timer colors and frictions

This commit is contained in:
RandomityGuy 2022-11-12 12:31:51 +05:30
parent d48c3aabdf
commit 56fcf3706e
5 changed files with 117 additions and 68 deletions

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@ -67,7 +67,11 @@ typedef VertexBucket = {
}
class DifBuilder {
static var materialDict = [
static var materialDict:Map<String, {
friction:Float,
restitution:Float,
?force:Float
}> = [
"friction_none" => {
friction: 0.01,
restitution: 0.5
@ -95,8 +99,73 @@ class DifBuilder {
"ice.slick" => {
friction: 0.05,
restitution: 0.5
},
"grass" => {
friction: 1.5,
restitution: 0.35
},
"ice1" => {
friction: 0.03,
restitution: 0.95
},
"rug" => {
friction: 6.0,
restitution: 0.5,
},
"tarmac" => {
friction: 0.35,
restitution: 0.7
},
"carpet" => {
friction: 6.0,
restitution: 0.5
},
"sand" => {
friction: 4.0,
restitution: 0.1
},
"water" => {
friction: 6.0,
restitution: 0.0,
},
"floor_bounce" => {
friction: 0.2,
restitution: 0.0,
force: 15
},
"mbp_chevron_friction" => {
friction: -1.0,
restitution: 1.0
},
"mbp_chevron_friction2" => {
friction: -1.0,
restitution: 1.0
},
"mbp_chevron_friction3" => {
friction: -1.0,
restitution: 1.0
},
"mmg_grass" => {
friction: 0.9,
restitution: 0.5
},
"mmg_sand" => {
friction: 6.0,
restitution: 0.1
},
"mmg_water" => {
friction: 6.0,
restitution: 0.0
},
"mmg_ice" => {
friction: 0.03,
restitution: 0.95
},
"mmg_ice_shadow" => {
friction: 0.03,
restitution: 0.95
}
];
];
public static function loadDif(path:String, itr:InteriorObject, onFinish:Void->Void, ?so:Int = -1) {
#if (js || android)
@ -106,16 +175,11 @@ class DifBuilder {
var difresource = ResourceLoader.loadInterior(path);
difresource.acquire();
var dif = difresource.resource;
var geo = so == -1 ? dif.interiors[0] : dif.subObjects[so];
var hulls = geo.convexHulls;
var triangles = [];
var textures = [];
var collider = new CollisionEntity(itr);
function stripTexName(tex:String) {
var dotpos = tex.lastIndexOf(".");
var slashpos = tex.lastIndexOf("/") + 1;
@ -127,39 +191,29 @@ class DifBuilder {
}
return tex.substring(slashpos, dotpos);
}
var vertexBuckets = new Map<Point3F, Array<VertexBucket>>();
var edges = [];
var colliderSurfaces = [];
for (i in 0...hulls.length) {
var hullTris = [];
var hull = hulls[i];
for (j in hull.surfaceStart...(hull.surfaceStart + hull.surfaceCount)) {
var surfaceindex = geo.hullSurfaceIndices[j];
var surface = geo.surfaces[surfaceindex];
if (surface == null)
continue;
var planeindex = surface.planeIndex;
var planeFlipped = (planeindex & 0x8000) == 0x8000;
if (planeFlipped)
planeindex &= ~0x8000;
var plane = geo.planes[planeindex];
var normal = geo.normals[plane.normalIndex];
if (planeFlipped)
normal = normal.scalar(-1);
var texture = geo.materialList[surface.textureIndex];
if (!textures.contains(texture))
textures.push(texture);
var points = geo.points;
var colliderSurface = new CollisionSurface();
colliderSurface.points = [];
colliderSurface.normals = [];
@ -168,7 +222,6 @@ class DifBuilder {
colliderSurface.edgeDots = [];
colliderSurface.originalIndices = [];
colliderSurface.originalSurfaceIndex = surfaceindex;
for (k in (surface.windingStart + 2)...(surface.windingStart + surface.windingCount)) {
var p1, p2, p3;
if ((k - (surface.windingStart + 2)) % 2 == 0) {
@ -186,17 +239,13 @@ class DifBuilder {
colliderSurface.originalIndices.push(geo.windings[k - 1]);
colliderSurface.originalIndices.push(geo.windings[k]);
