild(timerColon);
innerCtrl.addChild(timerNumbers[2]);
innerCtrl.addChild(timerNumbers[3]);
innerCtrl.addChild(timerPoint);
innerCtrl.addChild(timerNumbers[4]);
innerCtrl.addChild(timerNumbers[5]);
// innerCtrl.addChild(timerNumbers[6]);
playGuiCtrl.addChild(timerCtrl);
}
@ -269,103 +234,72 @@ class PlayGui {
}
}
public function initGemCounter(onFinish:Void->Void) {
gemCountNumbers[0].position = new Vector(30, 0);
public function initGemCounter() {
var gemBox = new GuiControl();
gemBox.position = new Vector(0, 0);
gemBox.extent = new Vector(300, 200);
var innerCtrl = new GuiControl();
innerCtrl.position = new Vector(26, 0);
innerCtrl.extent = new Vector(256, 64);
gemBox.addChild(innerCtrl);
gemCountNumbers[0].position = new Vector(20, 4);
gemCountNumbers[0].extent = new Vector(43, 55);
gemCountNumbers[1].position = new Vector(54, 0);
gemCountNumbers[1].position = new Vector(38, 4);
gemCountNumbers[1].extent = new Vector(43, 55);
gemCountNumbers[2].position = new Vector(78, 0);
gemCountNumbers[2].position = new Vector(56, 4);
gemCountNumbers[2].extent = new Vector(43, 55);
gemCountSlash = new GuiImage(ResourceLoader.getResource('data/ui/game/numbers/slash.png', ResourceLoader.getImage, this.imageResources).toTile());
gemCountSlash.position = new Vector(99, 0);
gemCountSlash.position = new Vector(73, 4);
gemCountSlash.extent = new Vector(43, 55);
gemCountNumbers[3].position = new Vector(120, 0);
gemCountNumbers[3].position = new Vector(89, 4);
gemCountNumbers[3].extent = new Vector(43, 55);
gemCountNumbers[4].position = new Vector(144, 0);
gemCountNumbers[4].position = new Vector(107, 4);
gemCountNumbers[4].extent = new Vector(43, 55);
gemCountNumbers[5].position = new Vector(168, 0);
gemCountNumbers[5].position = new Vector(125, 4);
gemCountNumbers[5].extent = new Vector(43, 55);
playGuiCtrl.addChild(gemCountNumbers[0]);
playGuiCtrl.addChild(gemCountNumbers[1]);
playGuiCtrl.addChild(gemCountNumbers[2]);
playGuiCtrl.addChild(gemCountSlash);
playGuiCtrl.addChild(gemCountNumbers[3]);
playGuiCtrl.addChild(gemCountNumbers[4]);
playGuiCtrl.addChild(gemCountNumbers[5]);
var gemHUD = new GuiImage(ResourceLoader.getResource('data/ui/game/gem.png', ResourceLoader.getImage, this.imageResources).toTile());
gemHUD.position = new Vector(144, 2);
gemHUD.extent = new Vector(64, 64);
this.gemImageScene = new h3d.scene.Scene();
// var gemImageRenderer = cast(this.gemImageScene.renderer, h3d.scene.Renderer);
// gemImageRenderer.skyMode = Hide;
innerCtrl.addChild(gemCountNumbers[0]);
innerCtrl.addChild(gemCountNumbers[1]);
innerCtrl.addChild(gemCountNumbers[2]);
innerCtrl.addChild(gemCountSlash);
innerCtrl.addChild(gemCountNumbers[3]);
innerCtrl.addChild(gemCountNumbers[4]);
innerCtrl.addChild(gemCountNumbers[5]);
innerCtrl.addChild(gemHUD);
gemImageSceneTarget = new Texture(60, 60, [Target]);
gemImageSceneTarget.depthBuffer = new DepthBuffer(60, 60);
gemImageSceneTargetBitmap = new Bitmap(Tile.fromTexture(gemImageSceneTarget), scene2d);
gemImageSceneTargetBitmap.x = -8 * Settings.uiScale;
gemImageSceneTargetBitmap.y = -8 * Settings.uiScale;
gemImageSceneTargetBitmap.setScale(Settings.uiScale);
playGuiCtrl.addChild(gemBox);
// gemImageSceneTargetBitmap.blendMode = None;
// gemImageSceneTargetBitmap.addShader(new ColorKey());
var GEM_COLORS = ["red"];
var gemColor = GEM_COLORS[Math.floor(Math.random() * GEM_COLORS.length)];
