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triple digit gem counter
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parent
7fbf8f26af
commit
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4 changed files with 35 additions and 20 deletions
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@ -3,11 +3,11 @@ package src;
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import haxe.io.BytesInput;
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import haxe.zip.Reader;
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import hxd.res.Image;
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import hxd.BitmapData;
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import haxe.Json;
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import src.Mission;
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import src.Http;
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import src.ResourceLoader;
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import src.Console;
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class Marbleland {
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public static var goldMissions = [];
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@ -17,12 +17,15 @@ class Marbleland {
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public static function init() {
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Http.get('https://raw.githubusercontent.com/Vanilagy/MarbleBlast/master/src/assets/customs_gold.json', (b) -> {
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parseMissionList(b.toString(), "gold");
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Console.log('Loaded gold customs: ${goldMissions.length}');
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}, (e) -> {});
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Http.get('https://raw.githubusercontent.com/Vanilagy/MarbleBlast/master/src/assets/customs_ultra.json', (b) -> {
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parseMissionList(b.toString(), "ultra");
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Console.log('Loaded ultra customs: ${ultraMissions.length}');
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}, (e) -> {});
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Http.get('https://raw.githubusercontent.com/Vanilagy/MarbleBlast/master/src/assets/customs_platinum.json', (b) -> {
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parseMissionList(b.toString(), "platinum");
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Console.log('Loaded platinum customs: ${platinumMissions.length}');
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}, (e) -> {});
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}
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@ -27,7 +27,7 @@ class BVHTree<T:IBVHObject> {
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public function new() {}
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function update() {
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public function update() {
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var invalidNodes = [];
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this.traverse(node -> {
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if (node.isLeaf) {
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@ -136,7 +136,7 @@ class PlayGui {
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timerNumbers.push(new GuiAnim(numberTiles));
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}
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for (i in 0...4) {
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for (i in 0...6) {
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gemCountNumbers.push(new GuiAnim(numberTiles));
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}
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@ -277,21 +277,29 @@ class PlayGui {
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gemCountNumbers[1].position = new Vector(54, 0);
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gemCountNumbers[1].extent = new Vector(43, 55);
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gemCountSlash = new GuiImage(ResourceLoader.getResource('data/ui/game/numbers/slash.png', ResourceLoader.getImage, this.imageResources).toTile());
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gemCountSlash.position = new Vector(75, 0);
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gemCountSlash.extent = new Vector(43, 55);
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gemCountNumbers[2].position = new Vector(96, 0);
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gemCountNumbers[2].position = new Vector(78, 0);
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gemCountNumbers[2].extent = new Vector(43, 55);
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gemCountSlash = new GuiImage(ResourceLoader.getResource('data/ui/game/numbers/slash.png', ResourceLoader.getImage, this.imageResources).toTile());
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gemCountSlash.position = new Vector(99, 0);
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gemCountSlash.extent = new Vector(43, 55);
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gemCountNumbers[3].position = new Vector(120, 0);
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gemCountNumbers[3].extent = new Vector(43, 55);
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gemCountNumbers[4].position = new Vector(144, 0);
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gemCountNumbers[4].extent = new Vector(43, 55);
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gemCountNumbers[5].position = new Vector(168, 0);
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gemCountNumbers[5].extent = new Vector(43, 55);
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playGuiCtrl.addChild(gemCountNumbers[0]);
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playGuiCtrl.addChild(gemCountNumbers[1]);
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playGuiCtrl.addChild(gemCountSlash);
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playGuiCtrl.addChild(gemCountNumbers[2]);
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playGuiCtrl.addChild(gemCountSlash);
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playGuiCtrl.addChild(gemCountNumbers[3]);
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playGuiCtrl.addChild(gemCountNumbers[4]);
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playGuiCtrl.addChild(gemCountNumbers[5]);
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this.gemImageScene = new h3d.scene.Scene();
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// var gemImageRenderer = cast(this.gemImageScene.renderer, h3d.scene.Renderer);
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@ -576,16 +584,20 @@ class PlayGui {
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gemImageSceneTargetBitmap.visible = true;
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}
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var totalTenths = Math.floor(total / 10);
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var totalHundredths = Math.floor(total / 100);
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var totalTenths = Math.floor(total / 10) % 10;
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var totalOnes = total % 10;
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var collectedTenths = Math.floor(collected / 10);
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var collectedHundredths = Math.floor(collected / 100);
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var collectedTenths = Math.floor(collected / 10) % 10;
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var collectedOnes = collected % 10;
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gemCountNumbers[0].anim.currentFrame = collectedTenths;
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gemCountNumbers[1].anim.currentFrame = collectedOnes;
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gemCountNumbers[2].anim.currentFrame = totalTenths;
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gemCountNumbers[3].anim.currentFrame = totalOnes;
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gemCountNumbers[0].anim.currentFrame = collectedHundredths;
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gemCountNumbers[1].anim.currentFrame = collectedTenths;
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gemCountNumbers[2].anim.currentFrame = collectedOnes;
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gemCountNumbers[3].anim.currentFrame = totalHundredths;
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gemCountNumbers[4].anim.currentFrame = totalTenths;
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gemCountNumbers[5].anim.currentFrame = totalOnes;
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}
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// 0: default
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@ -602,7 +614,7 @@ class PlayGui {
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var secondsOne = seconds % 10;
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var secondsTen = (seconds - secondsOne) / 10;
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var minutesOne = minutes % 10;
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var minutesTen = (minutes - minutesOne) / 10;
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var minutesTen = ((minutes - minutesOne) / 10) % 10;
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var hundredthOne = hundredth % 10;
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var hundredthTen = (hundredth - hundredthOne) / 10;
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@ -782,10 +782,10 @@ class PlayMissionGui extends GuiImage {
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setCategoryFunc = function(game:String, category:String, ?doRender:Bool = true) {
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currentList = category == "custom" ? (switch (game) {
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case 'gold': Marbleland.goldMissions;
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case 'platinum': Marbleland.platinumMissions;
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case 'ultra': Marbleland.ultraMissions;
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default: MissionList.customMissions;
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case 'gold' if (Marbleland.goldMissions.length != 0): Marbleland.goldMissions;
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case 'platinum' if (Marbleland.platinumMissions.length != 0): Marbleland.platinumMissions;
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case 'ultra' if (Marbleland.ultraMissions.length != 0): Marbleland.ultraMissions;
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default: currentList;
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}) : MissionList.missionList[game][category];
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@:privateAccess pmDifficulty.anim.frames = loadButtonImages('data/ui/play/difficulty_${category}');
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pmDifficultyMarble.bmp.tile = ResourceLoader.getResource('data/ui/play/marble_${game}.png', ResourceLoader.getImage, this.imageResources).toTile();
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