Revert "fix MP broadphase"

This reverts commit e78343ce39.
This commit is contained in:
RandomityGuy 2023-07-16 19:13:50 +05:30
parent f821db4cea
commit 4e20125a2d

View file

@ -11,13 +11,11 @@ class CollisionWorld {
public var octree:Octree;
public var entities:Array<CollisionEntity> = [];
public var dynamicEntities:Array<CollisionEntity> = [];
public var dynamicOctree:Octree;
var dynamicEntitySet:Map<CollisionEntity, Bool> = [];
public var dynamicBVH:BVHTree<CollisionEntity>;
public function new() {
this.octree = new Octree();
this.dynamicOctree = new Octree();
this.dynamicBVH = new BVHTree();
}
public function sphereIntersection(spherecollision:SphereCollisionEntity, timeState:TimeState) {
@ -48,7 +46,7 @@ class CollisionWorld {
}
}
var dynSearch = dynamicOctree.boundingSearch(box).map(x -> cast(x, CollisionEntity));
var dynSearch = dynamicBVH.boundingSearch(box);
for (obj in dynSearch) {
if (obj != spherecollision) {
if (obj.boundingBox.collide(box) && obj.go.isCollideable)
@ -77,14 +75,14 @@ class CollisionWorld {
contacts.push(entity);
}
contacts = contacts.concat(dynamicOctree.boundingSearch(box, false).map(x -> cast(x, CollisionEntity)));
contacts = contacts.concat(dynamicBVH.boundingSearch(box));
return contacts;
}
public function boundingSearch(bounds:Bounds, useCache:Bool = true) {
var contacts = this.octree.boundingSearch(bounds, useCache).map(x -> cast(x, CollisionEntity));
contacts = contacts.concat(dynamicOctree.boundingSearch(bounds, useCache).map(x -> cast(x, CollisionEntity)));
contacts = contacts.concat(dynamicBVH.boundingSearch(bounds));
return contacts;
}
@ -98,7 +96,7 @@ class CollisionWorld {
+ rayDirection.x * rayLength, rayStart.y
+ rayDirection.y * rayLength, rayStart.z
+ rayDirection.z * rayLength);
var objs = this.octree.boundingSearch(bounds).concat(dynamicOctree.boundingSearch(bounds)).map(x -> cast(x, CollisionEntity));
var objs = this.octree.boundingSearch(bounds).map(x -> cast(x, CollisionEntity));
var results = [];
for (obj in objs) {
results = results.concat(obj.rayCast(rayStart, rayDirection));
@ -116,8 +114,7 @@ class CollisionWorld {
public function addMovingEntity(entity:CollisionEntity) {
this.dynamicEntities.push(entity);
this.dynamicOctree.insert(entity);
this.dynamicEntitySet.set(entity, true);
this.dynamicBVH.add(entity);
}
public function removeMovingEntity(entity:CollisionEntity) {
@ -127,10 +124,6 @@ class CollisionWorld {
}
public function updateTransform(entity:CollisionEntity) {
if (!dynamicEntitySet.exists(entity)) {
this.octree.update(entity);
} else {
this.dynamicOctree.update(entity);
}
this.octree.update(entity);
}
}