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https://github.com/RandomityGuy/MBHaxe.git
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fix ui scaling
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parent
47bb2de547
commit
5bd410408f
4 changed files with 17 additions and 13 deletions
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@ -175,13 +175,13 @@ class GuiControl {
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}
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}
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if (this.horizSizing == HorizSizing.Left) {
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if (this.horizSizing == HorizSizing.Left) {
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if (this.parent != null) {
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if (this.parent != null) {
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rect.position.x = parentRect.position.x + parentRect.extent.x - (parent.extent.x - this.position.x * uiScaleFactor);
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rect.position.x = parentRect.position.x + parentRect.extent.x - (parent.extent.x - this.position.x) * uiScaleFactor;
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rect.extent.x *= uiScaleFactor;
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rect.extent.x *= uiScaleFactor;
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}
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}
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}
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}
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if (this.vertSizing == VertSizing.Top) {
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if (this.vertSizing == VertSizing.Top) {
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if (this.parent != null) {
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if (this.parent != null) {
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rect.position.y = parentRect.position.y + parentRect.extent.y - (parent.extent.y - this.position.y * uiScaleFactor);
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rect.position.y = parentRect.position.y + parentRect.extent.y - (parent.extent.y - this.position.y) * uiScaleFactor;
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rect.extent.y *= uiScaleFactor;
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rect.extent.y *= uiScaleFactor;
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}
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}
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}
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}
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@ -6,6 +6,7 @@ import hxd.res.Sound;
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import hxd.Key;
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import hxd.Key;
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import gui.GuiControl.MouseState;
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import gui.GuiControl.MouseState;
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import src.Util;
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import src.Util;
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import src.Settings;
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class GuiSlider extends GuiImage {
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class GuiSlider extends GuiImage {
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public var sliderValue:Float = 0;
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public var sliderValue:Float = 0;
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@ -30,7 +31,7 @@ class GuiSlider extends GuiImage {
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slidingSound.pause = true;
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slidingSound.pause = true;
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this.bmp.x = renderRect.position.x + renderRect.extent.x * sliderValue;
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this.bmp.x = renderRect.position.x + renderRect.extent.x * sliderValue;
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this.bmp.x = Util.clamp(this.bmp.x, renderRect.position.x, renderRect.position.x + renderRect.extent.x - bmp.width / 2);
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this.bmp.x = Util.clamp(this.bmp.x, renderRect.position.x, renderRect.position.x + renderRect.extent.x - bmp.width / 2);
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this.bmp.width = this.bmp.tile.width;
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this.bmp.width = this.bmp.tile.width * Settings.uiScale;
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super.update(dt, mouseState);
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super.update(dt, mouseState);
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}
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}
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}
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}
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@ -243,8 +243,9 @@ class PlayGui {
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}
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}
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public function initCenterText() {
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public function initCenterText() {
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RSGOCenterText.x = scene2d.width / 2 - RSGOCenterText.frames[0].width / 2;
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RSGOCenterText.x = scene2d.width / 2 - RSGOCenterText.frames[0].width * Settings.uiScale / 2;
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RSGOCenterText.y = scene2d.height * 0.3; // - RSGOCenterText.frames[0].height / 2;
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RSGOCenterText.y = scene2d.height * 0.3; // - RSGOCenterText.frames[0].height / 2;
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RSGOCenterText.setScale(Settings.uiScale);
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}
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}
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public function setCenterText(identifier:String) {
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public function setCenterText(identifier:String) {
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@ -253,19 +254,19 @@ class PlayGui {
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} else if (identifier == 'ready') {
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} else if (identifier == 'ready') {
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this.RSGOCenterText.visible = true;
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this.RSGOCenterText.visible = true;
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this.RSGOCenterText.currentFrame = 0;
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this.RSGOCenterText.currentFrame = 0;
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RSGOCenterText.x = scene2d.width / 2 - RSGOCenterText.frames[0].width / 2;
