fix ui scaling and alarm sound

This commit is contained in:
RandomityGuy 2022-12-22 20:57:34 +05:30
parent d376a81ea3
commit 5058b05953

View file

@ -1309,11 +1309,16 @@ class MarbleWorld extends Scheduler {
if (timeTravelSound == null) {
var ttsnd = ResourceLoader.getResource("data/sound/timetravelactive.wav", ResourceLoader.getAudio, this.soundResources);
timeTravelSound = AudioManager.playSound(ttsnd, null, true);
if (alarmSound != null)
alarmSound.pause = true;
}
} else {
if (timeTravelSound != null) {
timeTravelSound.stop();
timeTravelSound = null;
if (alarmSound != null)
alarmSound.pause = false;
}
if (this.timeState.currentAttemptTime >= 3.5) {
this.timeState.gameplayClock += dt;