}
var e1 = new TriangleEdge(geo.windings[k], geo.windings[k - 1], surfaceindex);
var e2 = new TriangleEdge(geo.windings[k - 1], geo.windings[k - 2], surfaceindex);
var e3 = new TriangleEdge(geo.windings[k], geo.windings[k - 2], surfaceindex);
edges.push(e1);
edges.push(e2);
edges.push(e3);
var texgen = geo.texGenEQs[surface.texGenIndex];
var uv1 = new Point2F(p1.x * texgen.planeX.x
+ p1.y * texgen.planeX.y
+ p1.z * texgen.planeX.z
@ -221,7 +270,6 @@ class DifBuilder {
+ p3.y * texgen.planeY.y
+ p3.z * texgen.planeY.z
+ texgen.planeY.d);
var tri = new DifBuilderTriangle();
tri.texture = texture;
tri.normal1 = normal;
@ -241,6 +289,7 @@ class DifBuilder {
var minfo = materialDict.get(materialName);
colliderSurface.friction = minfo.friction;
colliderSurface.restitution = minfo.restitution;
colliderSurface.force = minfo.force != null ? minfo.force : 0;
}
colliderSurface.points.push(new Vector(-p1.x, p1.y, p1.z));
colliderSurface.points.push(new Vector(-p2.x, p2.y, p2.z));
@ -251,14 +300,12 @@ class DifBuilder {
colliderSurface.indices.push(colliderSurface.indices.length);
colliderSurface.indices.push(colliderSurface.indices.length);
colliderSurface.indices.push(colliderSurface.indices.length);
for (v in [p1, p2, p3]) {
var buckets = vertexBuckets.get(v);
if (buckets == null) {
buckets = [];
vertexBuckets.set(v, buckets);
}
var bucket:VertexBucket = null;
for (j in 0...buckets.length) {
bucket = buckets[j];
@ -274,29 +321,22 @@ class DifBuilder {
};
buckets.push(bucket);
}
bucket.triangleIndices.push(triangles.length - 1);
bucket.normals.push(normal);
}
}
colliderSurface.generateBoundingBox();
collider.addSurface(colliderSurface);
colliderSurfaces.push(colliderSurface);
}
}
var edgeMap:Map<Int, TriangleEdge> = new Map();
var internalEdges:Map<Int, Bool> = new Map();
var difEdges:Map<Int, Edge> = [];
for (edge in edges) {
var edgeHash = edge.index1 >= edge.index2 ? edge.index1 * edge.index1 + edge.index1 + edge.index2 : edge.index1 + edge.index2 * edge.index2;
if (internalEdges.exists(edgeHash))
continue;
if (edgeMap.exists(edgeHash)) {
if (edgeMap[edgeHash].surfaceIndex == edge.surfaceIndex) {
// Internal edge
@ -311,11 +351,9 @@ class DifBuilder {
edgeMap.set(edgeHash, edge);
}
}
function hashEdge(i1:Int, i2:Int) {
return i1 >= i2 ? i1 * i1 + i1 + i2 : i1 + i2 * i2;
}
function getEdgeDot(edge:Edge) {
var edgeSurface0 = edge.surfaceIndex0;
var surface0 = geo.surfaces[edgeSurface0];
@ -351,7 +389,6 @@ class DifBuilder {
return dot;
}
function getEdgeNormal(edge:Edge) {
var edgeSurface0 = edge.surfaceIndex0;
var surface0 = geo.surfaces[edgeSurface0];
@ -389,14 +426,12 @@ class DifBuilder {
return vec;
}
for (colliderSurface in colliderSurfaces) {
var i = 0;
while (i < colliderSurface.indices.length) {
var e1e2 = hashEdge(colliderSurface.originalIndices[i], colliderSurface.originalIndices[i + 1]);
var e2e3 = hashEdge(colliderSurface.originalIndices[i + 1], colliderSurface.originalIndices[i + 2]);
var e1e3 = hashEdge(colliderSurface.originalIndices[i], colliderSurface.originalIndices[i + 2]);
var edgeData = 0;
if (difEdges.exists(e1e2)) {
if (getEdgeDot(difEdges[e1e2]) < Math.cos(Math.PI / 12)) {
@ -430,21 +465,17 @@ class DifBuilder {
colliderSurface.edgeDots.push(0);
// colliderSurface.edgeNormals.push(new Vector(0, 0, 0));
}
colliderSurface.edgeData.push(edgeData);
i += 3;
}
}
for (vtex => buckets in vertexBuckets) {
for (i in 0...buckets.length) {