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RSGOCenterText.x = scene2d.width / 2 - RSGOCenterText.frames[0].width * Settings.uiScale / 2;
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} else if (identifier == 'set') {
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} else if (identifier == 'set') {
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this.RSGOCenterText.visible = true;
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this.RSGOCenterText.visible = true;
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this.RSGOCenterText.currentFrame = 1;
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this.RSGOCenterText.currentFrame = 1;
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RSGOCenterText.x = scene2d.width / 2 - RSGOCenterText.frames[1].width / 2;
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RSGOCenterText.x = scene2d.width / 2 - RSGOCenterText.frames[1].width * Settings.uiScale / 2;
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} else if (identifier == 'go') {
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} else if (identifier == 'go') {
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this.RSGOCenterText.visible = true;
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this.RSGOCenterText.visible = true;
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this.RSGOCenterText.currentFrame = 2;
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this.RSGOCenterText.currentFrame = 2;
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RSGOCenterText.x = scene2d.width / 2 - RSGOCenterText.frames[2].width / 2;
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RSGOCenterText.x = scene2d.width / 2 - RSGOCenterText.frames[2].width * Settings.uiScale / 2;
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} else if (identifier == 'outofbounds') {
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} else if (identifier == 'outofbounds') {
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this.RSGOCenterText.visible = true;
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this.RSGOCenterText.visible = true;
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this.RSGOCenterText.currentFrame = 3;
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this.RSGOCenterText.currentFrame = 3;
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RSGOCenterText.x = scene2d.width / 2 - RSGOCenterText.frames[3].width / 2;
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RSGOCenterText.x = scene2d.width / 2 - RSGOCenterText.frames[3].width * Settings.uiScale / 2;
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}
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}
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}
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}
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@ -300,8 +301,9 @@ class PlayGui {
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gemImageSceneTarget.depthBuffer = new DepthBuffer(60, 60);
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gemImageSceneTarget.depthBuffer = new DepthBuffer(60, 60);
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gemImageSceneTargetBitmap = new Bitmap(Tile.fromTexture(gemImageSceneTarget), scene2d);
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gemImageSceneTargetBitmap = new Bitmap(Tile.fromTexture(gemImageSceneTarget), scene2d);
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gemImageSceneTargetBitmap.x = -8;
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gemImageSceneTargetBitmap.x = -8 * Settings.uiScale;
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gemImageSceneTargetBitmap.y = -8;
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gemImageSceneTargetBitmap.y = -8 * Settings.uiScale;
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gemImageSceneTargetBitmap.setScale(Settings.uiScale);
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// gemImageSceneTargetBitmap.blendMode = None;
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// gemImageSceneTargetBitmap.blendMode = None;
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// gemImageSceneTargetBitmap.addShader(new ColorKey());
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// gemImageSceneTargetBitmap.addShader(new ColorKey());
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@ -354,8 +356,9 @@ class PlayGui {
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powerupImageSceneTarget.depthBuffer = new DepthBuffer(68, 67);
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powerupImageSceneTarget.depthBuffer = new DepthBuffer(68, 67);
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powerupImageSceneTargetBitmap = new Bitmap(Tile.fromTexture(powerupImageSceneTarget), scene2d);
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powerupImageSceneTargetBitmap = new Bitmap(Tile.fromTexture(powerupImageSceneTarget), scene2d);
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powerupImageSceneTargetBitmap.x = scene2d.width - 88;
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powerupImageSceneTargetBitmap.x = scene2d.width - 88 * Settings.uiScale;
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powerupImageSceneTargetBitmap.y = 18;
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powerupImageSceneTargetBitmap.y = 18 * Settings.uiScale;
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powerupImageSceneTargetBitmap.setScale(Settings.uiScale);
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}
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}
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function initTexts() {
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function initTexts() {
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@ -397,7 +397,7 @@ class PlayMissionGui extends GuiImage {
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pmDifficultyTopC.addChild(pmDifficultyTopCTab);
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pmDifficultyTopC.addChild(pmDifficultyTopCTab);
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var pmDifficultyTopC2 = new GuiControl();
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var pmDifficultyTopC2 = new GuiControl();
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pmDifficultyTopC2.horizSizing = Relative;
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pmDifficultyTopC2.horizSizing = Left;
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pmDifficultyTopC2.vertSizing = Bottom;
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pmDifficultyTopC2.vertSizing = Bottom;
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pmDifficultyTopC2.position = new Vector(293, 0);
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pmDifficultyTopC2.position = new Vector(293, 0);
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pmDifficultyTopC2.extent = new Vector(243, 45);
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pmDifficultyTopC2.extent = new Vector(243, 45);
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