gemImageObject = new DtsObject();
gemImageObject.dtsPath = "data/shapes/items/gem.dts";
gemImageObject.ambientRotate = true;
gemImageObject.showSequences = false;
gemImageObject.matNameOverride.set('base.gem', gemColor + ".gem");
// gemImageObject.matNameOverride.set("base.gem", "base.gem.");
gemImageObject.ambientSpinFactor /= -2;
// ["base.gem"] = color + ".gem";
ResourceLoader.load("shapes/items/gem.dts").entry.load(() -> {
ResourceLoader.load("shapes/items/" + gemColor + ".gem.png").entry.load(() -> {
gemImageObject.init(null, () -> {
for (mat in gemImageObject.materials) {
mat.mainPass.enableLights = false;
// Huge hacks
if (mat.blendMode != Add) {
var alphaShader = new h3d.shader.AlphaChannel();
mat.mainPass.addShader(alphaShader);
}
}
gemImageScene.addChild(gemImageObject);
var gemImageCenter = gemImageObject.getBounds().getCenter();
gemImageScene.camera.pos = new Vector(0, 3, gemImageCenter.z);
gemImageScene.camera.target = new Vector(gemImageCenter.x, gemImageCenter.y, gemImageCenter.z);
onFinish();
});
});
});
}
function initPowerupBox() {
powerupBox.position = new Vector(538, 6);
powerupBox.extent = new Vector(97, 96);
var powerupImgs = [
ResourceLoader.getResource('data/ui/game/pc/powerup.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/pc/powerup_copter.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/pc/powerup_jump.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/pc/powerup_mega.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/pc/powerup_speed.png', ResourceLoader.getImage, this.imageResources).toTile(),
];
powerupBox = new GuiAnim(powerupImgs);
powerupBox.position = new Vector(469, 0);
powerupBox.extent = new Vector(170, 170);
powerupBox.horizSizing = Left;
powerupBox.vertSizing = Bottom;
playGuiCtrl.addChild(powerupBox);
this.powerupImageScene = new h3d.scene.Scene();
// var powerupImageRenderer = cast(this.powerupImageScene.renderer, h3d.scene.pbr.Renderer);
// powerupImageRenderer.skyMode = Hide;
powerupImageSceneTarget = new Texture(68, 67, [Target]);
powerupImageSceneTarget.depthBuffer = new DepthBuffer(68, 67);
powerupImageSceneTargetBitmap = new Bitmap(Tile.fromTexture(powerupImageSceneTarget), scene2d);
powerupImageSceneTargetBitmap.x = scene2d.width - 88 * Settings.uiScale;
powerupImageSceneTargetBitmap.y = 18 * Settings.uiScale;
powerupImageSceneTargetBitmap.setScale(Settings.uiScale);
}
function initTexts() {
@ -524,46 +458,16 @@ class PlayGui {
}
public function setPowerupImage(powerupIdentifier:String) {
this.powerupImageScene.removeChildren();
if (powerupIdentifier == "SuperJump") {
powerupImageObject = new DtsObject();
powerupImageObject.dtsPath = "data/shapes/items/superjump.dts";
powerupBox.anim.currentFrame = 2;
} else if (powerupIdentifier == "SuperSpeed") {
powerupImageObject = new DtsObject();
powerupImageObject.dtsPath = "data/shapes/items/superspeed.dts";
} else if (powerupIdentifier == "ShockAbsorber") {
powerupImageObject = new DtsObject();
powerupImageObject.dtsPath = "data/shapes/items/shockabsorber.dts";
} else if (powerupIdentifier == "SuperBounce") {
powerupImageObject = new DtsObject();
powerupImageObject.dtsPath = "data/shapes/items/superbounce.dts";
powerupBox.anim.currentFrame = 4;
} else if (powerupIdentifier == "Helicopter") {
powerupImageObject = new DtsObject();