var bucket = buckets[i];
var avgNormal = new Point3F();
for (normal in bucket.normals)
avgNormal = avgNormal.add(normal);
avgNormal = avgNormal.scalarDiv(bucket.normals.length);
for (j in 0...bucket.triangleIndices.length) {
var index = bucket.triangleIndices[j];
var tri = triangles[index];
@ -457,9 +488,7 @@ class DifBuilder {
}
}
}
var mats = new Map<String, Array<DifBuilderTriangle>>();
for (index => value in triangles) {
if (mats.exists(value.texture)) {
mats[value.texture].push(value);
@ -467,11 +496,9 @@ class DifBuilder {
mats.set(value.texture, [value]);
}
}
collider.difEdgeMap = difEdges;
collider.finalize();
itr.collider = collider;
function canFindTex(tex:String) {
if (["NULL"].contains(tex)) {
return false;
@ -501,7 +528,6 @@ class DifBuilder {
return false;
}
function tex(tex:String):String {
if (tex.indexOf('/') != -1) {
tex = tex.split('/')[1];
@ -525,20 +551,17 @@ class DifBuilder {
return null;
}
var loadtexs = [];
for (grp => tris in mats) {
if (canFindTex(grp)) {
loadtexs.push(tex(grp));
}
}
var worker = new ResourceLoaderWorker(() -> {
for (grp => tris in mats) {
var points = [];
var normals = [];
var uvs = [];
for (tri in tris) {
var p1 = new Point(-tri.p1.x, tri.p1.y, tri.p1.z);
var p2 = new Point(-tri.p2.x, tri.p2.y, tri.p2.z);
@ -559,11 +582,9 @@ class DifBuilder {
uvs.push(uv2);
uvs.push(uv1);
}
var prim = new Polygon(points);
prim.uvs = uvs;
prim.normals = normals;
var material:Material;
var texture:Texture;
if (canFindTex(grp)) {
@ -578,10 +599,8 @@ class DifBuilder {
material.receiveShadows = true;
// material.mainPass.addShader(new h3d.shader.pbr.PropsValues(1, 0, 0, 1));
// material.mainPass.wireframe = true;
var mesh = new Mesh(prim, material, itr);
}
difresource.release();
onFinish();
});

View file

@ -953,12 +953,14 @@ class MarbleWorld extends Scheduler {
public function updateTimer(dt:Float) {
this.timeState.dt = dt;
var timerColor = 1;
if (!this.isWatching) {
if (this.bonusTime != 0 && this.timeState.currentAttemptTime >= 3.5) {
this.bonusTime -= dt;
if (this.bonusTime < 0) {
this.timeState.gameplayClock -= this.bonusTime;
this.bonusTime = 0;
timerColor = 0;
}
if (timeTravelSound == null) {
var ttsnd = ResourceLoader.getResource("data/sound/timetravelactive.wav", ResourceLoader.getAudio, this.soundResources);
@ -969,10 +971,12 @@ class MarbleWorld extends Scheduler {
timeTravelSound.stop();
timeTravelSound = null;
}
if (this.timeState.currentAttemptTime >= 3.5)
if (this.timeState.currentAttemptTime >= 3.5) {
this.timeState.gameplayClock += dt;
else if (this.timeState.currentAttemptTime + dt >= 3.5) {
timerColor = 0;
} else if (this.timeState.currentAttemptTime + dt >= 3.5) {
this.timeState.gameplayClock += (this.timeState.currentAttemptTime + dt) - 3.5;
timerColor = 0;
}
}
this.timeState.currentAttemptTime += dt;
@ -995,7 +999,7 @@ class MarbleWorld extends Scheduler {
this.timeState.timeSinceLoad += dt;
if (finishTime != null)
this.timeState.gameplayClock = finishTime.gameplayClock;
playGui.formatTimer(this.timeState.gameplayClock);
playGui.formatTimer(this.timeState.gameplayClock, timerColor);
if (!this.isWatching && this.isRecording)
this.replay.recordTimeState(timeState.currentAttemptTime, timeState.gameplayClock, this.bonusTime);

View file

@ -35,8 +35,8 @@ class PlayGui {
public function new() {}
var timerNumbers:Array<GuiAnim> = [];
var timerPoint:GuiImage;
var timerColon:GuiImage;
