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UWP: Switch to select press for keyboard toggle
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@ -95,7 +95,7 @@ class GuiTextInput extends GuiControl {
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// Calling focus on init causes issue with cursor pos and event tracking but works fine here
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// This will break if there are ever multiple text inputs, but works nice for simple popup dialogs
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if (Gamepad.isPressed(["dpadUp"]) || (Gamepad.getAxis('analogY') < -0.75)) {
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if (Gamepad.isPressed(["back"])) {
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this.text.focus();
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}
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}
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