powerupImageObject.dtsPath = "data/shapes/images/helicopter.dts";
powerupBox.anim.currentFrame = 1;
} else if (powerupIdentifier == "MegaMarble") {
powerupImageObject = new DtsObject();
powerupImageObject.dtsPath = "data/shapes/images/grow.dts";
powerupBox.anim.currentFrame = 3;
} else {
powerupIdentifier = "";
this.powerupImageObject = null;
}
if (powerupIdentifier != "") {
powerupImageObject.ambientRotate = true;
powerupImageObject.ambientSpinFactor /= 2;
powerupImageObject.showSequences = false;
powerupImageObject.init(null, () -> {
for (mat in powerupImageObject.materials) {
mat.mainPass.enableLights = false;
if (mat.blendMode != Alpha && mat.blendMode != Add)
mat.mainPass.addShader(new h3d.shader.AlphaChannel());
}
powerupImageScene.addChild(powerupImageObject);
var powerupImageCenter = powerupImageObject.getBounds().getCenter();
powerupImageScene.camera.pos = new Vector(0, 4, powerupImageCenter.z);
powerupImageScene.camera.target = new Vector(powerupImageCenter.x, powerupImageCenter.y, powerupImageCenter.z);
});
powerupBox.anim.currentFrame = 0;
}
}
@ -573,13 +477,11 @@ class PlayGui {
number.anim.visible = false;
}
gemCountSlash.bmp.visible = false;
gemImageSceneTargetBitmap.visible = false;
} else {
for (number in gemCountNumbers) {
number.anim.visible = true;
}
gemCountSlash.bmp.visible = true;
gemImageSceneTargetBitmap.visible = true;
}
var totalHundredths = Math.floor(total / 100);
@ -601,7 +503,7 @@ class PlayGui {
// 0: default
// 1: green
// 2: red
public function formatTimer(time:Float, color:Int = 0) {
public function formatTimer(time:Float) {
var et = time * 1000;
var thousandth = et % 10;
var hundredth = Math.floor((et % 1000) / 10);
@ -616,40 +518,20 @@ class PlayGui {
var hundredthOne = hundredth % 10;
var hundredthTen = (hundredth - hundredthOne) / 10;
timerNumbers[0].anim.currentFrame = minutesTen + color * 10;
timerNumbers[1].anim.currentFrame = minutesOne + color * 10;
timerNumbers[2].anim.currentFrame = secondsTen + color * 10;
timerNumbers[3].anim.currentFrame = secondsOne + color * 10;
timerNumbers[4].anim.currentFrame = hundredthTen + color * 10;
timerNumbers[5].anim.currentFrame = hundredthOne + color * 10;
timerNumbers[6].anim.currentFrame = thousandth + color * 10;
timerPoint.anim.currentFrame = color;
timerColon.anim.currentFrame = color;
timerNumbers[0].anim.currentFrame = minutesTen;
timerNumbers[1].anim.currentFrame = minutesOne;
timerNumbers[2].anim.currentFrame = secondsTen;
timerNumbers[3].anim.currentFrame = secondsOne;
timerNumbers[4].anim.currentFrame = hundredthTen;
timerNumbers[5].anim.currentFrame = hundredthOne;
timerNumbers[6].anim.currentFrame = thousandth;
}
public function render(engine:h3d.Engine) {
engine.pushTarget(this.gemImageSceneTarget);
engine.clear(0, 1);
this.gemImageScene.render(engine);
engine.popTarget();
engine.pushTarget(this.powerupImageSceneTarget);
engine.clear(0, 1);
this.powerupImageScene.render(engine);
engine.popTarget();
// Do nothing
}
public function update(timeState:TimeState) {
this.gemImageObject.update(timeState);
this.gemImageScene.setElapsedTime(timeState.dt);
if (this.powerupImageObject != null)
this.powerupImageObject.update(timeState);
this.powerupImageScene.setElapsedTime(timeState.dt);
if (this.fpsMeter != null) {
this.fpsMeter.text.text = '${Math.floor(ProfilerUI.instance.fps)} fps';
}