var timerPoint:GuiAnim;
var timerColon:GuiAnim;
var gemCountNumbers:Array<GuiAnim> = [];
var gemCountSlash:GuiImage;
@ -108,6 +108,14 @@ class PlayGui {
var tile = ResourceLoader.getResource('data/ui/game/numbers/${i}.png', ResourceLoader.getImage, this.imageResources).toTile();
numberTiles.push(tile);
}
for (i in 0...10) {
var tile = ResourceLoader.getResource('data/ui/game/numbers/${i}_green.png', ResourceLoader.getImage, this.imageResources).toTile();
numberTiles.push(tile);
}
for (i in 0...10) {
var tile = ResourceLoader.getResource('data/ui/game/numbers/${i}_red.png', ResourceLoader.getImage, this.imageResources).toTile();
numberTiles.push(tile);
}
for (i in 0...7) {
timerNumbers.push(new GuiAnim(numberTiles));
@ -164,7 +172,13 @@ class PlayGui {
timerNumbers[1].position = new Vector(47, 0);
timerNumbers[1].extent = new Vector(43, 55);
timerColon = new GuiImage(ResourceLoader.getResource('data/ui/game/numbers/colon.png', ResourceLoader.getImage, this.imageResources).toTile());
var colonCols = [
ResourceLoader.getResource('data/ui/game/numbers/colon.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/numbers/colon_green.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/numbers/colon_red.png', ResourceLoader.getImage, this.imageResources).toTile()
];
timerColon = new GuiAnim(colonCols);
timerColon.position = new Vector(67, 0);
timerColon.extent = new Vector(43, 55);
@ -174,7 +188,13 @@ class PlayGui {
timerNumbers[3].position = new Vector(107, 0);
timerNumbers[3].extent = new Vector(43, 55);
timerPoint = new GuiImage(ResourceLoader.getResource('data/ui/game/numbers/point.png', ResourceLoader.getImage, this.imageResources).toTile());
var pointCols = [
ResourceLoader.getResource('data/ui/game/numbers/point.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/numbers/point_green.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/numbers/point_red.png', ResourceLoader.getImage, this.imageResources).toTile()
];
timerPoint = new GuiAnim(pointCols);
timerPoint.position = new Vector(127, 0);
timerPoint.extent = new Vector(43, 55);
@ -465,7 +485,10 @@ class PlayGui {
gemCountNumbers[3].anim.currentFrame = totalOnes;
}
public function formatTimer(time:Float) {
// 0: default
// 1: green
// 2: red
public function formatTimer(time:Float, color:Int = 0) {
var et = time * 1000;
var thousandth = et % 10;
var hundredth = Math.floor((et % 1000) / 10);
@ -480,13 +503,16 @@ class PlayGui {
var hundredthOne = hundredth % 10;
var hundredthTen = (hundredth - hundredthOne) / 10;
timerNumbers[0].anim.currentFrame = minutesTen;
timerNumbers[1].anim.currentFrame = minutesOne;
timerNumbers[2].anim.currentFrame = secondsTen;
timerNumbers[3].anim.currentFrame = secondsOne;
timerNumbers[4].anim.currentFrame = hundredthTen;
timerNumbers[5].anim.currentFrame = hundredthOne;
timerNumbers[6].anim.currentFrame = thousandth;
timerNumbers[0].anim.currentFrame = minutesTen + color * 10;
timerNumbers[1].anim.currentFrame = minutesOne + color * 10;
timerNumbers[2].anim.currentFrame = secondsTen + color * 10;
timerNumbers[3].anim.currentFrame = secondsOne + color * 10;
timerNumbers[4].anim.currentFrame = hundredthTen + color * 10;
timerNumbers[5].anim.currentFrame = hundredthOne + color * 10;
timerNumbers[6].anim.currentFrame = thousandth + color * 10;
timerPoint.anim.currentFrame = color;
timerColon.anim.currentFrame = color;
}
public function render(engine:h3d.Engine) {