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	stall bug
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					 1 changed files with 6 additions and 4 deletions
				
			
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			@ -2129,10 +2129,12 @@ class Marble extends GameObject {
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			// Pad null move on client
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			this.connection.moveManager.duplicateLastMove();
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		}
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		if (ProfilerUI.instance.fps < 30) {
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			this.connection.moveManager.stall = true; // Our fps fucked, stall pls
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		} else {
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			this.connection.moveManager.stall = false;
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		if (this.connection != null) {
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			if (ProfilerUI.instance.fps < 30) {
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				this.connection.moveManager.stall = true; // Our fps fucked, stall pls
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			} else {
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				this.connection.moveManager.stall = false;
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			}
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		}
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		if (p.netFlags & MarbleNetFlags.UpdateTrapdoor > 0) {
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			for (tId => tTime in p.trapdoorUpdates) {
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